Aatmo by Gaming Night

Thanks for playing! This is our first game jam participation, and our first game ever!
Our interpetration of the theme is "The more power you have, the worst game experience you'll get". You control a character just before a boss fight. You have the opportunity to collect items that give you strength. But if you do so, you get too much power, and the game gets boring.
Additionally, we wanted to connect the topic to a moral dilemma: the items you collect are also the souls of your people. Meaning that getting more has also a bad impact on the story.
Our all point is that our instinctive gamer behaviour (looting) does not necessarily lead to the best moral choices, or to the funniest game play.
The game is very simple to play, and very short, but we hope you'll enjoy your time!
Made using Unity and Photoshop / Illustrator / After Effects !

| Windows | https://gamingnight.itch.io/aatmo |
| Original URL | https://ldjam.com/events/ludum-dare/40/aatmo |
Ratings
| Overall | 185th | 3.833⭐ | 32🧑⚖️ |
| Fun | 495th | 3.391⭐ | 34🧑⚖️ |
| Innovation | 544th | 3.188⭐ | 34🧑⚖️ |
| Theme | 246th | 3.855⭐ | 33🧑⚖️ |
| Graphics | 72th | 4.469⭐ | 34🧑⚖️ |
| Mood | 121th | 3.922⭐ | 34🧑⚖️ |
| Given | 33🗳️ | 37🗨️ |
Keep it up. The artwork needs some credit. Sleek and tasty. Good job!
Here's a link toward our graphic designer's works : https://dribbble.com/Leonaaard
Interesting interpretation of the theme. But for me it was "with sacrifice or without sacrifice". 1 sacrifice and the boss dies with 3 hits, so it doesn't matter if it is 1 or 30 sacrifices. Also didn't feel the moral dilemma. Only the big family made me question my power, but nothing else.
Lack of turbo shooting is disappointing. Dash was never used. Also there's no exit button, this is not good.
Overall it's a nice game.
Also, lovely visual design :) Congrats!