[BOXAVERSE] by Fran Segura

About the game
[BOXAVERSE] is a game about helping the strange little people living in a cardboard box that has appeared in your backyard. You can give them orders to help fulfill their goals, using your magnifier to gain a new perspective of the small world.


The mechanics are simple: pick an action from the right bar, select the character that will take action and then the objective.
Tip: You can also press [Alt] if you are stuck - it will outline every interactive object in the scene that can be used at the moment.
About the team
Suprabot is formed by three guys from Spain. This has been our first Ludum Dare and we are very proud of what we've achieved considering that everything was made from scratch during the weekend.
We hope you play our little game until the end and enjoy it. Thanks!
Links
· SITE: https://jaimuepe.itch.io/boxaverse
· SOURCE CODE: https://github.com/aimert/Boxaverse
· Jaime Muela (programmer): https://twitter.com/jaimuepe
· Fran Segura (artist): https://twitter.com/fvsegura
· Alvatross (musician): https://twitter.com/AlbatrossKid
Edit 01/05/17: Some people were having trouble playing the game in the browser (some sprites were showing as purple boxes) so I added a windows build to in the itch.io game page.
| HTML5 (web) | https://jaimuepe.itch.io/boxaverse |
| Windows | https://jaimuepe.itch.io/boxaverse |
| macOS | https://jaimuepe.itch.io/boxaverse |
| Linux | https://jaimuepe.itch.io/boxaverse |
| Original URL | https://ldjam.com/events/ludum-dare/38/boxaverse |
Ratings
| Overall | 237th | 3.609⭐ | 25🧑⚖️ |
| Fun | 235th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 314th | 3.261⭐ | 25🧑⚖️ |
| Theme | 28th | 4.304⭐ | 25🧑⚖️ |
| Graphics | 130th | 4.217⭐ | 25🧑⚖️ |
| Audio | 120th | 3.739⭐ | 25🧑⚖️ |
| Humor | 110th | 3.565⭐ | 25🧑⚖️ |
| Mood | 101th | 3.87⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 46🗨️ |
Thank you for checking our game!
If you get time, please do check out my game too! https://ldjam.com/events/ludum-dare/38/no-minor-task-party-of-a-lifetime
(i copied this comment i made from itch, i hope you don't mind)
Enjoyed a lot the "out of the box" ideas into this mechanic, like the ways to use the magnyfing glass, for example!
Great job there and keep it up with this game ideas!

but then in firefox it works good.
Me encantó la gráfica del juego, los hombrecitos son muy tiernos. Me recordó la dinámica de los clásicos como King Quest VI.
@deck Thanks for your feedback and your honesty. This was our first time participating in ludum dare and our goal was to finish the game - we even wanted to have 4-directional sprites instead of just going up or down, but we had to made some concessions to achieve the goal.
@krunoslav Hola! otras personas nos han comentado también que tenían problemas al ejecutar el juego desde el navegador, por lo que subimos una versión descargable (aunque sólo para windows). Si en firefox te diera algún problema también puedes probar con esa build, en principio no debería de dar problemas. Gracias por probarlo y por dejar tu opinión!
Such a nice job!
*When I saved the boy, and he started jumping, his mom said "Oh God Why" :smile:*
Thank you for playing our game and for your kind words!
You should insit on the fact that the magnifying glass is useful for the gameplay. I had to read your comment to understand this, otherwise I was stuck.
At the end, is this an alien who took over the box or what ?
as well? Did only the astronaut and doge survive? So many questions... :thinking:
This can really work out to be a full game with some extra levels/advancements for the box people. Like in between caveman and medieval, or before modern times, heck it can go to the future (although they'd need a reason to stay in that box haha). Anyways, the game doesn't really need anything, it's just fine as it is! :grin: Great work!
About the progression, at first we wanted to add at least 1 more level (with that ending screen being playable) but it wast just too much work for us in the given time. That's why the ending seems a bit rushed... oh, and speaking of that **SPOILER** *we wanted to finish the game with an ending open to interpretation, but our idea was that the astronaut brought a little creature from space on his way back to the Box, was praised like a hero and then... the creature started to grow and parasitate everything. The initial idea was something else, but with a few hours left I decided to make the last level in form of "illustration" instead of the traditional series of sprites.* **SPOILER**
Thanks again!
But once I figured it out, it actually was a pretty good game. Lot's of stuff to discover and just fun to play around with. I finished it just to see what was happening next with my little boxaverse.
Art, music and sound effects were really great.
If you tweak UX a bit and maybe introduce introduce a few more interesting mechanics (like the magnifying glass thing), this could easily be expanded into a full game. Good job!
All in all it is a cute little adventure and a very nice contribution. Good work!
My only issue was with the characters' buttons. Since they basically look like the action buttons, from the instructions I was misled into believing it was them, instead of the character sprites, that should select the characters to perform an action. Maybe a more distinct appearance (I don't know...a different position or a smaller perhaps, or maybe using a different button background...?) to make clear that those buttons aren't really a part of the level flow except for the informative tooltips.
Despite this, the game itself was brilliant, one of the best I've rated so far. ¡Enhorabuena, muy currado! :D
I think perhaps actions need a little clarity, at least when you use an item with a character who doesn't use it. Maybe a noise or a little shake of the head. (it took me a while to notice the yellow outline when a character could interact with an object) The hints the little people have over their heads though is a big help.
The game looks and sounds great. The pixel art is super cute, and nice and clear too!
That ending took me aback, I love it! Really fab job overall. :D