Escape by asunoz

[raw]
made by asunoz for LD 40 (JAM)

TitleLogo.jpg

In this game, you need to escape a clinic as a severely ill patient. Every disease will make your escape harder. Can you uncover dark mysteries of this place and find your way out?

We recommend you to play with your headphones on!

Use W, A, S, D to move around and E to interact! And remember: the more diseases you choose - the worse it will get, but you final score will be higher as well! Enjoy! ^^

conference.jpg

The guy who was responsible for optimization was eaten by a bear. Sorry for that! ¯_(ツ)_/¯

Ratings

Overall 475th 3.537⭐ 29🧑‍⚖️
Fun 599th 3.286⭐ 30🧑‍⚖️
Innovation 413th 3.346⭐ 28🧑‍⚖️
Theme 502th 3.5⭐ 29🧑‍⚖️
Graphics 457th 3.685⭐ 29🧑‍⚖️
Audio 396th 3.296⭐ 29🧑‍⚖️
Mood 174th 3.81⭐ 31🧑‍⚖️
Given 30🗳️ 29🗨️

Feedback

Mr.McGibblets
05. Dec 2017 · 18:07 UTC
I really enjoyed the idea of escaping from the clinic. Fantastic job creating the mood. The patrols caused me a lot of stress. The one thing that felt weird was the patient's footsteps.

Great job!
Lugdumdare Team
05. Dec 2017 · 18:09 UTC
Good entry ! You're completely in the theme.
The game is well polished and the mood is here.
I couldn't manage to pass the code door.

Great job :)
RevolutionGT
05. Dec 2017 · 18:12 UTC
Not too shabby. I dunno if it was meant for the art style, but I missed color. It was fairly quick to figure out the controls and the objects in the environment were cohesive. Only took one loss to learn I shouldn't be walking in the spotlights.
Plepletier
05. Dec 2017 · 18:23 UTC
Very good!!! Its really agony if you put all symptoms. Congratulations!!!
GiraffeCat
05. Dec 2017 · 18:24 UTC
This was a really interesting experience! I really liked the visual style, and the use of different impediments to increase the difficulty level. Didn't figure out where to use the final key, though.

Oh, and I was particularly impressed by the cactus model.
KureKureciCZ
05. Dec 2017 · 18:30 UTC
This was an amazing experience!!! The motion blur is maybe a little too big, but the rest is just amazing!
TuTaraTuta
05. Dec 2017 · 18:30 UTC
@mr-mcgibblets thank you for playing! The footsteps sound strange, indeed, but honestly, we just failed to fix that ^^'
TuTaraTuta
05. Dec 2017 · 18:33 UTC
@lugdumdare-team thanks for playing! If you are interested, I can give you a hint: a code for that door is hidden in some thing you can see in a conference room ;)
TuTaraTuta
05. Dec 2017 · 18:35 UTC
@revolutiongt thank you for your feedback! The patient is incapable of distinguishing colors, that's why everything is so gray. But mostly for the mood, of course)
TuTaraTuta
05. Dec 2017 · 18:36 UTC
@plepletier thank you for trying this, we hoped someone would do! I'd lie if I said, that I ever manage to pass it with all symptoms on))
TuTaraTuta
05. Dec 2017 · 18:38 UTC
@giraffecat thank you very much for playing! To get in the final room, you should first unlock code door and find an item there. And to do so, check those impressive models more closely ;)
arctic_allosaurus
05. Dec 2017 · 22:06 UTC
Great game! I enjoyed the puzzle and the mood made all the difference. Well made game!
Xahell
05. Dec 2017 · 22:15 UTC
Great idea, definitely in the theme, simple implementation but well done.

I liked the details, such as the patient noises behind the door.
Grentacular
05. Dec 2017 · 23:30 UTC
The door code puzzle was a bit tricky but I had a lot of fun playing this game. Nice work!
Gemoshi
06. Dec 2017 · 01:10 UTC
Really interesting idea! Love how you integrated the theme in this with the different types of symptoms. Great work!
Indie Gaming
06. Dec 2017 · 01:19 UTC
Check out my channel to see a review of your game!
https://youtu.be/j48JM17ef2A
notpresident35
06. Dec 2017 · 02:30 UTC
Interesting idea! The way you used the theme was creative, but kinda... really?
Also, I did stop reading the notes. Please don't swear, I'm not a fan, and you didn't need to in this situation. Finally, there is no way to quit midgame unless you quit the application manually. Please please PLEASE add a pause menu to pretty much every game you will build to standalone. I promise you, it will help a LOT.
velvetlobster
06. Dec 2017 · 03:24 UTC
That is a really nice idea! Very creative! I see the game itself lacks some polishing and some important game features (like being able to go back and choose another patient), but I understand that could come later with more time in development, the idea of the game itself is what matters in this and that is an awesome idea I must say.
Abyster
06. Dec 2017 · 12:51 UTC
The concept of running away from a clinic is a good idea and also the fact that in the beginning you can choose different combinations of diseases but i recommend in the future to polish the gameplay.
ArturasD
06. Dec 2017 · 20:20 UTC
Great idea, a little confusing gameplay though. Not much directions really. But maybe thats just me. Very into the theme! Good job on that.
furet
12. Dec 2017 · 06:27 UTC
Really interesting mechanics that add replay value, and the stealth gameplay is fun. But, the subject matter + the gunshots at the end risks implying the old "mental illness = violence" trope. It might be better to escape with some other object, like a disguise, or hard evidence against the clinic. Other than that, the mood with the shifting lights is great, and the random cactus puzzle is neat.
Goat Toaster Games
24. Dec 2017 · 00:32 UTC
The mood of this game was SO well done. Fantastic audio and graphics, really loved this submission.