Christmas Struggle by Bhavin
Christmas Struggle is a Bird eye view game made for LD41 Competition!! Main objective of the game is to survive the cold night and get woods to keep the fire going so that he can survive the frosty night in winter season, while surviving player has to avoid being not eaten up by the wolfs out there in the wild






| Windows | https://drive.google.com/open?id=11irQlAZ3xuFVI0TMxs0Xfu03bsWynP7Y |
| Original URL | https://ldjam.com/events/ludum-dare/41/christmas-struggle |
Ratings
| Overall | 997th | 2.99⭐ | 52🧑⚖️ |
| Fun | 1092th | 2.594⭐ | 50🧑⚖️ |
| Innovation | 1117th | 2.521⭐ | 50🧑⚖️ |
| Theme | 1136th | 2.48⭐ | 51🧑⚖️ |
| Graphics | 820th | 3.073⭐ | 50🧑⚖️ |
| Humor | 732th | 2.625⭐ | 46🧑⚖️ |
| Mood | 539th | 3.351⭐ | 49🧑⚖️ |
| Given | 48🗳️ | 56🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
And it's weird that the music tune change when we move. The camera position (kind of 2D iso ?) is cool but a bit weird. For a LD game it's a very cool project !
Check out my team's project. Unfortunately the game is not finished but you could like the graphics : https://ldjam.com/events/ludum-dare/41/im-not-a-hero
Thanks for the feedback and I will surely check your game!!
I didn't know how to get House Warmth so I died :(
I like this kind of "survival" games so when I see one that works I like :P
Good job!
Would appreciate if you gave mine a go!
https://ldjam.com/events/ludum-dare/41/left-for-bait
The dialogue was a nice touch, though hard to read sometimes as it didn't quite fit in the speech bubble
Good choice of music, and lovely visual/sfx atmosphere.
Main gripe was un-normalised input vectors. Not sure if intentional, but moving faster in the diagonal is just weird to me! :)
I do like the concept, the audio is rather nice if you did make it on your own, and it could certainly be really nice. I just wish it weren't as dark, that there was a bit more polish, the grammar was tidied up, and the art style was a bit more cohesive. You've got a realistic axe with cartoonish, almost TF2-like trees, a block of a main character, and then an untextured fire pit. Maybe I'm just addicted to polish? ;P
A suggestion I have for you if you decide to keep making this game or make something similar at some point is that you don't use WASD in this way, and that you instead have WASD correspond to the player's local directions (transform.forward and so on), and have the player constantly looking at wherever the cursor is in 3D space, making him follow the cursor.
I must say it was a bit confusing at first, and I was dissappointed to find I could not enter the hut. I see the potential in this game, though. I don't know about the winter theme, and I don't know what the two genres are, but overall, good game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape