No Coins Allowed by whooshy
Requires Java 8 or higher
Refer to the "Help" page within the game for controls and basic guidance.
No Coins Allowed is a 2D platformer inspired off of many 2000s flash games and more. In this game, you must NOT collect coins. The more coins you have, the less time you have to complete each level. There are 30 levels, not including an opening level and a final boss level.
Yeah, this game has a final boss. Didn't exactly plan that one.
Screenshots:



Ratings
| Overall | 398th | 3.275⭐ | 22🧑⚖️ |
| Fun | 316th | 3.35⭐ | 22🧑⚖️ |
| Innovation | 399th | 3⭐ | 22🧑⚖️ |
| Theme | 233th | 3.65⭐ | 22🧑⚖️ |
| Graphics | 527th | 2.786⭐ | 23🧑⚖️ |
| Audio | 255th | 3.158⭐ | 21🧑⚖️ |
| Humor | 433th | 2.316⭐ | 21🧑⚖️ |
| Mood | 501th | 2.711⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 4🗨️ |
Would you mind checking out my game? https://ldjam.com/events/ludum-dare/40/leaf-me-alone
Initially it actually really turned me off that there were forced coin grabs, almost skill checks as you will (you must be THIS healthy to open this door), but later on where there are bazillions of coins and it's just jump and pray, I got over that nitpick.
Immediately love the wrap around mechanic. It's already difficult enough without having obstacles covering half of the map. Good stuff!
Anyways, If you are interested in checking out my entry too you can here: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
I was initially unwelcoming towards the mandatory coins, but I can appreciate after completing the game how they are carefully used as a balance against the player's timer increase.
There was a decent number of levels, and I think you utilised the wrapping feature very well, especially where it introduces a non-obvious but better path for the player. And that boss battle was more exhilarating than I expected.
Great job!
The level design to have the player in the same position from the end of one level to the beginning of the next is really nice! The wrap around all-on-one-screen look is a very good format, but the barriers between some of those wrap around points were a little unintuitive. I think the coins were a little too easy to pick up?
Overall I really enjoyed it & was pleasantly surprised to see such a similar core theme. :) Well done!
The situations where you're forced to collect coins are a nice touch to make the player consider whether the time spent thinking of another way out is worth the quick exit through the coins. Plus, the situations where you cause a player to pick up coins if they're not quick enough to reset themselves between levels is also a nice touch. Could see this becoming a really neat puzzle platformer with some polish.
There was an issue I ran into [where the character started falling on the side of the screen indefinitely until I moved him away](https://puu.sh/yBAfx/5f30d68cc6.gif). Don't know if that's something you were aware of when submitting and couldn't fix, but it ended up being a minor issue, despite coming up one other time.
Always good to see a game with music in the Compo as well! The music here definitely fit the feel and urgency of the game, while remaining unobtrusive.
The character physics are a little bit...off. It's not that the jump height is necessarily too high, but that it's slow to get there and down, making the character feel less like a person and more like a feather - It lacks a sense of weight to it.
Some of the levels I would jump up through the ceiling and be confused as to why I was hitting my head. There should have been some clear way to tell that there was a platform sitting in the space between the top and bottom of the level, or should have been avoided if at all possible.
Nice entry, dude ! Very very good work for a compo... I'm impressed ! Good luck for the next jams ^^
Go and check our game ! https://ldjam.com/events/ludum-dare/40/the-darkest-light
My only suggestion is to make this game smaller, it didn't fit on my 1366x768 monitor, so I had the top part on another monitor.
First off, the controls are way too floaty. I feel like I'm waiting to hit the ground a lot of the time.
Sometimes I stopped moving when falling, I think because I collided with a wall.
Jumping is impossible when at the edge of a platform. As long as the player isn't falling, I feel like they should be able to jump.
Other than that, solid game, and I would love to see a version that addresses some of the collision and control issues!
[Check it out here!](http://nicegames.club/2017/12/nice-plays-ludum-dare-40-games-2017/)
https://www.youtube.com/watch?v=-BGt66ZnLME