A Skeleton Story - Ludum Dare 41 by Zukureneno
๐กTheme: Combine 2 Incompatible Genres - [Check Story and Universe]
This is my first LudumDare and my second gamejam for The HeartJam at Itch.io
You can find find my other jam here : I Miss you
A game made under 72 hours for The LudumDare 41 - Itch.io Page
๐*Story: *
* A skeleton that got reborn by a necromancer decides to not do his bidding and instead become a hero.
๐*Universe: * * Humoristic, medieval-futuristic fantasy, "bizarre".
๐น๏ธGameplay: * Talk to people and get quests and help them out.
๐Team:
- ๐จโ๐ป - @Zukureneno - Itch.io Page
- ๐จ - Indychan - Deviantart Page
- ๐ต - Eric Allen Keefer - Twitter or website
โณTime Spent * ๐จโ๐ป - Made during 2 days * ๐จ - Made during 1 1/2 days * ๐ต - Made during 1 day
๐ฟMusic:
* Try and take your time to hear the music
-You can find all the songs by: Clicking Here
* Town Music - 4:09
* Forest Music - 1:30
* Main Theme - 6:24
๐ถ๏ธStyle: * Platformer. * 2D View
โ๏ธTools: * Gamemaker Studio 2 Desktop * HeartBeast Movement Engine Ver. 0.4 - https://uheartbeast.itch.io/heartbeast-movement-engine * Dialogue system by friendlycosmonaut - https://friendlycosmonaut.itch.io/dialoguesystem * Pyxel Edit * Krita * Spriter Pro
๐ฎControls: * Move [A/D] Or [Left/Right] Arrow Keys * Jump [Space] or [W/Up] Keys - You can control how high you jump by holding the button for longer time - You can Wall Jump * Accept [J/Z] Keys or [ENTER] * Interact/Speak/Next [E] * Pause [ESC] * Restart [R]
โญWishList: More Quests and Dialogues

๐*Known Bugs: * * Incorrect/Weird colors and effects on text (Needs fixing) * Incorrect Emotes/Moods
๐Patch Notes:
- Version 0.3 ๐ ๐
- Re-enable all SFX on menus that where disable on code (whoops)
- Added Controls txt inside the Zip File
- Hot Fix Version 0.2
- Made more clear the controllers on how to play the game
- Added Patch Notes inside the Zip File
- Version 0.2
- ~~City has weird collisions cause of the parallax effect (will fix as soon as possible)~~
- ~~Missing audio on Jumping (they are commented in the code will enable on next patch)~~
- ~~Missing chat (already in the game but not working properly)~~
๐พInstall Instructions:
- Download ๐ Newest: Version 0.3
- Unzip / Extract
- Double Click on the EXE
- Play!
Ratings
| Overall | 877th | 3.143โญ | 23๐งโโ๏ธ |
| Fun | 897th | 2.932โญ | 24๐งโโ๏ธ |
| Innovation | 1180th | 2.159โญ | 24๐งโโ๏ธ |
| Theme | 1186th | 2.045โญ | 24๐งโโ๏ธ |
| Graphics | 554th | 3.523โญ | 24๐งโโ๏ธ |
| Audio | 143th | 3.818โญ | 24๐งโโ๏ธ |
| Humor | 507th | 3.023โญ | 24๐งโโ๏ธ |
| Mood | 637th | 3.227โญ | 24๐งโโ๏ธ |
| Given | 23๐ณ๏ธ | 26๐จ๏ธ |
It took me a while to understand I could wall jump, so perhaps that could be indicated with a particle effect or extra sliding animation? And I might've accidentally pressed the R key instead of E which was a little frustrating... but otherwise it was very fun. Great job guys :D
For others, Windows is supported at least because that's what I ran Hot V.2 on.

You can walk in mid-air at the place where you leave the cat
Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
@theamazingb You actually got to go down on the lower part of the map. And you can jump wall
@warzoku I agree we did not have enough time for art or coding so we had to keep it small
@dudum-lare That bug was fixed on V 2 and the hotfix (it was a parallax background making it look bugged)
@sandra-jasionowska Will add it to the controls indications
@Seanale Eventually we wanted to add adults that would attack you and only children would speak to you but at last game jam time did not allow it
Good job, and good luck!
@notpresident35 Thanks for the compliments and the feedback.
As for theme we decided instead of doing it for gameplay wise "genre" we did it with story and universe "genre" since it's not precising in what area it can be incompatible (hope that answers your doubt)
For the lack of polish in story-writing and content I blame the time ๐
Now I have downloaded your game. I am welcomed by an adorable art and music, but before playing I want to know "How to" play. After reading controls I automaticly move to the last option to go back to main menu. It is Quit. Why? Do you want me to quit the game after reading controls or credits? As a game maker I appreciate the effort you have put into adding those additional options, but as a player I want the easiest way to get to know your game and experience it. And if I were you I'd like to push players into playing my game instead of quitting it, right? ;)
Now that I played your game all I can say is: I wish there was more. You have basic mechanics done pertecly. Walljumping feels great. Story-wise, this is just the beginning, but a rebel undead... This could be interesting. And as I said before, music fits the art so nicely and I got into it so deep that I hope I'll hear more from you.
For the emoji you use this website: https://www.emojicopy.com/.
As for the quit game sometimes I personally prefer to be able to quit any game any time but I see what you meant with having that option there it is not a normal thing to see in any game. For how to play a game i'm always conflicted between having a tutorial in-game or just the controls in a menu
For the music if you want to hear the full version you can head to Eric's website(found on the Music area of the page) or stay in those levels till the song finishes
And story-wise/length of the game we wanted way more with different options on dialogue also. We are also thinking of continuing on the game :smile: .