Redshirt Air-Patrol by GettingRekt

[raw]
made by GettingRekt for LD 43 (COMPO)

Background:

Your island is under attack by alien forces! Scramble your fighters and take to the skies!

actionshot.png

Mechanic:

Your factory will produce aircrafts that you need to assign to one of your airfields. Set waypoints for patrol and protect your shipping lanes, they will increase your production! Against tougher enemies you may have to sacrifice your aircrafts to have a chance!

Instructions:

  • Spawn aircrafts with +
  • Move waypoints by clicking
  • Sacrifice your aircrafts by clicking the icon in the bottom of the screen, and select your target!

waypoint.png ships.png sacrifice.png

Controls

  • WASD = Camera
  • Click on "+" = Add free aircraft to Patrol
  • Click on icon then on UFO = Sacrifice
  • Click on waypoint = Move waypoint

Tips:

I haven't played test this enough for many tips but: - Medium enemies are difficult to defeat, takes 1 sacrifice - Boss enemies are almost immune to normal fire, takes 3 sacrifices if undamaged.

Ratings

Overall 196th 3.526⭐ 21🧑‍⚖️
Fun 240th 3.289⭐ 21🧑‍⚖️
Innovation 80th 3.684⭐ 21🧑‍⚖️
Theme 305th 3.316⭐ 21🧑‍⚖️
Graphics 227th 3.421⭐ 21🧑‍⚖️
Audio 50th 3.778⭐ 20🧑‍⚖️
Humor 48th 3.688⭐ 18🧑‍⚖️
Mood 231th 3.167⭐ 20🧑‍⚖️
Given 14🗳️ 16🗨️

Feedback

ryzy27
04. Dec 2018 · 14:08 UTC
Very nice game. Even though I did not know what I was doing at the start I had fun.

Music is awesome, so are sound effects.

Good work, cheers!
Danny Sun
04. Dec 2018 · 19:35 UTC
Nice game!
drtizzle
04. Dec 2018 · 19:41 UTC
Nice game! Cool graphics, and the SFX are hilarious! The only thing I struggled with was selecting the most nearby plane to attack an UFO. It would be nice if you were able to click on the plane itself, and not on the icon. But overall I had a fun time! Well done!
Wevel
06. Dec 2018 · 21:47 UTC
Nice game, I liked being able to change the path the planes travel along, as well as how they fly around shooting the UFOs.
v1ru6
10. Dec 2018 · 08:42 UTC
I loved the sound effects.
I enjoyed playing with the indirect controls. Kudos for the humor!
YYZ
13. Dec 2018 · 21:47 UTC
I think the game could have been made a bit more intuitive to play. It was very confusing as to what I was supposed to do at the start. There was nothing going on at the screen so I just kept hitting + to sacrifice since that was the only thing I could do, aside from moving the waypoints which did not seem to do anything other than the visual changing of the paths.

I think an in-game instruction would be helpful or some kind of countdown to when the UFOs fly in for each wave so I know that something is going to happen. I am immediately confused by the text and numbers at the bottom. I'm not sure what production does as I am capped at 3/3 - 3 of what? And what does the percentage actually affects - what does it increase? I also see ships docking at my island with a money ka-ching sound yet I don't actually have any money or currency. Is it increasing production? If so maybe that text could highlight or bounce when a ship docks to show that it has an impact.

Nevertheless, the sound effects are pretty humourous and I enjoyed seeing the UFOs slowly flying in to invade my town. I think if I understood what was going on, this might be an interesting game. But it might be that I am actually a pretty dumb player though. :)
AdamD
14. Dec 2018 · 08:25 UTC
Unusual take on a defence game. I did, like others, find it a little bit confusing at the start but I think there is the core of something really interesting and fun here, it just needs some more polish and a few more meaningful choices in the game play. Good work!
xjcl
15. Dec 2018 · 02:23 UTC
I feel like I can't rate this game because I couldn't figure out what was going on xD If I was making progress against the enemies etc (health bars?)
ted
15. Dec 2018 · 03:56 UTC
I thought the "set a patrol route" scheme was pretty neat.
xjcl
15. Dec 2018 · 12:01 UTC
Okay, the best strategy I found was to ignore shipping lanes (the UFOs barely have time to attack them anyway) and just fly somewhat tight circles around the factory, and only sacrifice when the boss enemies are very close. I made it to wave 23 :thumbsup:
BloodyOrchidDC
16. Dec 2018 · 04:23 UTC
Dev-selfmake Sfx is cool,lol. 48 hours make a aircraft production and tower defence which the tower can move even sacrifice is a good job. Good 3D model for the aircraft, ship, and the ufo.
island-jam-2-group-3
17. Dec 2018 · 22:42 UTC
Nice game!

(+) Nice concept / gameplay about doing patrols and sacrificing airplanes
(+) Awesome music / sound effects

(-) At start it was a bit slow / boring for me.
(-) Its a minor concern, but I would like to unconpress a directory instead of "lots" of files.
(-) The bottom bar sometimes hide enemies.
SecretPocketCat
21. Dec 2018 · 11:31 UTC
Really cool concept, though the UI could use some work along with the core loop to make it really shine.
I think might be better as purely topdown and clicking on a plane would select it for sacrifise. The paths are cool, but I'd love if they played more of an integral role and the player could actually affect where a plane is on the path (more of a 'plan your defense paths' kinda thing).
BytingGames
24. Dec 2018 · 10:01 UTC
Nice game, cool idea, that you have to set the paths of your aircrafts.
I couldn't really feel the difficulty increasing, because I didn't get much feedback, on how much damage was made on my village. The aircraft ai was good. Funny music and sounds!
cheetah
30. Dec 2018 · 13:06 UTC
Cool tower defence variation, nice audio and sfx, really fun to play.
crazyrems
30. Dec 2018 · 22:13 UTC
The gameplay is really there, this game is pretty solid, I liked playing it.