Keep It Simple Stupid Bang Bang by mshopf

[raw]
made by mshopf for LD 40 (JAM)

frontscreen.png

A single page shooter

Brought to you by the NIT (Nueremberg Institute of Technology), also called Georg-Simon-Ohm University.

Really simple. Really. Rest assured.

Please note that the theme will only manifest in later levels, because only after the third wave bullets will... live longer...

Updates

  • Tuesday, 05.12.2017 19:10: I have updated the game to fix two minor bugs (enemies could spawn too close to the player), and to enable cheating (god mode and wave skipping), so everybody can see all stages (the game gets pretty hard pretty fast...). When you're cheating, you won't be able to make a new highscore, though!

    I consider these changes to be within the rules of LD, if you think otherwise please write it in the commentary!

Please vote, and remember to have fun :D

Ratings

Overall 565th 3.46⭐ 27🧑‍⚖️
Fun 385th 3.5⭐ 27🧑‍⚖️
Innovation 921th 2.76⭐ 27🧑‍⚖️
Theme 540th 3.479⭐ 26🧑‍⚖️
Graphics 481th 3.64⭐ 27🧑‍⚖️
Audio 571th 2.86⭐ 27🧑‍⚖️
Humor 637th 2.792⭐ 26🧑‍⚖️
Mood 745th 3.063⭐ 26🧑‍⚖️
Given 28🗳️ 25🗨️

Feedback

Justin Toyo
05. Dec 2017 · 02:12 UTC
Really liked this game and the idea of shooting enemy projectiles back! (Plus screen wrapping came in handy)
secretstage
05. Dec 2017 · 02:12 UTC
Classic shooter with some surprising variations. Loved the sound design as well!
GerardB
05. Dec 2017 · 20:17 UTC
Fun game, good job. Really liked the look and setting. Congrats.
And by the way, this game is screaming screen shake, it would have been badass! But again it was really cool regardless ;)
🎤 mshopf
05. Dec 2017 · 20:25 UTC
Thanks for the comments :grin:

Yeah, wanted to add effects, shake, hazards, and even more waves (we have some great ideas how to make it even more difficult :laughing:), but of course we ran out of time...
I-am-Knot
05. Dec 2017 · 20:40 UTC
I liked the main concept. It felt very much like a create you own bullet hell. The graphics were ok. I would suggest lett detail for that size and since the sound helt kinda retro I'd match the graphics to that or change the sounds. I think the controls were sweet. It quickly became natural to control your ship and you didn't have to focus on yourself as much as the myriad of deadly stuff flying around.
Roy87
06. Dec 2017 · 15:15 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! Good luck!! I will hope to make a video about it!
Mr.MadCat
06. Dec 2017 · 20:22 UTC
Cool idea, plays pretty smooth.
A simple idea executed well.
Keep up the good work.
Flaterectomy
09. Dec 2017 · 11:29 UTC
Nice to see the different approach to the bullet-bouncing idea that we also had--as you said in our game's comments. I quite enjoyed your take. It makes sense as the player can move off-screen in the same way to emerge on the other side, so it blends well with the core of the game.

The 2D art is very good, I love the octopus-boss. Though I am usually not a big fan of scaling, it works well enough if you don't scale up but only down, as you did here. One point of concern for me is that, while the other ship assets all look like they could be top-down views, the octopus is clearly a rotating side-view. I can't fault you too much, because the sprite itself is badass. :smile: I would've loved some visual damage feedback (bright white or red flashing of the sprite being the standard method).

The sound effects are a little shrill. There's room for improvement with some equalizing and balancing. The sounds themselves are pretty suitable, though.

Nice one!
🎤 mshopf
11. Dec 2017 · 23:04 UTC
@roy87: currently we're not on indiexpo. The game will be continuously hosted on our web site, though.

@flaterectomy: yes, it's top-down vs side, but in the heat of 72h you sometimes mess that up ;-) - seriously, the boss should have behaved a little differently, but we ran out of time. It's true that it's scaled, but we didn't have time to consider the exact size of enemies beforehand, so we told our artist to make something rather too large than too small ;-)

Thanks for all the feedback, folks!
LeReveur
11. Dec 2017 · 23:08 UTC
It was fun and hard to play, not necessarily in that order. :P I like the idea that bullets can be stopped and pushed back, the random walls placed at start, the first boss, and the global art design. Very well done!
Jajo
16. Dec 2017 · 11:42 UTC
That is quite the octopus.
SecretPocketCat
19. Dec 2017 · 00:05 UTC
I don't see the theme... Let's just spam bullets. Oh, there it is :flushed:
The mechanics get pretty damn nuts later on. To be frank, I cheated to get to see it, so props to you for giving us that option.
justinooncx
24. Dec 2017 · 11:21 UTC
Iiiiinteresting game... You made a few design decisions that I really liked~ The addition of cheats was certainly almost necessary to see to the end of the game. Don't think anybody could go that far without them. Also, interesting choice to make your score drain downwards if you don't do anything... Forces the player to shoot, and in turn, make things worse for themselves. Gameplay was nice and varied, but without godmode, this would be next to impossible to play. Still, good job, certainly follows the theme well!