Piloteer by Evil Brain

[raw]
made by Evil Brain for LD 41 (JAM)

This game is a collaboration between @Jyrkface and @ZombieHam, with music by @Ry4n64K

Our two incompatible genres were turn-based rpg and space shoot 'em up. The game we ended up with was probably a bit too big in scope for the LD, but we feel what we accomplished gives a good idea of how such a game would play.

Instructions on how to play are available on the download page. All comments and suggestions are appreciated, we look forward to elaborating on this project in the future.

Ratings

Overall 690th 3.357⭐ 30🧑‍⚖️
Fun 712th 3.179⭐ 30🧑‍⚖️
Innovation 405th 3.574⭐ 29🧑‍⚖️
Theme 354th 3.893⭐ 30🧑‍⚖️
Graphics 616th 3.429⭐ 30🧑‍⚖️
Audio 536th 3.056⭐ 29🧑‍⚖️
Humor 970th 1.978⭐ 25🧑‍⚖️
Mood 719th 3.115⭐ 28🧑‍⚖️
Given 32🗳️ 26🗨️

Feedback

agrdev
24. Apr 2018 · 21:58 UTC
Almost perfect execution of such a well designed idea. A bit confusing waypoint system, it was hard to sync the movement with attack. Love the graphics style and especially pause animations.
Korath
24. Apr 2018 · 21:58 UTC
i like the idea, but its hard to predict what will exactly happen so its often a kind of guessing game, especially when and where an enemy will shoot so its hard to plan for this. Also i did nit really get the shield Vlcn thing. After all a nice idea that needs some serious work ;)
sheehan
24. Apr 2018 · 21:59 UTC
It took me a bit to figure out the controls. I'm still a bit confused as to when my shot will fire during a turn. Good use of the theme.
Crabman
24. Apr 2018 · 22:35 UTC
Wow, that is actually a great combination. Fascinating how a change from real-time to planning ahead makes such a massive difference, I love it! Might be my favorite approach to the theme so far.
Ryan Koning
25. Apr 2018 · 02:21 UTC
First few rounds were a bit confusing, but once I got the hang of it I could really feel parts of both genres showing through, the movement prediction and dodging of a shoot'em'up and the planning and resource management of a turn-based game. Really great use of the theme!
🎤 Evil Brain
25. Apr 2018 · 10:09 UTC
Thanks everyone for your comments! We definitely wish we had more time to work in a tutorial system for placing shots and how the shield and vulcan abilities are used, unfortunately we had to depend on UI cooked up in minutes to make things as clear as possible (i.e. not clear :P) If I had gotten the sound effect cues in for things like placing waypoints and canceling choices I think it could have made gameplay clearer too. Oh well, c'est la vie :)
We will be posting more info about the game and its possible continued development @ [EvilBrain.Net](https://www.evilbrain.net)
minibobbo
25. Apr 2018 · 12:31 UTC
I really enjoyed this! This was a great mashup of genres. Like others have said, it took a few rounds to get the hang of it. But once you do it is a great game!

I would have liked to have the spacebar advance from move mode to shoot mode to play, just so that I didn't have to click in the lower right every time, but this is a small suggestion.
Kaiomoi
25. Apr 2018 · 15:20 UTC
Good job !
Yours game is really fun and theme is respected.
HolyBlackCat
26. Apr 2018 · 18:13 UTC
This is a nice one. Slightly hard, but fun once you understand what's going on.
Chuck Zelvis
26. Apr 2018 · 18:30 UTC
I love the concept. The only annoyance i had is that enemies can shoot horizontally when they're close and you can't dodge the bullets. Other than that the execution is perfect.
evandowning
26. Apr 2018 · 18:48 UTC
This is one of the better versions of this!
croewens
27. Apr 2018 · 08:39 UTC
bookmarking this to play on my windows pc. artwork caught my attention :slight_smile:
Kutase
28. Apr 2018 · 07:52 UTC
Nice concept. I like graphics and sounds. But it's hard to understand controls.
MagmaFortress
28. Apr 2018 · 09:43 UTC
Solid game. I found the controls a little difficult to figure out/cumbersome.
Alex13
28. Apr 2018 · 22:34 UTC
Liked it , but very painfull controls I spent 15 minutes to understand controls , make tutorial , please
Darby Costello
29. Apr 2018 · 13:58 UTC
Loving the 8-bit style graphics, I feel like with a little more polish this could make a very promising mobile game. Great work.
Pietro Ferrantelli
29. Apr 2018 · 21:09 UTC
Really nice entry. The controls are a little confusing at first but the mix of the genre works very well!
I really like the graphics and the minimalist soundtrack. I admire this kind of bias that creates a really great atmosphere!
If you intend to continue the development I will be very happy to play!
TheMonsterFromTheDeep
01. May 2018 · 02:32 UTC
Very cool combination of genres -- I have to say it definitely fits the theme. :slight_smile: Seems very difficult, mostly because there doesn't seem to be much enabling you to predict enemy movements and attacks, but maybe I'm just not paying close enough attention to their movement.