Out of Power by Piotrek


Story
You're an old robot with an accumulator that doesn't hold power for long anymore. You need to constantly collect batteries and attack others to survive.
Gameplay
Arrows to move, space to jump. Use different items to smash other robots. Lack of energy blinds you and makes you weaker.
Tools
- Unity
- Krita
- Audacity
| HTML5 (web) | http://gamejolt.com/games/out-of-power/273195 |
| Windows | http://gamejolt.com/games/out-of-power/273195 |
| Original URL | https://ldjam.com/events/ludum-dare/39/out-of-power |
Ratings
| Overall | 562th | 3.143⭐ | 30🧑⚖️ |
| Fun | 497th | 3.036⭐ | 30🧑⚖️ |
| Innovation | 584th | 2.786⭐ | 30🧑⚖️ |
| Theme | 247th | 3.75⭐ | 30🧑⚖️ |
| Graphics | 396th | 3.593⭐ | 29🧑⚖️ |
| Audio | 459th | 2.786⭐ | 30🧑⚖️ |
| Mood | 543th | 2.964⭐ | 30🧑⚖️ |
| Given | 35🗳️ | 20🗨️ |
Love the classic Unity physics though :) Just pushing this tire along and ...
https://www.youtube.com/watch?v=cdbYsoEasio
Really nice graphics and polish. Great work!
Also, the controls felt a bit too slippery for a platformer game, even though the robot has a wheel and acceleration/deceleration affects the movement. Double jumping was also pretty possible by just reaching the ledges of some platforms (which is absolutely needed) and sometimes jumping while moving was a tad frustrating because I went so far from where I wanted to go. :P
But it's a nice start overall, with polish and some additions it's a nice project to dev upon! :)
Good job!
I think the movement needs a bit of adjustment, but other than that a good game. The movement speed starts of slow and goes up so quickly that precision platforming gets difficult. I also noticed that jumps get weaker as you lose energy, which can lead to situations were you get stuck someplace without being able to leave to find more energy.
Still, good work!