Sky Serpent Paint by Tuomo

[raw]
made by Tuomo for LD 41 (JAM)

Näyttökuva (374).png

Sky serpent paint is a combination of a classic snake game and a novelty paint app/game. Use your magic brush to guide the serpent and make it eat the flying offerings, and grow as long as possible. Watch out though, if it hits itself or stays out of the screen too long, it’s game over!

Note that the serpent tries its best to follow your orders. Too much strokes or strokes in places it can't get to, makes it act in unexpected ways.

Näyttökuva (357).png

UPDATE: I had left one collider on wrong layer so that the serpent was able to interact with it and get stuck on the upper right hand side just out of the screen. This should be fixed now in all versions.

Ratings

Overall 168th 3.9⭐ 37🧑‍⚖️
Fun 414th 3.471⭐ 37🧑‍⚖️
Innovation 191th 3.8⭐ 37🧑‍⚖️
Theme 290th 3.957⭐ 37🧑‍⚖️
Graphics 35th 4.542⭐ 38🧑‍⚖️
Audio 150th 3.809⭐ 36🧑‍⚖️
Mood 127th 3.912⭐ 36🧑‍⚖️
Given 34🗳️ 43🗨️

Feedback

Video Gamus
24. Apr 2018 · 00:19 UTC
Excellent presentation, the soundtrack and visuals were great. The dragon moves a little too slow and doesn't seem to follow the lines very accurately. But it's an interesting idea for a game.
HKoisumi
24. Apr 2018 · 00:53 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
SMILEY_4_
24. Apr 2018 · 12:27 UTC
Amazing visuals and audio! Great Game, however, a bit confusing at first.
maskinmask
25. Apr 2018 · 09:42 UTC
The artwork was so great!
Amour Du Pain
25. Apr 2018 · 09:52 UTC
Loved the graphics ! Considering the balloons speed, I think that the serpent is a little too slow. Making him quicker (or more responsive) would make the player's mistakes less frustrating and the overall experience more relaxing.
Urban Logic Games
25. Apr 2018 · 09:53 UTC
Really beautiful aesthetic. Guiding the serpent took a bit of getting used to but I like the mechanic.
vimlock
25. Apr 2018 · 10:13 UTC
Linux version worked fine. The dragon was a bit hard to control. I managed to get to tail length 15, but the darn thing kept trying to eat its own tail! 😄
maximebugman
25. Apr 2018 · 16:38 UTC
Incredible ! Love the art, the interface, the gameplay ! The poetic ambiance works perfectly with the gameplay. Well done for the combination between the two genres. There is only two things I think could be improved : I did not know if I had to go on the floating islands or not and the dragon is a little bit hard to control.
Well done !
Ongomato
25. Apr 2018 · 19:21 UTC
Beautiful work of art, well done!
Devansh
25. Apr 2018 · 19:24 UTC
It was a great idea! I like the art and music. The game felt a little slow for my taste but I guess it was pretty zen. The dragon controls were a bit difficult, maybe remove the last paint swipe when the player draws a new one? That might help the dragon's confusion. But overall I think it was quite innovative. Also, try out this game if you have a few mins: https://ldjam.com/events/ludum-dare/41/infinite-checkers
RodrigoNietiedt
25. Apr 2018 · 20:42 UTC
awesome
mbrezu
26. Apr 2018 · 10:18 UTC
This is a great game!

Loved the art and mechanic. I think this would be great on mobile!
nusan
27. Apr 2018 · 16:09 UTC
Very beautiful game, I like the mood and colors, it's super chill. The gameplay idea is interesting, but the serpent may be a bit slow, maybe adding a dash would let you save difficult situations. The pagoda also take a long time to start spawning. The slow pace is relaxing but there is too little changes in scenery or in effects. More painting effects, like fluids dripping from the serpent, would make it even more beautiful. Anyway, keep up the good work !
Thomas Toget
27. Apr 2018 · 17:04 UTC
This was a beautiful game with a nice mood. The music was calming and the art was amazing. A neat feature would have been the ability to get your lines redrawn as a painting with different colors based on when and where you drew the line, so you get a sort of painting that is your gameplay path.

The actual gameplay was a bit hard to controll at times and the play-space really becomes smal once your serpent increases in size, but other than that it was a really fun and calming experience.
Kainkun
27. Apr 2018 · 17:19 UTC
really good :) Im not sure how hard controlling the dragon is supposed to be but i feel like it looped in on itself even though i didnt paint behind the dragon
Altron
27. Apr 2018 · 17:20 UTC
Very nice and relaxing game, maybe a little hard to control, but because of the slow pace it wasn't a problem :)
Snowy
27. Apr 2018 · 19:58 UTC
I have very mixed feelings about this work (I'm deliberately not using "game"). I love it, but I don't like it.

The art is absolutely astounding and gorgeous in every aspect. The music is amazing as well, and both the music and the visuals truly create an enchanting atmosphere of peace and tranquility. They work so very well together and could probably wash all the worries off my back on their own. I'm not being hyperbolic for the sake of praising either; I genuinely mean this.

The reason I don't like it is because it doesn't feel right as a game. The idea is interesting, but the controls are too wonky and the dragon feels too unresponsive. There were times at which the dragon was moving in a completely different direction than where I was drawing, and there were even more times at which the dragon wasn't responding to my drawings at all. The interactivity feels very off a lot of the time.

This work is astounding beautiful, almost even a piece of art. But it doesn't work as a "game", in my honest opinion.
Gaming Night
27. Apr 2018 · 21:55 UTC
Really cool game dude !
Yetman
28. Apr 2018 · 10:49 UTC
Looks really good. I also like the idea. However, I felt that the controls are bit annoying. Although the serpent's slow speed makes the game relaxing, it also makes controlling him hard and decreases the excitement in the game. What especially makes the slow pacing hard is the fact that the paint is static in screen space while everything moves backwards relative to the screen so the player needs really good predictions for when the serpent will finally reach the paint. Otherwise, the idea is great, the implementation is nice, the visuals are awesome and pleasant for the eyes and the music is relaxing. Great job.
fox-in-sox
29. Apr 2018 · 17:08 UTC
Awesome visuals! The game would work better if the dragon was much faster. Dynamic gameplay can make a big difference.
Bomb-X
29. Apr 2018 · 18:16 UTC
Beautiful and "poetic" game ! Love the idea of the dragon snake !
Like said in others comments, the pen and drawing not feel very well !
Well done :)
KingofWhaWha
30. Apr 2018 · 08:44 UTC
The art is what I believe shines best in this game. The movement, however, is a bit difficult to figure out, but I got used to it after a short while. Nevertheless it's quite finished and very well done!
Korteh
01. May 2018 · 11:28 UTC
wow great game, with little posishing it can play very good on mobile
Hare Software
01. May 2018 · 12:19 UTC
Great atmosphere! The graphics and music go really well together and the concept is familiar, yet refreshing. Well done!
MandaRad
01. May 2018 · 22:26 UTC
Took me a little while to get used to the controls, but I got the hang of it eventually. Neat idea and a nice entry!
smaganik
02. May 2018 · 13:51 UTC
Very creative idea, simple and well-polished art, well done!
menushka
03. May 2018 · 02:47 UTC
Beautiful game, i really loved the aesthetic. The controls felt a little too insecure for my liking and i felt the game was a little too easy. Maybe some enemy dragons or something could make it a little more challenging. Overall good job!
cristiano.m.garcia
07. May 2018 · 03:54 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape