Patrick's Shoot Towers Pew Pew! by PatrickRMC

I mixed Car Simulation/Racing *and Tower Defence!*
❓How to play!
-Drive around using WASD!
-Place towers on red tiles with space!
-Survive!
📷Screenshots
-First Prototype

-End game look

📜Credits
🎵Music - Patrick and Audacity
🔊Sounds - Patrick and Audacity
🤖Graphics - Patrick and Blender
🎮Gameplay - Patrick and Unity3D
| Windows | https://patrickrmc.itch.io/pstpp |
| Original URL | https://ldjam.com/events/ludum-dare/41/patricks-shoot-towers-pew-pew |
Ratings
| Overall | 1143th | 2.652⭐ | 25🧑⚖️ |
| Fun | 1086th | 2.609⭐ | 25🧑⚖️ |
| Innovation | 1083th | 2.63⭐ | 25🧑⚖️ |
| Theme | 928th | 3.065⭐ | 25🧑⚖️ |
| Graphics | 1023th | 2.5⭐ | 24🧑⚖️ |
| Audio | 702th | 2.587⭐ | 25🧑⚖️ |
| Humor | 430th | 3.13⭐ | 25🧑⚖️ |
| Mood | 1081th | 2.432⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 16🗨️ |
I hope you take this concept further and scale up the difficulty - I was looking forward to seeing how the advancing waves would tax my towers, but I found that a single tower sufficed to last to at least wave 25.
The difficulty was also definitely an issue, since 1 turret alone seemed to be able to take care of every wave. An easy way to fix this could be to simply make enemies spawn faster with every wave (that's what I did for my tower defense game). Personally, I'd always rather have a game that's too difficult and ends quickly instead of a game that's too easy and goes forever, because you can replay a difficult game and try out different strategies.
Thanks for playing! I should've used longer on the enemies and wavespawner, since they currently don't get stronger and such, and maybe I could've increases the cost of the turrets each wave. I appreciate you taking your time to play my game, my games seem to be lacking gameplay, and that is something I'll need to work on for the next game jams! Thank you.
I had bought every tower by wave 15. Waited for a while and even at Wave 30 the very first tower was able to defeat all of the monstrous cubes. Where's the challenge progression?
The ship and the turret look good, yet they are tiny. You could have used the screen estate better by fitting the level horizontally thus allowing the camere to zoom closer. Not going to comment further on the temp cubes.
Design and content are lacking, workmanship isn't bad apart from the missing graphical assets. Good effort, low scores though.
Overall:* 2 (Bad)*
Fun:* 1 (Terribad)*
Innovation:* 2 (Bad)*
Theme:* 3.5 (Above average)*
Graphics:* 3.5 (Above average)*
Audio:* 1.5 (Terrible)*
Humor:* 3 (Average)*
Mood:* 1 (Terribad)*