Space Dominator by hadesfury

[raw]
made by hadesfury for LD 40 (JAM)

Welcome to this improvised and sarcastic training message for innocent commanders! Our beloved home planet is slowly running out of resources, and people are in need for a charismatic leader (that's you!)

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Population grows constantly, and consumes resources. The more you have, the more it consumes.

Feed your people by building mines. But remember that planets have limited resources. Your homeland will eventually be exhausted by your own avarice, and soon you will look into the stars for a new home to cherish.

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Send enthusiastic volunteers to unexpectedly hostile planets! And maybe food too.

Dispatching your resources and population efficiently among planets is the key to survival.

But here is the thing: only your remaining resources at the end will count for your final score!

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So, will you prevent people from starving by feeding them with the same resources that will count for your final score?

Or will you accept the starvation of billions of virtual human beings just to show the world who is the best at this stupid game?

(I wouldn't want to be at your place right now)

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You have 600 years to decide the fate of your people.

(...)

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Well actually, you only have 6 minutes. And it starts now!

Programing

  • Fabien Kalinowski
  • Loic Siquet
  • Nicolas Aubinet
  • Quentin Chevalier

Game design

  • Nicolas Lorent

Art

  • Francois Mauge
  • Vincent Schneider

Ratings

Overall 258th 3.759⭐ 29🧑‍⚖️
Fun 606th 3.278⭐ 29🧑‍⚖️
Innovation 592th 3.148⭐ 29🧑‍⚖️
Theme 362th 3.685⭐ 29🧑‍⚖️
Graphics 393th 3.778⭐ 29🧑‍⚖️
Audio 139th 3.808⭐ 28🧑‍⚖️
Humor 415th 3.25⭐ 26🧑‍⚖️
Mood 333th 3.574⭐ 29🧑‍⚖️
Given 30🗳️ 26🗨️

Feedback

tinco
05. Dec 2017 · 12:52 UTC
Great game! I love the pace and the mechanics, it looks and sounds great too.
zgragselus
05. Dec 2017 · 12:58 UTC
Quite an interesting simulation you've created. The balancing is done well and requires to wait for enough resources to be able to colonize - although waiting too long and your population over-breeds.

As for execution, I did like audio and graphics in the game. It suits the game well.

I was missing some button to execute people for resources, it would make the game a lot darker and allow you to get back after you get beyond point of no return. And yes, I've put whole race into oblivion in just 6 minutes!
Ayxs
05. Dec 2017 · 12:59 UTC
The game overall is pritty good. It did annoy me that when you zoom out, you still cannot see the planet names, so it is difficult to know what planet is what. It also doesn't help that on the left side the planet list is not sorted form close to the center to far away...

The game is also really hard, i was not able to have any points at the end despite trying twice.

The music is cool and the game is close to the theme witch I always like to see :)

Good job though. Keep it up!
V-Ad
05. Dec 2017 · 13:15 UTC
Great game! Sound an graphics wery nice. I always love time and resourse management simulators.
YuuK
05. Dec 2017 · 13:22 UTC
Thank you all for your feedback, it is much appreciated :) Your ideas and critics are really important to us.

@zgragselus Actually, one of the dev team members has invented the so called "trash planet" technique to store population, which works great with the current version of the game to earn more ressources ;)
Chong Lee
05. Dec 2017 · 13:34 UTC
This was extremely interesting and fun to play! The music fit the game perfectly! Great job!
Stadoblech
05. Dec 2017 · 13:45 UTC
okay... just tell me how did you managed to balanced it in few days without having any kind of visible exploits in design?
Fantastic work! I really had fun playing it! I like graphics and attention to detail! :)
Kurotoutou
05. Dec 2017 · 13:59 UTC
Nice game! Really make me think about endless space, i love it.
YuuK
05. Dec 2017 · 14:01 UTC
@stadoblech Thanks a lot ! Most of the balancing work has been achieved by our game designer (@nyckos), he spent much time on it. :)

Thank you all for your feedback !
OraYa
05. Dec 2017 · 14:48 UTC
Nice game ^^ I like the theme and the design. I just had some trouble in the start to understand what to do and how.
Great job ^^
Pavel Smejkal
05. Dec 2017 · 15:00 UTC
I like the graphics and the 6 minute limit. It's cool. Good job!

