How To War by machrom
My first ludum dare game!! \o/
Okay, now that i'm over that I can continue to describe the game, hope I don't mess something up in this markdown.

How To War
Description
So basically, since the theme was "The more you have, the worse it is", I went with an approach that you have to build factories, and they produce pollution. The more pollution you have...the closer to defeat you are. Also the more factories you have the louder the noise from the transports is...
Sound
Now for this, I had to make a separate area. My first time making something sound...ish. Well, in my opinion it's catastrophic, there's an option to remove music and sound effects in game, I expect most of you to press those buttons :rofl:
Gameplay
Mouse...Everything works with the mouse :mousethreebutton: Left click to well..you know. If you're in building placement, right click to cancel. Destroy a building by clicking the x and then clicking on the building you wish to destroy
Tools
- Unity
- Gimp
- Audacity
- Bosca Ceoil
Conclusion
For my first ludum dare, I'm more than satisfied. I mean, I actually made something.
I don't think the balance is quite right so...
Good luck, I hope you actually beat the game! :video_game:
Source
The whole source, or rather I just packed the whole project and got a shared link with google drive. It's on the bottom of this page.
Edit 1:
Added a link to itch.io, where there's a ludum dare version, and the updated one. Also a place where I'll continue to post updates to the game, until I feel satisfied with it.
Ratings
| Overall | 456th | 3.154⭐ | 28🧑⚖️ |
| Fun | 441th | 3.077⭐ | 28🧑⚖️ |
| Innovation | 395th | 3.019⭐ | 28🧑⚖️ |
| Theme | 187th | 3.75⭐ | 28🧑⚖️ |
| Graphics | 540th | 2.731⭐ | 28🧑⚖️ |
| Audio | 432th | 2.596⭐ | 28🧑⚖️ |
| Humor | 390th | 2.478⭐ | 25🧑⚖️ |
| Mood | 420th | 2.92⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
Thanks for the comments everyone! :)
Great entry & good job.
After the general appears for the first time 15-20 factories are needed to keep up with the demand. Hope this helps!
Thanks for the comments eveyone! :)
I really liked the factory graphic, especially the helicopter that came through to grab the supplies. The music was fine, and a good effort for a first time. Overall quite fin to play.
I like how the game works though. Good job integrating events above the basic management layer.
Hope I was clear ^^' But you can be proud of you ! I am always a little too negative, but that is a really good beggining ;) Keep coding !
However, thank you very much for the constructive advice, I'll try to do better next time! :)
The only big suggestion I'd make is to not pause the game every time an event happens, or make it an option. That kind of messed up my groove sometimes.
Bosca Ceoil tip: If you pick a key *and* pick a chord in an arrangement, Bosca Ceoil will only let you place notes that fit within that chord. This means you can kind of splatter notes and they're guaranteed to sound half-decent, without any knowledge of music. Then you can play around to find out what you like.
Really, I thought it would be welcome so you can actually read what the event caused? 👀
Thanks for the tip really! I'll probably practice making music before the next one so I can actually make something half-decent. :)
Thanks for the comments everyone! :D
And took me a while to realize that the available weapons I had wasn't actually rising it was negative, I think it's bit weird having a negative amount of weapons available...