Super Treasure Hunt by goudcode

[raw]
made by goudcode for LD 40 (JAM)

Super Treasure Hunt is a game about finding and collecting treasure while staying alive.

Theme: The more you have, the worse it is.

Having more treasure will make it worse for you to navigate through the dungeon!

Fixes after publish: - Removed unused doors in levels. - Fixed a bug where the player wouldn't respawn at the right location - Fixed some typos

Ratings

Overall 824th 3.167⭐ 23🧑‍⚖️
Fun 738th 3.119⭐ 23🧑‍⚖️
Innovation 937th 2.738⭐ 23🧑‍⚖️
Theme 321th 3.738⭐ 23🧑‍⚖️
Graphics 763th 3.143⭐ 23🧑‍⚖️
Audio 611th 2.737⭐ 21🧑‍⚖️
Humor 798th 2.438⭐ 18🧑‍⚖️
Mood 820th 2.947⭐ 21🧑‍⚖️
Given 22🗳️ 1🗨️

Feedback

johnnygoy
04. Dec 2017 · 23:05 UTC
The mechanic is simple and works well. I bought the next area but .couldn't figure out how to reach it.
🎤 goudcode
04. Dec 2017 · 23:49 UTC
Thanks for the feedback. It should work now, there was a small bug that has been fixed.
SandPile
04. Dec 2017 · 23:56 UTC
I got a little greedy, and held four treasure chests at once. The bat got me!
fun game!
You interpreted the theme the same way I did in my game!
witylernn
05. Dec 2017 · 21:44 UTC
Awesome little game! Nice work
justking144
05. Dec 2017 · 21:45 UTC
Option menu is a nice touch. Makes it feel very polished

Controls are a bit confusing, and it'd help if they were on the page

Loved the art, but the light seemed way too bright
hatchet
05. Dec 2017 · 21:48 UTC
Very nice visuals! Good use of the theme. I had a similar idea but didn't go with it in the end. Glad to see someone did though :)
piscythe
05. Dec 2017 · 21:49 UTC
Having to manage and throw around treasure adds an interesting new dimension to traditional platforming, especially once I got used to the physics of it. It does strike me as a bit odd that each level has a locked door, but you never actually use it - though I'm thankful for not having to cart all the treasure back through the entire previous level. During the first level I took the wrong approach, grabbing every chest I could find, but by the second level I had learned my lesson and mapped the place out before claiming anything. After that, all that stood between me and victory was an easy boss fight. I wish I had just been able to throw treasure at the bats, though I did figure out how to bridge spike pits with it. Good work!
Nehvis
05. Dec 2017 · 21:54 UTC
Needs much polishing in my oppinion. Fits the theme though
Rob White
05. Dec 2017 · 21:54 UTC
I liked the integration of the theme into the game. I felt however, that the platforming mechanics were a bit too harsh (quite difficult to make some jumps even with a single chest in my hands).
Rasmus Clausen
05. Dec 2017 · 21:56 UTC
really liked it, and it's super nice that i can play it in my browser
muumeroinen
05. Dec 2017 · 22:02 UTC
That was fun little game!
ponker
05. Dec 2017 · 22:07 UTC
Nice game! Movement & controls felt good! :D
Could of had abit more interaction though.
Great work!
NamInUz
05. Dec 2017 · 22:14 UTC
Very nice idea that fit very well the theme.
I prefer the puzzle part to the enemy avoiding part.
Well done :thumbsup:
Jay2645
05. Dec 2017 · 22:40 UTC
Cute little game! I like the risk/reward sort of thing going on, where you had to decide how many treasure chests to drop off.

A couple notes:

* I wish there was some kind of indicator of how much a treasure chest reduces your jump height. I would throw treasure chests to see if I could make it, but it's a very imprecise science, and the bounciness of the treasure chests was more frustrating than fun.

* I wish there was a way to "place" instead of "throw" treasure chests. That'll give you more precision, and then you could easily do things like bounce off of a treasure chest lid to give you more height for a jump (rather than just throwing it and hoping it lands near the end of the platform).

* It wasn't immediately obvious to me that my torch was dying, or what a dying torch did (does it keep bats away?). At first, I thought it was a bug in the game, especially when the torch fire particle effect kept playing.

* There's a door at the bottom of the first level that I couldn't figure out how to unlock. I figured I would buy a key from the shop, and then I would need to go back down to the bottom to unlock the door, which would take me to the next level. Instead, the shop just magically teleported me to the next level, which leaves me wondering what the door was for.

* There should be a sign above the door that leads to the shop indicating that the shop is there. I didn't even notice the shop the first time I walked through the door into the actual level, so it took me a little bit to realize I had to head back up to find the shop.
Reality Blind
06. Dec 2017 · 19:48 UTC
Nice game, well done :)
Woetnie
07. Dec 2017 · 09:43 UTC
Thanks for all the feedback guys! We have just released a new version where alot of the bugs have been fixed.