The Invasion of Robots by Swifttech

A very simple game where every time you kill a enemy two other spawns.
Contols: * WASD: To move * Left Mouse: To Shoot
This game was made using opengl and sfml in c++. Which is also the reason its so basic, since most of the time was spent writing the graphics code. This is the first time i attempt to build a engine and a game during LD.
Timelapse: (sadly i seem to have forgotten to hit record on the first 2 hours) https://www.youtube.com/watch?v=f3NPdzs-cHA
| Windows | http://138.68.151.221/Build.zip |
| Windows | http://138.68.151.221/1366.zip |
| Source code | http://138.68.151.221/FullProject.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-invasion-of-robots |
Ratings
| Overall | 659th | 2.5⭐ | 21🧑⚖️ |
| Fun | 650th | 2.342⭐ | 21🧑⚖️ |
| Innovation | 634th | 2.325⭐ | 22🧑⚖️ |
| Theme | 657th | 2.278⭐ | 20🧑⚖️ |
| Graphics | 497th | 2.85⭐ | 22🧑⚖️ |
| Humor | 533th | 1.844⭐ | 18🧑⚖️ |
| Mood | 602th | 2.265⭐ | 19🧑⚖️ |
| Given | 29🗳️ | 4🗨️ |
It's not bad considering it's SFML and I think we're both aware that it's a little bit sparse, but I would recommend that you remember to normalize the movement vectors along X and Y since I think pressing both the W and D keys actually speeds you up overall. Good luck for next time!!
Like someone has already said, I had trouble shooting from far away (which is the point when you're running away from enemies). The game was also a little too gray for me.
You should probably clean out your build folders before zipping up the source code - the .obj files take up quite a bit of space and Visual Studio also generates some large files that aren't necessary. This would make it a lot easier to fetch from (what seems to be) a low-bandwidth server.
I didn't spend a ton of time in the source code, but it looks pretty clean for a weekend jam!
Keep up the good work!