Turn Fighter by dp3rucha
Hi, this is my submission for LD 41. It has been my first time in a jam ever. Too big plans for the game... and time has come to end so quickly... anyway I have had a lot of fun and I have learned a lot for the next time :D
I've included a desktop (recommended for best performance) and a web browser version.
So here is the game:
Turn Fighter is, obviously, a turn-based fighting game. The player will fight against an evil Robot with, coincidentally, the same aspect as the player.




Programs used:
- Unity 2017
- Blender
- Gravit Designer
- OnlineSequencer
- BFXR
- Audacity
| Windows | https://beat-the-game.itch.io/turn-fighter |
| HTML5 (web) | https://beat-the-game.itch.io/turn-fighter |
| Original URL | https://ldjam.com/events/ludum-dare/41/turn-fighter |
Ratings
| Overall | 683th | 3.361⭐ | 38🧑⚖️ |
| Fun | 855th | 2.986⭐ | 38🧑⚖️ |
| Innovation | 690th | 3.236⭐ | 38🧑⚖️ |
| Theme | 694th | 3.457⭐ | 37🧑⚖️ |
| Graphics | 692th | 3.314⭐ | 37🧑⚖️ |
| Audio | 518th | 3.088⭐ | 36🧑⚖️ |
| Humor | 710th | 2.652⭐ | 35🧑⚖️ |
| Mood | 825th | 2.985⭐ | 36🧑⚖️ |
| Given | 67🗳️ | 13🗨️ |
I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
Really didn't understand the "one low-energy move per turn" theme until... I've tested the HTML5 version of the game and ... in four of my five quick games the energy was only one unit refilled per turn instead of three units as the game is intended :cry:
It seems that the Desktop version works well (as far as I've replayed today again) so I've re-uploaded the HTML5 version (both where compiled at the same time) hoping the bug doesn't appear again.
Again, thanks a lot for your feedback.
I like the idea of "preprogrammed" fighting, although I think that the programming stack of commands should be larger (say for 10 coomands, or even more)... This way the player will have less control of the situation and the fight will look more dynamic and natural.
Another thought is to limit time for players decision making - this way the game play should become more intense.
And final suggestion, if you'll decide to continue with your game after the jam: make a larger pool of different actions (moves, shoots, kicks, defenses, recharges, etc..) and put it on the deck of "cards" so that the player will have a different set of available actions to choose from each "round"... and you are good to go for the gold!
Any way, great job of making such product as a single person.
Great job ! Keep coding :)