Little tutorial to that (at first glance) overwhelming UI would be nice though :)
drentsoft
05. Dec 2017 · 15:00 UTC
Neat idea, liked the artwork. Sound worked well for the sense of impending doom.
Blinkeye
05. Dec 2017 · 15:17 UTC
Big fan of space colonization! UI was a little overwhelming at first but went fluid soon after. Gameplay is really solid had a fun time playing this simulation game. Great work guys!
Tabass
05. Dec 2017 · 16:11 UTC
Impressive game for a game jam! Simple and efficient in its mechanics !
merlin
05. Dec 2017 · 16:39 UTC
Really cool space game with a hidden message :)
Have you thought about letting the ships cost a bit of resources to build? that would maybe prevent people from sending all people to a barren rock to reduce the cost...
YuuK
05. Dec 2017 · 17:39 UTC
@merlin Thanks for you feed-back :) we’ve actually thought about it. Unfortunately, regarding the time we had to finish the game and to make an interesting and well balanced gameplay, we finally chose not to implement it in the Jam version. We’re thinking about a more elaborated ship travel system for next updates.
dunin
05. Dec 2017 · 19:28 UTC
Nice packaged game.
UI is a bit big, I think. But this simple mechanic works well...
Almost Panda Studio
05. Dec 2017 · 23:18 UTC
Congratulations on the entry guys! It's a very impressive game. Good mechanics, good graphics and great humor on that opening :)
merlin
06. Dec 2017 · 10:37 UTC
@YuuK thats understandable :) I'm looking forward to it and in the mean time I will go and harvest those Resources :D
YuuK
06. Dec 2017 · 11:48 UTC
@merlin Thanks a lot for your support, that's extremely meaningful to us :D

Thank you all for your feedback, we're taking each of your comments into consideration !
beepyeah
06. Dec 2017 · 15:23 UTC
Balanced gameplay and awesome graphics. Feels really polished! Good work guys
Iamsodarncool
07. Dec 2017 · 00:09 UTC
This game really shows the benefits of having a dedicated game designer. Everything is exceptionally well balanced and the game is very fun to play because of it. It also looks and sounds great. Fantastic work guys :)
tuism
08. Dec 2017 · 18:38 UTC
So... It looks good, the concept is sound. The whole game is basically a series of UI, and it feels like the UI hinders more than it helps your mission. For example, the planets on the left doesn't map in any meaningful way to the planets shown to the right (if it is I couldn't see the relationship) and that makes finding planets a pain. Then the interface has three focuses - the centre, the left and the right, and doing anything requires you to move from the left to the right and back again, etc. The drop downs don't meaningfully map to the planets at all - if I want to send ships to a close by planet - see the planet that's close, find its name, check on the left how much resource there is, go to the right, hit the drop down and look for the name... It's all very cumbersome.

If the UI can be more refined to present relevant information where the player needs them most, and issue commands easier (e.g. hover over a planet to see commands, click send and drag, or click send x times then click destination... It might not be perfect and there might be other problems but I just spitballed that), then playing the game wouldn't feel like that much a problem.

The UI problems are especially pronounced because it's a race against time game, and knowing what I want to do and it taking so long to parse and execute feels like an artificial barrier. It's like giving someone a rubics cube, and telling them they could only solve it with one hand. It's much harder, but the difficulty isn't the mental or skill challenge but the execution.

It feels like a clicker with really complicated controls. It has potential, but the UI needs much improvement!
Robert Collings
08. Dec 2017 · 18:41 UTC
Brilliant game, very fun and unique. Music did get a little repetitive and when you had selected a planet scrolling with the mouse was ineffective, overall though: Fantastic
The Triumvirate
09. Dec 2017 · 22:09 UTC
Me playing Space Dominator: Starting game, pressing space to go through the introduction, **"You have 600 light years to decide the fate of your people"**, me: They know that light years describe a distance and not time, right? :rolling_eyes:
YuuK
11. Dec 2017 · 14:09 UTC
@tuism Thanks a lot for having taken the time to write such a feedback. We're gonna take your comments in consideration for the future of the game, it is really important to us. None of us are UI specialists, and it's truly meaningful to get that kind of objective comments ! :) We actually rebuilt the whole UI 3 hours before the end of the jam to get something more closer to what a player would call a "comfortable UI", but we're aware that there are still many problems.

@robert-collings Thanks ! The scrolling has already been fixed. The music is, indeed, a bit repetitive, but we're planning to add more of them in the future :)

@the-triumvirate We actually know it :D we were supposed to change it before posting the game, but you know how it goes, you always have so many things to do in the final hours of the jam that you forget the half of them.
colonel_mangue
12. Dec 2017 · 21:04 UTC
@the-triumvirate https://www.youtube.com/watch?v=nmyvFEkJSE4 ;)