COIN MANIA by Ayushman

[raw]
made by Ayushman for LD 40 (COMPO)

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This is a game about collecting coins with some calculations of your speed and jump force. The more coin you take the more heavier you become.

As I did not have much time I could not get more levels in... But hope you enjoy.. ss1.pngss2.pngss3.pngss4.pngss5.png

The game also contains the source code separate downloadable file! as "Coin-Mania Sourc Code" as per the rules of LDcompo...

Ratings

Overall 544th 2.96⭐ 27🧑‍⚖️
Fun 551th 2.813⭐ 26🧑‍⚖️
Innovation 504th 2.8⭐ 27🧑‍⚖️
Theme 183th 3.769⭐ 28🧑‍⚖️
Graphics 626th 2.273⭐ 24🧑‍⚖️
Audio 472th 2.25⭐ 22🧑‍⚖️
Given 33🗳️ 15🗨️

Feedback

Bocodillo
04. Dec 2017 · 15:22 UTC
Overall, an alright game and a good starting point. I liked the mechanics of both wanting/being wary of coins, and the level design worked to back that up, playing like a puzzle platformer. The graphics while simple worked well at getting across what was going on, with the player inflation upon collecting more & more coins being better than just a simple UI counter. A few more gameplay elements (stuff like switches or doors you have to pay money into to activate) would've been nice. It seems you didn't have much time though, no worries about that! Music was a bit erratic but was ok. Good job!
Jegus9
04. Dec 2017 · 23:56 UTC
I enjoyed the idea of turning a platformer game into a decision making game as well. Really interesting, and considering you didn't have that much time, that turned out to be an ok game.
The music was... interesting. Could be better, but I don't blame you, composing demands a lot of time.
Also I'm curious about how did you make his jump physics? Did you use a gravity module, or did you try to build it from scratch in the code? I just had the impression that I was going down a lot faster than I went up.
Welliton
05. Dec 2017 · 04:02 UTC
Nice one Ayuhsman, I liked the puzzle platform idea, the necessity to think/explore before getting coins is interessting!
sophiakene
05. Dec 2017 · 09:53 UTC
love the idea of not collecting as many coins as possible forf once!
Strelly
05. Dec 2017 · 10:03 UTC
It's a good game, the only thing I don't enjoy is the level design as they are all really easy, but I understand it's because there's a time limit so don't be to harsh on yourself, good job with the game!
Gaminbru
05. Dec 2017 · 10:17 UTC
It was certainly...interesting. I originally didn't like it, but then I realized that it was a puzzle platformer. I really like the concept behind it. The graphics worked well enough and made it very simple to look at. I think if just a few more elements were added, then it'd be a really cute game.
differentname
05. Dec 2017 · 15:40 UTC
Interesting idea getting heavier as you pick up coins. It felt a bit too difficult to pick up the coins sometimes, especially in the first level. Also, the walk animation looks backwards.
🎤 Ayushman
06. Dec 2017 · 11:54 UTC
Thank you everyone for your comments
meanmon13
06. Dec 2017 · 13:29 UTC
Nicely done on incorporating the theme :-) Things were a little simple but thats understandable given the time contraints... well done
zantze
06. Dec 2017 · 13:36 UTC
It's a good concept and fits the theme very well. The game definitely has potential, and it's a shame to see it being so short.

I would've preferred if the character growth was a little less... sudden? Like you would have to grab atleast 15 coins before you die. That way the puzzles could be more difficult too.

Anyways, good job with the game! d:
tulipekoni
06. Dec 2017 · 13:39 UTC
nice entry and great execution! make sure that as a developer you're always challenging yourself and trying to learn new things as much as possible!

about the game: I liked your dialogue system. clear and simple :D also the games theme fits perfectly with the actual theme! noticed a bug witch might be easy to fix: after gaining weight, I couldn't turn left. I had to jump first and then the movement returned to normal.

good job!
sketphantom
06. Dec 2017 · 13:42 UTC
Man, my game have the same idea! Give a look

ldjam.com/events/ludum-dare/40/coinminator-2000

Anyway, the mechanics of your game are amazing, congratulations!
skipyC
06. Dec 2017 · 13:54 UTC
Neat little platformer!
Akusan
06. Dec 2017 · 17:52 UTC
Great job and good entry. Interesting and innovative approach you have on the theme. Well played!
FancyReckless
07. Dec 2017 · 21:21 UTC
The sounds and animations are a bit sharp. Too few transitions I guess. However I do like mechanic quite a lot. Like you said there weren't that many levels, but I feel like you can make lots of levels that require interesting approach.
🎤 Ayushman
08. Dec 2017 · 11:51 UTC
Thank you everyone who rated and commented on my game...
gassasin
09. Dec 2017 · 00:31 UTC
nice game. And great lvl design. Maybe improve art and itll be awesome game! Great work!:)
Xacur
09. Dec 2017 · 00:41 UTC
Good Idea for a game, controls are good. There's a bug in the second level, if you got the first coin and you fall on the second one but touching the next platform, you get stuck and you can't move anymore.
In general, it's a fun game.
secretstage
11. Dec 2017 · 23:32 UTC
Very cool and unexpected idea, needs a little polish though as I got stuck in a platform and there seem to be some smaller graphical glitches. Hope to see an updated version soon!
cosarara
14. Dec 2017 · 19:32 UTC
The walk animation can sometimes bug out, and I think it would be more fun if you could pick up more coins than the required, even though it would be harder to reach the flag depending on the level design.
Zinkler
16. Dec 2017 · 13:45 UTC
A game over because I was standing near a flag and picked up too many coins? Come on, I still want to be greedy! Nice take on the theme.
Jupiter_Hadley
09. Jan 2018 · 17:49 UTC
Neat concept! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=-BQct2dB93U