5ive 4 me, thr3e 2 u !1 - a turn-based platformer! by alferbayter
A turn-based platformer? Five seconds for you, three seconds for the enemies! 
Spent around 12 hours in total making this, was really good fun and learned some things along the way. Made it using the Godot engine. Here's some more screenshots.


| HTML5 (web) | https://alferbayter.itch.io/54321 |
| Original URL | https://ldjam.com/events/ludum-dare/41/5ive-4-me-thr3e-2-you-1-a-turn-based-platformer |
Ratings
| Overall | 268th | 3.5⭐ | 26🧑⚖️ |
| Fun | 348th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 319th | 3.417⭐ | 26🧑⚖️ |
| Theme | 319th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 604th | 2.563⭐ | 26🧑⚖️ |
| Audio | 247th | 3.13⭐ | 25🧑⚖️ |
| Mood | 407th | 2.925⭐ | 22🧑⚖️ |
| Given | 32🗳️ | 12🗨️ |
First thing that immediately stood out to me was the abrupt stopping/starting of the music when you died. It got very annoying (and on top of me dying a lot, it didn't help :smile:).
It controls very well, and plays smoothly. For future reference, just use the a and d keys for moving, but I think lots of people will have that some complaint.
Nice work!
Graphics were nice and clear and readable, controls and gameplay easy to pick up. Well done!
The game itself is fun, the mechanics work very well and the game has some good flow to it. The graphics, despite consisting of a "Simon Says" main character and only plain colors, are very clear and make it easy to sight-read *what* is going to move and hurt.
My main problem with the game is the audio, or rather the fact it repeats from the start on death. A game like this, where you can't always sight-read *how* something is going to move, has you falling prey to an unexpected death pretty often (or I'm just bad). It gets samey hearing the same starting tune starting over from the start each time again.
It's a solid game though, and a really enjoyable one, to say the least.
I wish I had a little more time to process how and why I died. A small pause, maybe a little death noise, just a second or two before I'm back at the beginning and have to get reoriented. You don't want this to be too long - you want a fast turnaround - but no time at all leaves me wondering what I missed and gives me no chance to think about what to do next time to fix it.
Mistakes also felt a little too expensive, but that might have been fixed by adding that pause on death. Another option might be a small sub-life system (like big / small Mario) so only a second or third mistake completely resets the level.
The game flowed well and I liked that I could easily switch between levels when I couldn't figure one out. ::thumbs up::
This game is a great mix of a platformer and a turn-based game. This mash-up makes it not only a game about dexterity, but also a bit of a puzzle game, where I have to figure out where to move and when! It was so much fun!
The music was nice and underlined the concept really well, changing whenever it's the enemies turn. :)
Graphics-wise, the game is simple and easy to understand. :D
Well done, good job, great game, nice submission! Super fun!