Computer-Man RPG by Wolfo

Story
"In a world where Computers must defend themselves from the dangers of the real world, Computer-Man will be a moderately adequate hero for this task. Make sure he doesn't do anything stupid and save everyone!"
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How to play
Player and Enemies have a board which acts as their health. Attacks fill the board with a symbol on the column specified by the victim. You can choose where the enemy's attack's symbol will land by pressing 1, 2, 3, 4 or by clicking the desired column.

3 symbols in a row (horizontally, vertically or diagonally) are nullified
Attacking the enemy with a symbol will make them attack with that same symbol. This means that using the same attack may have no effect on the enemy and the enemy may have no effect on you.
The enemy's attack will remain a '?' until you attack them.
Be careful on where you'll make the enemy attacks land! You can see where your attack will land as their selected column will be highlighted.

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Fixes
- Fixed Boss not loading correct animation
- Fixed Enemies having too much health
- Fixed Gameover(Good) screen not loading on game end
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Credits
Programming & Sounds - Wolfo
Artwork - Sophie
Music - JordyMega
Everything was created in these 3 days. Artwork is hand-drawn and colored digitally.
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Ratings
| Overall | 451th | 3.554⭐ | 39🧑⚖️ |
| Fun | 731th | 3.128⭐ | 41🧑⚖️ |
| Innovation | 98th | 3.882⭐ | 40🧑⚖️ |
| Theme | 609th | 3.408⭐ | 40🧑⚖️ |
| Graphics | 181th | 4.171⭐ | 40🧑⚖️ |
| Audio | 161th | 3.743⭐ | 39🧑⚖️ |
| Humor | 282th | 3.487⭐ | 40🧑⚖️ |
| Mood | 303th | 3.608⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 46🗨️ |
You have to explain your game mechanics better than that. Maybe more intuitive tutorial?
Anyway: This is very original idea, very fresh, very enjoyable. I love music and graphics and animations. Also its fun.
Very enjoyable
Good job!
@ayxs Damn, I should have made the walking between fights longer :P
If more people enjoy my game I would love to continue working on it and bringing a multiplayer component as well.
I followed your advice and added instructions on the game page, I realize just now how complicated the game mechanics sound. Probably should have made it simpler, oh well.
Wish I had more time for a better tutorial :<
@fullmontis I'm sorry about the symbols confusion, if I'll have the chance to continue this game's development, I will certainly fix that by either using better-suited characters/icons.
I learnt how to play the game very quickly just from playing
Minor criticism was the audio was abit samey here and there but it stayed true to the computer/digital mood you brought around.
Suggested feature to make the game abit more fun would be that when you predict the enemy's move and it removes 3 of the tiles on your side, build up a special meter to do a special attack of some kind that would add lots of tiles to the enemy side or remove tiles from your side.
Had alot of fun anyway, cheers :smile:
GG
I don't really have anything bad to say. Reminds me of Cuphead some how, and it would probably be cool as a feature of a full game.
If the artist Sophie didn't tag along last minute, you would have had something like this  or this  so yeah, I'm really glad she decided to join me for this Ludum Dare ^^'' although without proper tools, turning the images digital was quite a pain, but worth it.
@rixium I'll have the artist know about your feedback! As for the tutorial, I relatively recently added a thorough description about the game's mechanics, there was nothing like that before so comments about it are probably from before I added such description. This said, I really hope to continue development and add a proper in-game tutorial.
@roy87 Thank you! I'm not on indiexpo though, should I make a page there? Let me know if/when you make a video about this by the way :>

A very lovely art, great sounds and music, the battles are puzzles. Nice game! Congrats! :D
@eri0o Nice finishing move choice :^] and glad you enjoyed it!
@james-dunlap If there's something you'd like to know about the mechanics feel free to ask, I realize I did a fairly poor job introducing the player to them, I paid too much attention to little details and by the time I realized the importance of a tutorial it was too late.
#### *By the way, has any of you spotted the tiny secrets in the game's sprites? There may be something hidden in objects fired...*
### As a token of my gratitude, have some pre-digital artwork:


While emptying grids feels satisfying, it is something you should keep for yourself and avoid doing that on the enemy :P
Also it was kind of a pain for it was hand-drawn and scanned with a phone lol
We'll keep working on it, hoping we can make it even better! Thanks everyone for the support c: :cherry_blossom:
@georgebgreen Thank you! I really hope to get a chance to expand this game. I loved creating this and the mechanic was still work-in-progress as I made the game itself. I changed so many things during development, but I'm glad how it turned out, it leaves me way more options for when I'll continue development and make variations on the current system.
I enjoyed the time I played the game, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! :whale:
@robinhoodpt I tried your team's game out, and it's really quite amazing! Receiving compliments from someone who participated in making that masterpiece is quite nice indeed :>
I'm sorry about the mechanics inconvenience, as I previously explained I still didn't exactly have an idea of how the mechanics themselves should be, so I ended up taking more time than necessary trying to build a system I wasn't sure of myself. And you're right, it gets pretty easy once you figure it out, I plan to add some better AI, different NPC responses (not just imitating your attacks) and a proper tutorial with top priority.
Regarding the symbols, it'd be best to play the game at fullscreen mode, but a change in symbols is also planned, either a better font or straight out icons. They were mainly picked as an easy way to show players that there are 4 different pieces that can go in the grid.
I'had some difficulties to understand how to kill an enemy, I think the tutorial is not very clear, (or i'm just silly X) ). I was confusing at the first play, but after I really enjoy your game, clever gameplay mechanic, remind me a power-4 game :)
The battles are cool. As other people, I had trouble understanding how to kill the enemies. After that, the game flowed quite well. I'm not sure about the difficulty: it was kind of easy to me to win. At the same time, however, each battle felt quite long. Maybe this could improve if you could attack several enemies at once?
All in all, the game is awesome, congrats! I stopped playing in the battle against 3 enemies not because I wasn't having fun, but only because I want to try more games.
By the way: I've found something you may want to fix: the game speed seems to be tied to the FPS. That means that if the game runs at a low framerate (which happened to me in the web version), the overall game will be slow (or at least the initial walking part was; not sure about the combats).
like the style of the graphics between the gameboy render and the handmade pencil animation. The sounds during the attacks are dynamic and the music is catchy ! Good job !
@racso @edmond00 You're right, the battles are longer than they should be considering how simple the game's mechanic really is. I sadly didn't have time to introduce enough variations, but I really should spend some time even for an early concept of how varied the game can be with the mechanic's base logic in play.
I'm deeply sorry it annoyed/bored you, with the way the mechanic works now, it was the only way to actually add difficulty to the game, but it costed more than I hoped for. Still, I appreciate your feedback and will do my best to improve!
# I loved
- The graphics <3
- The artistic direction <3
- The animations
- The mood overall
# What could've been improved
- Making the combat system more clear
- More animations/text
- That's pretty much all, you're game is awesome
I hope to see you on future LDs :)