ShiftHeroes by Remicy

[raw]
made by Remicy for LD35 (COMPO)
4/19 Update:
I've been notified that the UI wasn't clear enough, and thus the game "seems" like bugged.
So I worked 10+ more hours to redesign the UI, and fixed a bug mentioned at comment #7.
Please try the post-compo version if you got confused in the old version.


How to Play
-----------
1. Collect resources with different tools/classes;
2. Use your resources to upgrade to bigger inventory.
3. Collect more resources!


Controls
-----------
You may need to click on the game screen before the keys can work

[Q],[W]: Shapeshift
[Tab]: Open menu. (To upgrade inventory for more space.)
[Left-Click](hold): Boost
[1],[2],[3]: Switch Classes (only available in the post-compo version.)


Classes
-----------
Gatherer:
- Q: Pickaxe, mine stones & minerals
- W: Axe, chop woods

Knight:
- Q: Sword, kill enemies (not including bosses!) and loot coins
- W: Shield, can run through bosses when in Boost


Mage:
- Q: Crystal ball, absorb element resources
- W: Wings, move really fast


Boost Effects ( hold [Left-Click] )
-----------
Shield of Kight: Invincible
Wings of Mage: Insanely fast
Others: Simply move faster



Dev Tools
-----------
Flash, AS3, Photoshop, BeepBox, jfxr
BGM is made based on the babblings of my 9-month-old son.

Ratings

Coolness 93% 2
Overall 3.56 188
Audio 2.83 402
Fun 3.40 278
Graphics 3.61 204
Innovation 3.56 210
Mood 3.30 218
Theme 3.94 102

Feedback

MerriGrape
18. Apr 2016 路 05:08 UTC
I really love the graphical style of this one, it seems to me like the game wasn't that responsive sometimes where it would not let you collect any resources for some reason. The overall idea is really great and quite different.
sepharoth213
18. Apr 2016 路 05:12 UTC
i'd be stuck playing this for longer if it weren't for the touchpad

the aesthetic really pairs with the slow paced gameplay
Crimson713
18. Apr 2016 路 05:13 UTC
I love the pixel art. Nice implementation of the theme. Got a bit confused with the icons, but great game!
馃帳 Remicy
18. Apr 2016 路 05:15 UTC
@MerriGrape:
When resources reach inventory limit, it would not be able to collect more. Sorry I didn't make it clear.
Jordan
18. Apr 2016 路 05:20 UTC
Really fun and great idea! I found myself not able to collect a lot of the time then able to again seemingly randomly, though. I suppose this is the inventory as you said, but I didn't get what caused it to have free space again.
Casey Jordan
18. Apr 2016 路 05:36 UTC
Love the time lapse. :D
GodsBoss
18. Apr 2016 路 15:12 UTC
Hmmmm, I'm stuck. My current set of resources does allow neither upgrading nor gathering more, but I can't find anything I could gather anymore (e.g. there are rock and trees, but I already have the maximum amount of wood and stone).

Moving in one direction shows me the same resource patterns again and again, so I guess the landscape is finite and wraps around?
RafaSKB
19. Apr 2016 路 01:12 UTC
A shapeshifting take on agar.io, really fun! =)
馃帳 Remicy
19. Apr 2016 路 01:13 UTC
@GodsBoss:
Thanks for the information. I have fixed this bug in post compo version.
TriSquare
19. Apr 2016 路 01:13 UTC
I liked the style of shape shifting to mine ores and switch again to chop trees, overall really nice I enjoyed it.
juanluisrodreyes
19. Apr 2016 路 01:19 UTC
I like the aesthetics and the controls. Getting to level 2 seems a bit slow and it seems like there isn't much to do. Not bad in the overall.
MiniBobbo
19. Apr 2016 路 01:20 UTC
This was a surprisingly relaxing game for being chased around by a giant monster constantly.
error031
19. Apr 2016 路 01:26 UTC
Great game, i had so much fun playing it!
guin36
19. Apr 2016 路 01:30 UTC
I really liked the art style and pacing of the game. The gather stuff, level up, gather more stuff, kind of gameplay is well done. There was definitely a lot of confusion for the compo version, though, and a lot of information to digest right off the bat for a game with such simple gameplay.

