SquidBoy & StarFace by willowblade
Squidboy & Starface on their afternoon stroll! But lo and behold the deepsea bully, the fearsome 'Bloody Beakhorn' is up to his usual shenanigans again! Will Squidboy and Starface put a stop to the tyranny of old Beakhorn? Will this encounter ruin their afternoon picnic?
Find out for yourself!

Features
- One epic boss battle with multiple stages
- A bullethell
- Three difficulties of which the hardest one might actually be totally impossible!
- You thought a bullethell with ONE ship was difficult? How about TWO?! More firepower, but with a shared lifepool you are sure to destroyed!
Screenshots



Controls
SquidBoy
- KEYBOARD: WASD or QZSD
- GAMEPAD: Left Analog Stick
StarFace
- KEYBOARD: Arrowkeys
- GAMEPAD: Right Analog Stick
Shooting is done automatically!
Credits
Piet Bronders (All-in Development Studios) - Art
Alexander De Cock - Programming
Laurent Van Acker (All-in Development Studios) - Programming
Font that was used is Timotheos and can be found here: Link
Made with Godot Engine v2.1.4 & Krita
Changelog
7 December 2017
- Added missing assets of the boss (Horn & Tubing) that were forgotten.
- Removed a bug where you could move below the bosses' eye and not get hit.
- Tweaked boss health & animations.
- Delayed the bosses intro so beginning players have some time to adapt before they get blasted.
- Put SquidBoy in front of StarFace as the Z-values were messed up.
Ratings
| Overall | 726th | 3.283⭐ | 32🧑⚖️ |
| Fun | 569th | 3.317⭐ | 32🧑⚖️ |
| Innovation | 866th | 2.833⭐ | 32🧑⚖️ |
| Theme | 817th | 3.1⭐ | 32🧑⚖️ |
| Graphics | 198th | 4.145⭐ | 33🧑⚖️ |
| Humor | 506th | 3.069⭐ | 31🧑⚖️ |
| Mood | 656th | 3.167⭐ | 32🧑⚖️ |
| Given | 34🗳️ | 30🗨️ |
Easy difficulty mode should however be doable alone! Don't give up!
Thanks for commenting!
@dcolgan you can play it on a controller! The support is implemented!
But man, this art is amazing! Really loved it.
To the other players, you could overlap the two planes and control them together, this would make things a lot easier.
I enjoyed every piece of it :)
I think this kind of gameplay is more for a co-op. Do you know 'Brothers A Tale of two Sons'? It has the same controls. But it was nicer to play together with a friend.
And yeah, overlapping is a good Idea. After that I managed to defead the boss. And great placed enemy waves.
Did you put sounds in the game? :O
@Pixelectric Unfortunately we didn't have a sound expert with us and ran out of time! Thanks for voting!
@elemental-zeal-game-studios Yes! It's an accidental co-op game in that sense!
But I still think it's a little too easy to cheat around the concept of harder because two ships by having them in one place and maneuver both in the same directions at all times. Maybe giving them slightly different velocity or making them slowly drift apart would help against that?
Anyway good job!
A couple of observations:
- When you link the two ships to the same position then it becomes a bit easier to play.
- The frame rate gets a bit jumpy as the number of bullets increases.
It's a shame that you didn't have time to add sounds as that would have added to it greatly, but what you have so far is excellent.
And now for another go...
@badly-drawn-rod Linking the ships wasn't supposed to be a solution.. :p oh well!