MazeInvaders by Jenonator
MazeInvaders is an FPS-Towerdefence Game. You have to defend your camp against the creatures of the Maze.
---How to Play:---
Move: WASD
Shoot: Left Mouse
Reload: R
Build: E
Try to survive as lang as posible. You can build towers on towerbases to defend your Camp. You lose if your life is zero or if your camp get destroyd. Have Fun ^^
Ratings
| Overall | 1190th | 2.25⭐ | 30🧑⚖️ |
| Fun | 1176th | 2.196⭐ | 30🧑⚖️ |
| Innovation | 1139th | 2.446⭐ | 30🧑⚖️ |
| Theme | 1070th | 2.768⭐ | 30🧑⚖️ |
| Audio | 756th | 1.857⭐ | 30🧑⚖️ |
| Humor | 1000th | 1.583⭐ | 26🧑⚖️ |
| Mood | 1129th | 1.946⭐ | 30🧑⚖️ |
| Given | 43🗳️ | 2🗨️ |
Collision with coins is undesirable, monsters got stuck behind them a lot and they blocked bullets as well. Usually what you need is called a "trigger" or something along those lines, UE4/Unity both have them iirc.
Cost of towers was unclear but after the first two I knew it was 10 :p
Overall I really like the idea of the game (makes me think of the book maze runner!) however the low-powered ness of the weapon made it so that you almost entirely depended on the towers. I liked the look and feel of the game, walking around and looking around was very smooth. Grpahics were simple but to-the-poin. If I could also upgrade my own weapon this game would've been even better :-)
@bobismijnnaam don't know why it wants network access. Must be a standard setting from UE4. I realised it too late, to fix it for :/
I know that there are some bugs, but I didn't manage to fix them in time.
I will definitely keep working on the project and public a "Full" version. I already planed different tower and the ability to upgrade your Gun and your tower ^^
I noticed some bugs that are abusable:
* Enemies cannot go through coins so if you dont pick up any coins they cannot hurt you or your camp.
* If you spam reload key you can shoot forever without ever needing to reload.
@Blinkenlights I'am sry...
But well done! Thanks a lot for sharing!
* The pacing is too slow, enemy waves takes ages to come
* It is far too easy, there is no need to go into the maze to put towers if the waves contains so few enemies
* The cost of the tower should be indicated
* The music doesn't loop correctly, as if a semi second was lacking, this is really annoying to hear
However:
* Graphics are nice, good design on the enemy
* The concept is great
Anyway, I get lost in the maze. Would need some kind of visual queue to help me navigate at least a little.
@KappaIX Thx ^^ The main Problem with the file size is that I used terrain indev bevor I added the water in a late state. But an bug in Unreal Engine 4.19.1 didn't allow to delet parts of a terrain without crashing the engine :/
...also I forgot to delete some test files xD
@Marcenat First point is an result of an early version, where the enemys spawnd while the timer was already runningxD Forgot to adjust this, becous I was lacking time...
The other 3 are work in progress.
Thx ^^
@Tommislav For the filesize read what I wave written to KappaIX.
The Idea is to use your turets as an aid to orientation. It still a Maze and should be challenging xD
For every one, who is intrested in the Game:
I have created an itchio Page to keep updating the Game. The aim is to get a solid Game, without bugs and a way to win at Version 1.1. Later, more versions may follow adding Levels and extend the Gameplay(More Tower, Guns, Enemys). I hope you continue to enjoy MazeInvaders ^^
Accses password is: ld41
https://jenonator.itch.io/mazeinvaders
MAybe I would add some more indication of shooting - some effect on the weapon, since it was really hard for me to tell if I have fired or not, because the sound indication wasn't enough (maybe it is a little off? I couldn't tell) and the same would go for hitting enemies, I never knew if I am so bad I couldn't hit them, or if they just survived :P
Other things have been already said I think :) The graphics is really nice and the gameplay is solid, just with some bugs...
Make more evident when you are hurted (it could be as simple as making the screen a bit red as most of fps do). And try to put music that is not so repetitive, because it is cool the first 10 loops, but then you start crying xd
Good job anyway, keep on with the games : )
# 1.47 GB
uncompressed!!!
You should figure out how to make it smaller. Holy geez.
That out of the way, I thought it was one of the more innovative non-workable ideas. A tower defense game where you're first-person in the maze and have to wander around planting towers is a really neat idea for a demonstration of how game mechanics can work against each other, even when they work well on their own.
I wandered around a bit, never even saw one enemy, and placed exactly one turret, probably not anywhere it could have done some good. You can't defend a tower in a tower defense game if you don't have a good lay of the land.