Version 0.80s by Vovin

[raw]
made by Vovin for LD 41 (JAM)

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Version 0.80s is an outrun themed turn-based fps. ​Fight through ruthless robots until you run out of action points.

Notes: - Left Alt to unlock mouse pointer and click on things - Right Alt + Enter switch between windowed and fullscreen

Known issues: - the enemy AI sometimes just jitters towards the player instead of shooting them

Tools used

  • Unreal 4.19
  • Blender
  • GIMP
  • Substance Designer
  • Bfxr
  • Bosca Ceoil

Things used

  • Outrun fut​ure https://www.dafont.com/de/outrun-future.font​
  • Quantum ​https://www.dafont.com/de/quantum-4.font
  • Neon 80s​​​ https://www.dafont.com/de/neon-80s.font​

Ratings

Overall 455th 3.56⭐ 27🧑‍⚖️
Fun 689th 3.22⭐ 27🧑‍⚖️
Innovation 561th 3.38⭐ 27🧑‍⚖️
Theme 439th 3.78⭐ 27🧑‍⚖️
Graphics 343th 3.865⭐ 28🧑‍⚖️
Audio 691th 2.62⭐ 27🧑‍⚖️
Humor 890th 2.31⭐ 23🧑‍⚖️
Mood 600th 3.271⭐ 26🧑‍⚖️
Given 32🗳️ 23🗨️

Feedback

danes1111
24. Apr 2018 · 16:23 UTC
In the second level are windows which you can jump out of, and get stuck, so I must start over.
bobismijnnaam
24. Apr 2018 · 16:28 UTC
Don't forget to turn off networking if you don't need it. The aesthetic is very nice, love all the bright colors and straight lines! The turn based mechanic was a bit odd, but once you get the hang of it it was logical. Didn't make it past the third level though, the row of 10+ robots was a bit much for me and I got a bit impatient. Very nice looking and well playing game!
LegionZ_Gaming
24. Apr 2018 · 16:30 UTC
I like the level design with the purple lighting and black pieces it gives an ice feel to the game
Alineo
24. Apr 2018 · 16:37 UTC
Very nice game ! I love the retro art style. Original and well done, only downside is the music.
Don't hesitate to rate our game ;) https://ldjam.com/events/ludum-dare/41/a-kids-nightmare
DUUUUDE
24. Apr 2018 · 16:39 UTC
Game looks neat. I can't really play it on my laptop tho... There is a way of changing the video settings?
theamazingb
24. Apr 2018 · 16:44 UTC
I thought overall this is a great game. I would make the enemies stand out a little more. Took me a second to figure out why I couldn't move or shoot when I ran out of AP's. When out of AP's and player tries to move out of the circle or shoot, I would pop up some sort of warning and flash the UI at the bottom, play a buzzer sound. Make it super obvious.
Squib
24. Apr 2018 · 16:46 UTC
It's a really cool concept, and sticks very true to the theme! Some music and additional audio would really help to bring together the experience, and in the future I would avoid larger levels like the third one; it somewhat loses it's charm when you're just trying to walk from point A to B after all of the enemies are dead and you have to keep hitting next turn. Ace work overall!
HS_Dave
24. Apr 2018 · 16:56 UTC
nicely implemented - I would like a keyboard bind for ending turn though. hitting alt, clicking end turn and then, after badguys moved, hitting alt again to resume playing when all im trying to do is move down a long corridor is a bit frustrating. I got to the thanks for playing text without being hit - the mobs just didnt seem to care about me as long as left enough ap to tuck around a corner at end of my turn? I only ever used the pistol. Did hit some bugs: game keeps starting on my left monitor rather than my main center one and no option to change it? Projectiles don't seem to go quite where the crosshair is either, esp over long distance. Had to aim slightly lower and slightly to the right to hit my targets.

still, good entry!
ElusiveMilestone
25. Apr 2018 · 20:31 UTC
This game made great use of turn mechanics. It is fun to manage your AP with the need to balance walking and shooting. The lighting gives life to the game's art, but it can be a little too dark at some places. The game needs more feedback when the enemies are hit and some kind of alert when the turn ends. I felt the weapons weren't balanced, with the shotgun being too strong and the pistol a necessary evil to hit enemies afar without wasting AP.

Great game! Congratulations on making it.
WFMG
26. Apr 2018 · 08:11 UTC
It's a cool game, but it doesn't perform that well on lower-end systems.

The graphics are pretty nice, though. With more polish, this could be a fun little game.
Mr. Blue
26. Apr 2018 · 14:09 UTC
Neat. :)
Kutase
28. Apr 2018 · 19:18 UTC
It looks like good unfinished concept. Btw good job!
Blight Radiance
29. Apr 2018 · 11:21 UTC
Finished the game.
Negatives:
- Last (third) level shows that there is too much walking
- Crosshair seems to be unaligned.
- Enemies are easy to cheese and are not challenging

On the other hand:
- The game is looking good
- Plays quite well
ultrarat
30. Apr 2018 · 03:17 UTC
Cool, The neon lights make it clear where to go and give it a unique art style.
I agree I think I'd stay in the flow more if End Turn were just a keyboard button with maybe a confirmation prompt than having to switch into menu controls.
EkkoEkko
07. May 2018 · 10:15 UTC
I loke the retro feeling why playing it. The graphics are so cool. The concept are well thought. Good Job!!