DeLight by OnePlusOne
Description
In DeLight you find yourself in the center of a randomly generated maze and need to get to one of the three glowing exits. The entire environment is foggy and pitch black. Luckily you always carry a light in front of your head, which can be brightened to increase visual range and ease navigation in the maze. But beware, the more you brighten the light the more monsters will come after you.
There are two types of monsters: "Squids" glow in the dark and overload your light, while being attacked it shines at maximum brightness and flickers like crazy. Therefore, they are not a direct thread to your life, but they will attract further monsters. "Stalkers" are literally out for your head and will insta-kill you when they attack, so avoid them with all means and don't let them fool you with their falling-down-the-path trick. You can also run from the monsters, but running will also let the light flicker.
Either try to go safe, dim your light and carefully navigate through the maze or run along the paths with a flickering light with maximum brightness and get to the exit before the monsters get you. Or do anything between the two extremes. Always remember, the brighter the light, the more monsters will detect your presence and come after you.
Controls
| | Mouse | Controller | | :--- | :---: | :---: | | Walk | Left button | Left stick | | Run | Right button | L3/A | | Dim light | Wheel | Left trigger | | Brighten light | Wheel | Right trigger | Unfortunately controller input only works in standalone builds due to an error in unity webgl builds.
Play
Browser Version: WebGL
Standalone Executables: Win x64 | Linux x64 | Mac OS x64
Team
We are Bonefire Digital, a team of three computer science students, and we just finished our first game jam :D
Screenshots



Changelog
Minor change on submission: Lowered WebGL graphics quality setting to imrpove framerate on laptops
Ratings
| Overall | 845th | 3.139⭐ | 38🧑⚖️ |
| Fun | 1077th | 2.514⭐ | 39🧑⚖️ |
| Innovation | 294th | 3.5⭐ | 38🧑⚖️ |
| Theme | 352th | 3.7⭐ | 37🧑⚖️ |
| Graphics | 602th | 3.444⭐ | 38🧑⚖️ |
| Audio | 506th | 3.029⭐ | 36🧑⚖️ |
| Humor | 934th | 1.95⭐ | 32🧑⚖️ |
| Mood | 333th | 3.574⭐ | 36🧑⚖️ |
| Given | 63🗳️ | 17🗨️ |
At first, I kept dying pretty much right away: the platform you begin on doesn't give you much of an opportunity or much space to start to get the hang of what you need to do and when, or, more importantly, to help you understand how the level is laid out. A little bit of persistence totally pays off: the atmosphere is creepy, from the skinless dudes scaling the walls to the alien light-activators, and this is a pretty novel control scheme as far as the games I've played this jam. The camera angle really makes the most of the ledge-maze concept.
I'm inspired! This is pretty cool.
Congratz
The tradeoff you make by using the light is very clear to the player and works well. I found myself opting for less light and then getting in trouble for it.
To help with the learning curve, I think it would great if when I die the area lit up a bit so I could see how I died and avoid that in the future. There were a few times where I still am not sure what happened.
As @gamequester pointed out, the brighten and dim buttons unfortunately don't work in the web version. This is an issue with Unity's WebGL builds not detecting trigger input, they will still work in the download versions.
https://youtu.be/603fXFG4J0o
If you try to have more light the game is impossible. Maybe a good point for the theme but if you try to walk very slowly without light is also impossible because the monster see you.
That not a good point.
At the end the idea is really good, the ambience too but the game is imbalance by the light. Maybe add just a mecanic of switch off the light can balance this.
Good concept !
Is it too dark (as in the enemies weren't visible enough vs. the minimum light spot was too small)?
Are there too many monsters of one kind or the other?
Are the monsters too aggressive?
Maybe you survived for a fair amount of time but simply didn't find any of the three exits?
Put a nice story on it and you have a great horror game ;)