Daunting Dungeon by Jiri_One
I made this game in 48 hours for Ludum Dare 41, it tries to combine a shooter with a dungeon crawler/ turnbased game and is randomly generated. there is a bug that text so score doesn't show in html version...
use the mouse to move the player and right click the player to shoot bullets.
try to get the highest score, mine was 2250.
Links are at the bottom of the page.



| HTML5 (web) | https://jiri-one.itch.io/daunting-dungeons |
| Windows | https://jiri-one.itch.io/daunting-dungeons |
| Original URL | https://ldjam.com/events/ludum-dare/41/daunting-dungeon |
Ratings
| Overall | 338th | 3.393⭐ | 63🧑⚖️ |
| Fun | 312th | 3.331⭐ | 64🧑⚖️ |
| Innovation | 431th | 3.194⭐ | 64🧑⚖️ |
| Theme | 448th | 3.369⭐ | 63🧑⚖️ |
| Graphics | 415th | 3.1⭐ | 62🧑⚖️ |
| Audio | 197th | 3.258⭐ | 62🧑⚖️ |
| Humor | 458th | 2.287⭐ | 49🧑⚖️ |
| Mood | 352th | 3.027⭐ | 58🧑⚖️ |
| Given | 6🗳️ | 4🗨️ |
A pretty solid entry, great!
Great job!
Had some issues with resolution scaling - I couldn't see the ammo counter when it wasn't in full screen.
Occasionally enemies would spawn on a tile I was moving onto.
Really nice clean design though - could've had more variation - its really cool to have the trade off between moving around and being backed into corners and using your ammo as efficiently as possible.
Overall really fun well polished game! Good job!
Some Level design could have been nice too !
But it's pretty nice ! I really like animations
The controls don't make any sense at all. The fact that I have to select something, although I can select just one thing, is not good. Help menu option not working didn't make a good impression either.
Arrow keys (or wasd) to move the player is the industry standard, and you should have a very good excuse to not follow standards like these.
To shoot, you could perhaps press a hotkey, which would also be displayed and clickable next to your ammo, then select a direction.
Having to read the game description before even being able to play the game is a major flaw in my eyes.
Enemies killing me instantly after spawn was super annoying, I would almost say game breaking.
I liked the music and atmosphere. The kill sound effect was a bit annoying. Graphics are very basic, but kinda worked.
Highscore not showing in a highscore-based game is very awkward mistake and a hard one to oversee.
Theme interpretation and the idea is quite nice, but the execution is lacking.
Also, usually when you say something is randomly generated, you don't mean just that the enemy spawn points are randomly selected. Usually, that term is understood as the game having some sort of procedural generation, like generated levels or something like that.
Sorry for being a bit harsh and direct with my feedback, but that is what LD is all about - learning from your mistakes!
As the comment up in here says, the controls are more fit to a mobile game than this type of game. And maybe you can release a mobile version of this! Could work very well, is an iconic character and gameplay is clean and simple.
Nice entry :)
Maybe some power-ups would spice gameplay a bit, but hey - it's compo after all :wink:
Sometimes it's impossible to win, for exemple i won 2 levels then i immediately lost because the spawn was just on me. Very good job man
if you have time, checkout my entry: https://ldjam.com/events/ludum-dare/41/golden-beak-golf/
Wish the movement arrows would appear automatically instead of having to click the character, but other than that is a really fun game!
Congrats on the entry :D
The bit nitpick I have are the controls. It is really a struggle for the player to move the character. Basically everything in this game takes a one click too much effort and the controls are not intuitive at all.
With some proper controls this could be a very charming little game!
- Switch to keys rather than mouse for fast gameplay.
- The right click to shoot (it's actually right then left to shoot) felt odd
- The randomness causes a monster to spawn on the same square as me and I died.
- The beeping sound felt too loud
- The controls seemed a bit weird and slow, plying with keyboards would have been way better imo.
https://www.youtube.com/watch?v=d_E1B39rsC8