SHADOW by niwraD


You are a shadow-made person who needs to escape through a door made with shadows, but for this door to open you need to push 3 blue buttons across the scene. You can push these buttons by jumping on them.
Shadow Symbol
Every time you use a skill, the symbol above your head fills up a bit. When the symbol is complete the character dies.
Controls
W, A, S, D - move
W + W - double jump
Space - Dash
M - Attack
N - Change Form
Skills
The character has two forms, each one with different abilities:
Shadow Mode:
- Double Jump
- Dash
- Character can be killed if you spend too much time exposed to lights
Solid Shadow Mode: - Attack - Light Protection - Character can interact with things in the physical world, such as stairs and buttons, but now can be seen by monks (enemies)
Credits - Characters and Animations: David Bampi - Environment: Darwin Andrei - Programming: Pablo Abraham - Music: www.fantasymusica.org
| HTML5 (web) | https://opabloabraham.itch.io/shadow |
| Original URL | https://ldjam.com/events/ludum-dare/40/shadow |
Ratings
| Overall | 349th | 3.654⭐ | 41🧑⚖️ |
| Fun | 482th | 3.41⭐ | 41🧑⚖️ |
| Innovation | 315th | 3.474⭐ | 41🧑⚖️ |
| Theme | 842th | 3.066⭐ | 40🧑⚖️ |
| Graphics | 341th | 3.859⭐ | 41🧑⚖️ |
| Mood | 343th | 3.566⭐ | 40🧑⚖️ |
| Given | 38🗳️ | 52🗨️ |
Difficult/frustrating at first. I didn't like the main music.
I really the graphics and art style - and like the shifting concept. Like others have said, I found it very hard - and I think that's mostly because it's hard to understand what form the game 'wants' you to be in at any time?
Well done!
Good artwork and animation. I think there is a good idea at the core here, it's just too hard to get into!
It was confusing at the beginnning even with instructions, especially figuring out the platforms for each form of the character. I didn't give up because the art was so good. Loved the monks. :p
edit: the speed of the monk by the far right button was super frustrating.
Everything else was amazing! The art is great, I love the animations, the dithering in the light with the chromatic aberration looked rad, the music and the sound effects worked well with the feel of the game, and I enjoyed the difficulty. Combined with the aesthetic, even though it was hard it made me want to try again and figure it out. Probably spent an hour trying to beat it! Congrats!
edit: After maybe two hours of head bashing I beat it. Yay!