Permanence by stevenjmiller
Things will stay the way you remember them

Keep things out of your line of sight to leave them the way they were
Objects with solid outlines are in your line of sight, objects with dashed outlines are not
You can move forwards and backwards or rotate

Use WASD or the Arrow Keys to rotate or move
Press or hold Z to undo
Press R to reset
Press Escape to pause
Press Space to advance text
Press P to skip a level
Drink to forget
Twitter: https://twitter.com/stevenjmiller37?lang=en
| Windows | https://steven-miller.itch.io/permanence |
| Windows | https://gamejolt.com/games/permanence/301341 |
| Original URL | https://ldjam.com/events/ludum-dare/40/permanence |
Ratings
| Overall | 1th | 4.447⭐ | 40🧑⚖️ |
| Fun | 29th | 4.051⭐ | 41🧑⚖️ |
| Innovation | 9th | 4.329⭐ | 40🧑⚖️ |
| Theme | 281th | 3.566⭐ | 40🧑⚖️ |
| Graphics | 35th | 4.218⭐ | 41🧑⚖️ |
| Audio | 18th | 4.108⭐ | 39🧑⚖️ |
| Humor | 480th | 2.161⭐ | 30🧑⚖️ |
| Mood | 1th | 4.474⭐ | 40🧑⚖️ |
| Given | 51🗳️ | 25🗨️ |
There were a couple levels that seemed to have a bit more stuff than necessary to solve the puzzle, and there were also a couple spots where executing the solution to the puzzle is a bit too tedious.
That atmosphere was amazing though. I was fully enveloped in the game from start to finish. Nice interpretation of the theme too!
I did have to skip two levels (that second screenshot level...) and then manually skipped a few at the end just to see the ending, but will be coming back to play them later. This game is good. More levels and you have a Steam release!
(it's so polished I can't even tell what to improve)
The only suggestion i'd make is more contrast between the walls and floors. For a while I wasn't sure why i couldn't walk into certain tiles. In hindsight, why are there walls? Isn't the absence of a tile the same as a wall?
p.s. 'hindsight' wouldve been a good title too.
I found the turning controls a little awkward, I think I'd prefer just simply L/R or A/D to turn and U/D or W/S to move forward/backwards (although, of course, some people hate that since when you're facing downward on the screen, Up moves your forward which is down... but I find it way less confusing). On the other hand, every time I moved or turned instead of turning or moving, I could just undo, so I'm super glad that was there =).
Levels were all pretty great, with good progression, except 4-2 has a *way* simpler solution than yours... just, uh, walk straight to the right, taking a single step out of your way to step on the green switch (walking backwards after each switch).
At first it was kinda unusual to have the character rotate before straight up going in the direction I wanted, but you get used to it pretty soon.
One of the best in the "mood" category for sure.
And I'm very grateful that you included an undo button, heh.
The graphics are simple and clean and the blurry effect to represent drunkenness is awesome! It did get a little distraction in the levels though, as it seemed disjointed from the rest of the cute sprite style art. But not a big deal, still fantastic regardless!
Theme seems a little loose, sure the more things the worse, but that's also down to the incredible level layouts, but still, a very interesting take on the theme and one of my favourites.
Mood by far was what surprised me the most, you didn't just make a lovely sounding, beautiful and enjoyably innovative game, but also a well told story that had emotion.
I'm amazed by how much you got done in such a short time, it's certainly the game I've spent the most time playing this compo! That says it all really... as does my ... essay...
Good job! :grinning:
The puzzles were the perfect level of challenging, for me. The story was... unsettling, but in a way that worked extremely well. It also linked to the gameplay mechanic really well. The theme wasn't super present, but of course it doesn't have to be. I really liked the subtle lava lamp.
You absolutely earned your win; congratulations!