Overall, I still thought it was a solid game.
tppr2046
19. Apr 2016 路 03:00 UTC
Good idea! love this game!
GertJohnny
19. Apr 2016 路 08:46 UTC
Oh hey I remember seeing this on the LD front page before. Feels pretty smooth, I like the transition when switching modes. I played both the original and post-compo and I totally agree with the changes you made. I cruised around for a long time wondering why I wasn't collecting any wood or ore for way too long...
Capitals
19. Apr 2016 路 14:34 UTC
I like the game. It's slow but fun. The graphical style suits it however the mage shifts were a bit unhelpful and it could do with a tutorial.
Pietdagamer
19. Apr 2016 路 14:58 UTC
Nice take on the theme :)
sixwong
19. Apr 2016 路 15:57 UTC
This is so addictive! The graffic is so adorable >A<
BGM is so cute lol
sndr
19. Apr 2016 路 17:04 UTC
I really like the idea behind this! The game mechanic is quite enjoyable and the pixel art is wonderful!
plko
19. Apr 2016 路 18:28 UTC
mooooooooooooooooooore resourcessssss!!!!!!
zondarg
19. Apr 2016 路 20:38 UTC
Liked the pixelish shapeshifting and the 2d-minefraftish resource gathering :D nice one!
kestrelgames
19. Apr 2016 路 20:55 UTC
the giant monsters -- great idea for amping up the OCD terror :) 'MUST HARVEST MORE' 'ARGH GIANT EYE'. I found this game frighteningly compelling!
3rdChance
19. Apr 2016 路 21:16 UTC
Nice graphics and nice idea =)
DragonZBW (SparkLight Games)
19. Apr 2016 路 21:27 UTC
Not bad. Still a little confused as to the object of the game. Guess it's just to try and level up by collecting resources and upgrading inventory space? It was fun nonetheless and had nice art! Good work :)
plantprogrammer
19. Apr 2016 路 21:31 UTC
This was quite a nice gaming experience :)

I played the original compo version and with the description provided above, I had no problems understanding and using the UI.
Fellowship of The Game
19. Apr 2016 路 21:39 UTC
Loved it, just loved it! =)
Kudanaman
19. Apr 2016 路 21:51 UTC
Great game!!

Really well done, though I never found out how to kill a boss ;c

Resources get so hard to find that it gets boring sometimes, but love the feel of exploration, great music
Danilo Bezerra
19. Apr 2016 路 22:19 UTC
I loved the pixel art and the sounds, fun game!
Nice work!
egos
19. Apr 2016 路 22:28 UTC
briliant
The post compo only is playable due to the shortcut
I think its better to only have 4-5 shapeshift and no sub categorie
Its a great game
luquio
19. Apr 2016 路 23:23 UTC
wooowww this is such an amazing work!!! like it a lot
Asturk
19. Apr 2016 路 23:32 UTC
Thats a very good idea for a collect resources game, very good. Just try to make level progression goes a little faster for the experience don't get boring fast too Also, try to implement some adicional challenge for the player while he tries to get resources to complete! But the game is very good and its mechanic can really has a lot of potential upgrades, good job!
Llucile
19. Apr 2016 路 23:33 UTC
I really liked this game ! The shape shifting is really smooth and logical. The music is calm and the graphical style is really cute. A good game :)
(I tried the post-compo version)
Ithildin
20. Apr 2016 路 03:22 UTC
Nice concept and very cute graphics. It can be a bit repetitive, but progression helps by letting you discover new resource/creature types as you level up.

Good job!
PeachTreeOath
20. Apr 2016 路 04:55 UTC
Decently addictive game, haven't seen a gathering game like this before.
Husky
21. Apr 2016 路 10:43 UTC
Hey, this is nice :D
It's really interesting to use the theme in this way, it feels like playing a pure essence of a crafting RPG game, good job!
MightyToastStudio
21. Apr 2016 路 12:13 UTC
Fun, original, good progression.Very solid.
Brian Mayberry
23. Apr 2016 路 05:10 UTC
Reminds me a great deal of the endless clicker games, but with a heck of a lot less clicking! Really neat idea, well executed, and fits the theme perfectly.
Freank
23. Apr 2016 路 07:16 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Frozen Fractal
24. Apr 2016 路 10:53 UTC
It's a bit confusing. How do I kill bosses? Why do 1/2/3 not work? Also, the Tab screen covers up my resource meters so I can't see what I have available to spend. Maybe I didn't get far enough, but there doesn't seem to be much of a challenge.
TheMightyTeam
28. Apr 2016 路 18:50 UTC
Good one!. The classes are well balanced and the different levels increases playing time.

(I've played the post compo version)
sP0CkEr2
29. Apr 2016 路 04:23 UTC
loved the use of theme and it was fun - gonna play again - great game
Pietro Ferrantelli
02. May 2016 路 11:17 UTC
Great compo entry, the amount of content is amazing for a 48 hours solo work, the controls are tight and the concept is innovative, unique and theme-related. Aesthetics were pretty pleasant and I really enjoyed playing it, it's addictive and fun.