Keep It Simple Stupid Bang Bang by mshopf

A single page shooter
Brought to you by the NIT (Nueremberg Institute of Technology), also called Georg-Simon-Ohm University.
Really simple. Really. Rest assured.
Please note that the theme will only manifest in later levels, because only after the third wave bullets will... live longer...
Updates
Tuesday, 05.12.2017 19:10: I have updated the game to fix two minor bugs (enemies could spawn too close to the player), and to enable cheating (god mode and wave skipping), so everybody can see all stages (the game gets pretty hard pretty fast...). When you're cheating, you won't be able to make a new highscore, though!
I consider these changes to be within the rules of LD, if you think otherwise please write it in the commentary!
Please vote, and remember to have fun :D
| HTML5 (web) | http://zuse1.efi.fh-nuernberg.de:8002/gamedesign/kissbb/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/keep-it-simple-stupid-bang-bang |
Ratings
| Overall | 565th | 3.46⭐ | 27🧑⚖️ |
| Fun | 385th | 3.5⭐ | 27🧑⚖️ |
| Innovation | 921th | 2.76⭐ | 27🧑⚖️ |
| Theme | 540th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 481th | 3.64⭐ | 27🧑⚖️ |
| Audio | 571th | 2.86⭐ | 27🧑⚖️ |
| Humor | 637th | 2.792⭐ | 26🧑⚖️ |
| Mood | 745th | 3.063⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 25🗨️ |
And by the way, this game is screaming screen shake, it would have been badass! But again it was really cool regardless ;)
Yeah, wanted to add effects, shake, hazards, and even more waves (we have some great ideas how to make it even more difficult :laughing:), but of course we ran out of time...
A simple idea executed well.
Keep up the good work.
The 2D art is very good, I love the octopus-boss. Though I am usually not a big fan of scaling, it works well enough if you don't scale up but only down, as you did here. One point of concern for me is that, while the other ship assets all look like they could be top-down views, the octopus is clearly a rotating side-view. I can't fault you too much, because the sprite itself is badass. :smile: I would've loved some visual damage feedback (bright white or red flashing of the sprite being the standard method).
The sound effects are a little shrill. There's room for improvement with some equalizing and balancing. The sounds themselves are pretty suitable, though.
Nice one!
@flaterectomy: yes, it's top-down vs side, but in the heat of 72h you sometimes mess that up ;-) - seriously, the boss should have behaved a little differently, but we ran out of time. It's true that it's scaled, but we didn't have time to consider the exact size of enemies beforehand, so we told our artist to make something rather too large than too small ;-)
Thanks for all the feedback, folks!
The mechanics get pretty damn nuts later on. To be frank, I cheated to get to see it, so props to you for giving us that option.