More Sacrifices! by Alex Davies
You've angered Cthulhu! You must sacrifice yourself on the altar to appease him, as you dodge poison darts, and leap over pits of spikes.
(Spoiler: The final level is a fight with Cthulu - well, kinda)

What I used: - Unity - Pyxel Edit - Audacity - Bosca Ceiol - Visual Studio
This time around, I actually got a fully working game! (Yay!). I'm a lot happier with the overall quality of this one!as well - it's got nicer quality pixel art, cleaner code, and less bugs, as well as actually having audio. Also, I'm surprised the music sounds as good as it does, with it being my first time using Bosca Ceiol for an actual project.
Also, tried to get it running on WebGL, but Unity didn't like it. Oh well, maybe next time.
Anyway, hope you enjoy it.
WARNING: This project may have problems with slow motion on Mac (hopefully it's fixed).
Ratings
| Overall | 59th | 3.857⭐ | 23🧑⚖️ |
| Fun | 75th | 3.738⭐ | 23🧑⚖️ |
| Innovation | 373th | 2.833⭐ | 23🧑⚖️ |
| Theme | 188th | 3.643⭐ | 23🧑⚖️ |
| Graphics | 55th | 4.048⭐ | 23🧑⚖️ |
| Audio | 38th | 3.857⭐ | 23🧑⚖️ |
| Humor | 230th | 2.81⭐ | 23🧑⚖️ |
| Mood | 268th | 3.1⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 3🗨️ |
Fun game. I agree with above comment, art was great.
The one quirk that I didn't like as much was the camera movement. When I stopped moving the camera seemed to overshoot my character's position and then bounce back. After a while, it made me feel a bit motion sick.
The game was a functional and nice looking platformer. I was having fun up until the last two levels. The jumping feels a little unresponsive, and that really made the penultimate level hard and in a frustrating way, because of the twitch movements and sudden jumps you need to make.
The final level was too RNG. A boss fight in a platformer is cool, but the tentacles were too random. The level is tricky enough with the pre-placed obstacles. Throwing in RNG obstacles literally means you can't be sure if a level can be won without a good seed.
But goddamn, is it pretty!
I'm also not rating audio as highly as I would like because I know the knife sound effect is from somewhere else. I've heard it in Poacher.