The Peddler by AndrewBallinger

[raw]
made by AndrewBallinger for LD 40 (JAM)

Peddler Screenshot.PNG

The Peddler ( Click here to play the game )

Performs best in Firefox Quantum.

Buyer and Seller of Fine Wares

The Peddler; always there when the hero needs them most. Cheerful, trusty, and ever ready to buy ALL the heroes' goods.

With naught but the clothes on your back, a purse for gold, and a backpack full of goods, you venture forth to make some of that sweet, sweet gold.

But BEWARE!

The life of a peddler is fraught with hardship, dangerous monsters, and more loot than one could possibly sell to all those stingy adventurers.

Are you clever enough to succeed in the life of The Peddler?

Highlights

  • Play as the shrewd peddler and earn your fortune!
  • Help weary travelers by purchasing their dungeon loot.
  • Upgrade the forest, its inhabitants, and the Peddler.
  • Lots of Bags
  • Over 25,000 items to buy and sell!
  • Super expert hero name generation.

How to play

  • Drag items to the Sale Box to see how much the hero's offer.
  • Choose a good item to sell to each adventurer to help them on their way.
  • Make the sale.
  • Buy upgrades. Repeat. Ad infinitum.

Controls

  • Drag items around to organize your inventory.
  • Move items between bags by dragging an item over a bag tab and releasing.
  • Click the sell button to trade the item in the Sale Box.
  • Click the Upgrade button to purchase the next upgrade.
  • You cannot sell multiple items at a time.
  • You can never sell monster parts, but heroes are happy to unload them on you!

Tips

  • If you're about to run out of inventory room, worry not, your clientele are generous enough to supply you with a spare bag.
  • If you find your purse getting light, consider skipping heroes until you find one who will pay good money for one of your remaining items.
  • The Peddler buys valuable equipment before monster parts, so you'll always have something to sell.
  • Some items are worth a WHOLE lot more when given to the right hero. Sometimes, all you need to turn your fortunes is the right hero browsing your wares.
  • Organizing your inventory will make it easier to find the item the hero wants the most, and is willing to pay accordingly.
  • Look for benevolent adventurers whose generosity is as renowned as their heroism. Oh, but watch out for those Jerks.
  • You can't lose! The Peddler is always making those monies! Why are you still reading the tips instead of playing?!

Ratings

Overall 841th 3.145⭐ 40🧑‍⚖️
Fun 918th 2.855⭐ 40🧑‍⚖️
Innovation 339th 3.447⭐ 40🧑‍⚖️
Theme 680th 3.303⭐ 40🧑‍⚖️
Graphics 696th 3.276⭐ 40🧑‍⚖️
Audio 598th 2.778⭐ 38🧑‍⚖️
Humor 490th 3.097⭐ 38🧑‍⚖️
Mood 656th 3.167⭐ 38🧑‍⚖️
Given 40🗳️ 40🗨️

Feedback

danman113
05. Dec 2017 · 07:10 UTC
The first HTML-based game I've seen this jam. Also one of the most innovative. It stuck to the theme very well while still remaining fun. My favorite part about it is the dialogue that the people spit out. Always amusing.
eldogg
05. Dec 2017 · 07:25 UTC
Ha the music changed a little bit!

Like the concept.

However after a few traders I got stuck when I couldn't drag an item out of the trade box.
RainbowJam
05. Dec 2017 · 07:40 UTC
Pretty funny dialogue from some of the npcs, kind of difficult to cater to everyone though then you end up out of money
The music with the words gets a little annoying after a while but the other track is nice background music
All in all not too bad, reminds me of WoW days having to manage backpacks with sets of gear
Grentacular
05. Dec 2017 · 08:05 UTC
I liked this one! Very clever! It started to run slowly for me after a while; not sure if that's a local problem or something with the game itself. Still fun to see things from the merchant's point of view! I truly understand how annoying I'm being when I dump all my useless monster parts into their shops in a game now.
konomizure
05. Dec 2017 · 17:09 UTC
Fun game! Liked it! it would be even better if there was a easier way to organize the inventory. But i think it would probably be hard to implement something like that.
🎤 AndrewBallinger
05. Dec 2017 · 17:25 UTC
@konomizure We designed a _lot_ more features that we didn't get to, and totally agree! Having a "sort" button show up that _absolutely ruined_ any careful organizing you had managed to accomplish before clicking it was near the top of the "stuff to build" pile.
🎤 AndrewBallinger
05. Dec 2017 · 17:31 UTC
@grentacular The item placement code is extremely naive and causes the game to bog down (starts getting bad around 12 bags full of stuff on my system). Honestly stoked you played it long enough to notice!
beepyeah
05. Dec 2017 · 17:57 UTC
nice concept! I liked the idea of being the shopkeeper, not the adventurer, and having to deal with all that INVENTORY! haha. good one!
Lyrcaxis
06. Dec 2017 · 00:17 UTC
Good concept! I feel like the garbage items-part could be skipped
Asellio
06. Dec 2017 · 02:18 UTC
very well done
notpresident35
06. Dec 2017 · 02:47 UTC
Great concept! However, it's pretty boring. And it's almost impossible to tell what is going on because the user interface isn't great. However, you do have something to go off of, given more time.
BinaryUnit
06. Dec 2017 · 02:49 UTC
Nice and simple mechanic it works quite well congratulations
Versatile Box
06. Dec 2017 · 04:12 UTC
Well, that was amazingly simple and interesting. Definitely, want to see more
Moski
06. Dec 2017 · 04:37 UTC
I always have liked this kind of simulation games where I just have to maximize profit. This one does that with a good mix of inventory management. While simple in mechanics, I like how it's so randomized that it does feel like a lot of inventory and characters.

The calm music is fantastic, but the one with lyrics feels so out of place. That was an odd choice, but still respectable.

Regardless, this was an interesting thing to behold. Got me hooked in for somewhat longer than the average submission. I'll let the rest of the team know about this one. Kudos! :whale:
rohezal
06. Dec 2017 · 22:57 UTC
Now I know how the poor merchants in Oblivion and Skyrim must have felt. Thank you for sharing this insight :P
Joel Davis
07. Dec 2017 · 05:33 UTC
This was good and it fit the theme. I like the idea of playing a shopkeeper in an RPG, I've seen a few versions of it but this one felt a little different since they were requesting items and it wasn't just a simple arbitage game. Great potential here. It was a little buggy and confusing, if I put a monster part in the sell box I couldn't get it to go away and had to restart. Really appreciated the large variety of items and classes.
🎤 AndrewBallinger
07. Dec 2017 · 15:16 UTC
@joel-davis Thanks for the feedback! In retrospect we should have had it clear the inventory space by returning the monster part to your inventory automatically.
Strega
08. Dec 2017 · 08:18 UTC
Nice graphics, I'm not sure if I was playing right, but It never seemed like I had what the people where asking for...
Tinis Games
18. Dec 2017 · 18:25 UTC
Very original! I really like dialogues! I think it would have been useful to be able to click directly on the object, rather than drag-and-drop it, or to have the "drop zone" closer to the seller. And I will have seen also objects like "Blue Fire Sword Killer of Dragons Of The Night +7" or other double-barreled name :p
🎤 AndrewBallinger
18. Dec 2017 · 19:26 UTC
@tinis-games That's a great idea! We also wanted to get long-long-long lists of item attributes you could look at but didn't get to it.