Global Disaster by Jamesy012
A Ludum dare 38 game made by two programmers studying at AIE in Australia.

Protect the inhabitants as disasters pop up around the globe.
Controls:
Use mouse/touch and drag the disasters.
Drag volcanoes into the planet.
Drag storms away from the planet.
Fling away meteors into other meteors.
See how long you can last.
Builds
Itch.io (Web) LINK
Android (.apk) LINK
Windows LINK
Source code Github

Programs used:
Unity Paint.net Blender Visual Studio BeepBox.co
Ratings
| Overall | 285th | 3.535⭐ | 45🧑⚖️ |
| Fun | 98th | 3.81⭐ | 44🧑⚖️ |
| Innovation | 372th | 3.143⭐ | 44🧑⚖️ |
| Theme | 89th | 4⭐ | 44🧑⚖️ |
| Graphics | 525th | 3.095⭐ | 44🧑⚖️ |
| Audio | 227th | 3.366⭐ | 43🧑⚖️ |
| Humor | 318th | 2.789⭐ | 40🧑⚖️ |
| Mood | 443th | 3.125⭐ | 42🧑⚖️ |
| Given | 45🗳️ | 54🗨️ |
I also like the music and sounds you used.
"Oh, it's easy"
5 minutes later
*using all 10 fingers*
The chip-tune music wasn't ajaring, which is usually the case for me, haha. And it was pretty fun overall. It seemed like the clouds didn't always work for me, but it may have just been something I was doing wrong. I also like how you managed to mix 2D sprites and 3D models together!
Quite fun overall.
I expect a playstore entry soon :)
Even though I could just fling meteors outside of the screen, I find myself juggling them to keep them around until another one showed up so I could smash them together, it was a lot of fun.
I'm not really sure what the rain clouds did, because I never saw them do anything bad. On the other hand, no matter how quick I was I couldn't avoid the volcanos spewing out a few pieces of lava, so they always seemed like bad news.
The gameplay did get a little tedious after a while though, I think the game either needs to be radically harder and appeal to the "just one more time" sense, or add some progression system to make the time spent feel worthwhile for longer than it currently does.
Overall a pretty decent game, though!
The music was nice and mind numbing, which is great for this kind of game, but a little more variation would've been nice (like an extra 10-15 seconds before looping). The art was quite unique, some of the assets actually looked like they were 3D and not pixel art.
My only real gripes was that it was sometimes hard to push the clouds away, and also the non-rounded shape of the planet sometimes made the volcanoes look really goofy.
It was a hard and fun play! This game gives a lot of unique little moments of excitement and release - which I believe a must-have aspect for every game. Well done.
Graphics are a bit non consistent since you have a low res pixel-art (planet, volcanoes), middle-res clouds, hi-res micro habitants and ..oh wow.. a voxel meteor! Try to make it in a one style (voxels, for instance) and it will feel much more complete.
Thank you for the game!
Pretty solid concept. I know time is short but I'd have love to see a few more disasters to manage so you can really achieve the hectic feel of a multitasking game, where your brain shuts down from the input. Pretty consistent game and theming though, good job.
https://www.youtube.com/watch?v=iNW6-tGfc3E