ShiftHeroes by Remicy
4/19 Update:
I've been notified that the UI wasn't clear enough, and thus the game "seems" like bugged.
So I worked 10+ more hours to redesign the UI, and fixed a bug mentioned at comment #7.
Please try the post-compo version if you got confused in the old version.
How to Play
-----------
1. Collect resources with different tools/classes;
2. Use your resources to upgrade to bigger inventory.
3. Collect more resources!
Controls
-----------
You may need to click on the game screen before the keys can work
[Q],[W]: Shapeshift
[Tab]: Open menu. (To upgrade inventory for more space.)
[Left-Click](hold): Boost
[1],[2],[3]: Switch Classes (only available in the post-compo version.)
Classes
-----------
Gatherer:
- Q: Pickaxe, mine stones & minerals
- W: Axe, chop woods
Knight:
- Q: Sword, kill enemies (not including bosses!) and loot coins
- W: Shield, can run through bosses when in Boost
Mage:
- Q: Crystal ball, absorb element resources
- W: Wings, move really fast
Boost Effects ( hold [Left-Click] )
-----------
Shield of Kight: Invincible
Wings of Mage: Insanely fast
Others: Simply move faster
Dev Tools
-----------
Flash, AS3, Photoshop, BeepBox, jfxr
BGM is made based on the babblings of my 9-month-old son.
I've been notified that the UI wasn't clear enough, and thus the game "seems" like bugged.
So I worked 10+ more hours to redesign the UI, and fixed a bug mentioned at comment #7.
Please try the post-compo version if you got confused in the old version.
How to Play
-----------
1. Collect resources with different tools/classes;
2. Use your resources to upgrade to bigger inventory.
3. Collect more resources!
Controls
-----------
You may need to click on the game screen before the keys can work
[Q],[W]: Shapeshift
[Tab]: Open menu. (To upgrade inventory for more space.)
[Left-Click](hold): Boost
[1],[2],[3]: Switch Classes (only available in the post-compo version.)
Classes
-----------
Gatherer:
- Q: Pickaxe, mine stones & minerals
- W: Axe, chop woods
Knight:
- Q: Sword, kill enemies (not including bosses!) and loot coins
- W: Shield, can run through bosses when in Boost
Mage:
- Q: Crystal ball, absorb element resources
- W: Wings, move really fast
Boost Effects ( hold [Left-Click] )
-----------
Shield of Kight: Invincible
Wings of Mage: Insanely fast
Others: Simply move faster
Dev Tools
-----------
Flash, AS3, Photoshop, BeepBox, jfxr
BGM is made based on the babblings of my 9-month-old son.
| Web : Original (48hrs work) | http://maoz.tw/LD35/ |
| Web : Post-Compo (New UI & Bug fixed. Try this if you got confused in the old version.) | http://maoz.tw/ShiftHeroes/ |
| Time Lapse | https://www.youtube.com/watch?v=nKttnWUHEzo |
| Source | http://maoz.tw/LD35/LD35.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=43233 |
Ratings
| Coolness | 93% | 2 |
| Overall | 3.56 | 188 |
| Audio | 2.83 | 402 |
| Fun | 3.40 | 278 |
| Graphics | 3.61 | 204 |
| Innovation | 3.56 | 210 |
| Mood | 3.30 | 218 |
| Theme | 3.94 | 102 |
the aesthetic really pairs with the slow paced gameplay
When resources reach inventory limit, it would not be able to collect more. Sorry I didn't make it clear.
Moving in one direction shows me the same resource patterns again and again, so I guess the landscape is finite and wraps around?
Thanks for the information. I have fixed this bug in post compo version.
Overall, I still thought it was a solid game.
BGM is so cute lol
I played the original compo version and with the description provided above, I had no problems understanding and using the UI.
Really well done, though I never found out how to kill a boss ;c
Resources get so hard to find that it gets boring sometimes, but love the feel of exploration, great music
Nice work!
The post compo only is playable due to the shortcut
I think its better to only have 4-5 shapeshift and no sub categorie
Its a great game
(I tried the post-compo version)
Good job!
It's really interesting to use the theme in this way, it feels like playing a pure essence of a crafting RPG game, good job!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
(I've played the post compo version)