Turn Fighter by dp3rucha

[raw]
made by dp3rucha for LD 41 (JAM)

Hi, this is my submission for LD 41. It has been my first time in a jam ever. Too big plans for the game... and time has come to end so quickly... anyway I have had a lot of fun and I have learned a lot for the next time :D

I've included a desktop (recommended for best performance) and a web browser version.

So here is the game:

Turn Fighter is, obviously, a turn-based fighting game. The player will fight against an evil Robot with, coincidentally, the same aspect as the player.

Sin título.png

actions.png

Screenshot_01.png

Screenshot_02.png

Programs used:

  • Unity 2017
  • Blender
  • Gravit Designer
  • OnlineSequencer
  • BFXR
  • Audacity

Ratings

Overall 683th 3.361⭐ 38🧑‍⚖️
Fun 855th 2.986⭐ 38🧑‍⚖️
Innovation 690th 3.236⭐ 38🧑‍⚖️
Theme 694th 3.457⭐ 37🧑‍⚖️
Graphics 692th 3.314⭐ 37🧑‍⚖️
Audio 518th 3.088⭐ 36🧑‍⚖️
Humor 710th 2.652⭐ 35🧑‍⚖️
Mood 825th 2.985⭐ 36🧑‍⚖️
Given 67🗳️ 13🗨️

Feedback

bar0net
24. Apr 2018 · 16:00 UTC
First of all, congratulations on your first Ludum Dare submission! The game is nice. I would have loved to have some way to recharge faster as the pace of the game falls when you only have one bar, but it was a fun experience!
jamgrrl
25. Apr 2018 · 00:00 UTC
Some balance issues with not getting enough energy to really strategize and could really only do one low-energy move per turn. Good art and sound!
croewens
25. Apr 2018 · 00:05 UTC
Congratulations on your first entry! Overall, game felt great but I feel like there should be an option to speed things up a little bit :smile:

I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
🎤 dp3rucha
25. Apr 2018 · 18:46 UTC
Thank for all your comments @bar0net @jamgrrl and @croewens :smile:

Really didn't understand the "one low-energy move per turn" theme until... I've tested the HTML5 version of the game and ... in four of my five quick games the energy was only one unit refilled per turn instead of three units as the game is intended :cry:

It seems that the Desktop version works well (as far as I've replayed today again) so I've re-uploaded the HTML5 version (both where compiled at the same time) hoping the bug doesn't appear again.

Again, thanks a lot for your feedback.
Keridan
25. Apr 2018 · 20:19 UTC
Good idea! Maybe bug remaind. Because a very long wait for the next move :(
Emery
26. Apr 2018 · 10:36 UTC
This was really cool, nice game for your first Ludum Dare. You should be proud. Good Job.
JheysonLima
26. Apr 2018 · 14:48 UTC
nice concept, really liked the music, goos job
MaxKlimenok
26. Apr 2018 · 17:46 UTC
Well, a nice try for the first time!

I like the idea of "preprogrammed" fighting, although I think that the programming stack of commands should be larger (say for 10 coomands, or even more)... This way the player will have less control of the situation and the fight will look more dynamic and natural.

Another thought is to limit time for players decision making - this way the game play should become more intense.

And final suggestion, if you'll decide to continue with your game after the jam: make a larger pool of different actions (moves, shoots, kicks, defenses, recharges, etc..) and put it on the deck of "cards" so that the player will have a different set of available actions to choose from each "round"... and you are good to go for the gold!

Any way, great job of making such product as a single person.
Mathiouza
27. Apr 2018 · 16:28 UTC
Cool first jam ! You made a music, that is a good point, the art is quite cool, there are sfx and the gameplay is well thought.

Great job ! Keep coding :)
CaldwellYSR
02. May 2018 · 18:35 UTC
Great job for a first game.
xethm55
06. May 2018 · 16:27 UTC
Nice game. Would have been interesting to have some multiplayer. Overally liked it -- I won!