Soko Match by francoisvn

[raw]
made by francoisvn for LD35 (COMPO)
Shift the tiles around and and match them up. Soko Match is a cross between Sokoban and a Match-3 game. You can match 3 or more tiles in a row or column with the same color or number. Can you get to 15 matches?


Twitter: @francoisvn
Website: http://clockworkacorn.com

Ratings

Coolness 53% 3
Overall 3.68 140
Fun 3.49 217
Graphics 3.83 134
Humor 2.09 508
Innovation 3.51 232
Mood 2.98 440
Theme 3.19 585

Feedback

theOnlyGoodDrcz
18. Apr 2016 · 02:34 UTC
the game is very pleasant to interact with! eveything is so smooth, and the colors are tasty!
dunin
18. Apr 2016 · 12:54 UTC
Cool game. Nice and smart.
We would play much (levels? bigger area?)
(My best is 21)
grayhaze
18. Apr 2016 · 16:25 UTC
An enjoyable, but difficult puzzle game. Reminded me a lot of Threes, but obviously completely different in mechanics. When I started I made a few matches without realising what I'd done, which led to a bit of confusion as to why things kept changing. I still managed to win though!

Really well done and something I'd like to see developed further for mobile. :)
anissen
18. Apr 2016 · 19:20 UTC
Really elegant art style. Very nice mechanic - very Threes!-like :)
AlexLamarche
18. Apr 2016 · 21:32 UTC
Probably going to be the next big app. I'm so jealous! :::)
Great Work.
David Cookie
19. Apr 2016 · 00:14 UTC
It has a really good potential to be a hit like Threes, but it lacks some audio for now (it's mostly for this reason that I enjoyed Threes). But it has the smooth, the colors.. basically everything else! So yeah, I hope you will keep working on it :) If you need any music, I could give you a hand!
Andre Odendaal
19. Apr 2016 · 05:48 UTC
The only thing I can think to add would be more ceremony (i.e. particle effects) when there's a match. I would buy this as a mobile title
deepnight
19. Apr 2016 · 10:29 UTC
I'm no good at this kind of game but it was fun to play anyway!
Gamepopper
19. Apr 2016 · 12:38 UTC
Nice puzzle game, really well polished! Great job!
Xaychru
19. Apr 2016 · 13:20 UTC
Nice game, it plays smoothly. I'd like to see more difficulty though.
rossborchers
19. Apr 2016 · 17:13 UTC
Super robust game. Rules were smoothly communicated and left plenty space for exploration afterwards. Great job!
johnbrynte
19. Apr 2016 · 22:41 UTC
I was a bit confused by the rules, having both numbers and colors, as well as what spawned the immovable blocks. Maybe I just need more tutorial levels though. Liked it, still! :)
Hyoga-3D
19. Apr 2016 · 23:57 UTC
Very nice gameplay, simple but very challenging.
cabezotta
20. Apr 2016 · 01:26 UTC
impeccable entry! very polished! great work!
ethankennerly
20. Apr 2016 · 04:06 UTC
When I matched a dozen and realized that some tiles were blocked or would be shifted as a side-effect of my plan to line up three, I thought to myself: "I hate this game" and "I have to finish". I felt compelled! If you continue to design this gem, sometimes dice flipped over and I didn't see why in time. Did I match 3 of the same number? I was only looking for color. Sometimes a tile turned into a blocker. What causes that?
pythong
20. Apr 2016 · 06:18 UTC
nice time waster. good job
dammit
20. Apr 2016 · 08:23 UTC
Nice! I do like these kinds of puzzles though I got quite a few of my matches completely accidentally.
MdotEdot
20. Apr 2016 · 12:55 UTC
Very Nice! I will enjoy the Android version. It has a nice swipe-to-move-action. Solid entry. Good Job.
knason
20. Apr 2016 · 18:42 UTC
Interesting game. I really liked the colors and the game overall felt polished, job well done! :)
markusfisch
20. Apr 2016 · 20:27 UTC
Beat it! What a very cool mix! This game definitely has potential. Really good idea and awesome work!
eolhing
20. Apr 2016 · 20:42 UTC
Cool game, very catchy !
fakeyou
20. Apr 2016 · 20:53 UTC
Wish there was an infite mode.
A_Cupcake
20. Apr 2016 · 23:43 UTC
I got to 30 matches before I got pretty much totally blocked in. Well done!
As a side note I tended to gravitate towards colour matches and pretty much ignored the symbols but that's probably because that's where my brain is wired to focus. It's good that you have a variety of ways to match.
hippy dave
21. Apr 2016 · 00:58 UTC
Nice :) I was just matching colours, I'd echo other people's comments that it could use a bit more in-depth explanation.
MightyToastStudio
21. Apr 2016 · 08:38 UTC
Fun and clever, good job!
machine_screen
21. Apr 2016 · 11:44 UTC
Seems like a great start to what could be an awesome mobile puzzler. I beat the game but didn't feel like I exactly knew what I was doing all the time or why certain things happened - immovable blocks appeared for example. I also ended up only aiming for colour matching, my brain didn't seem to be able to process multiple matching criteria simultaneously! Overall a very polished, promising entry that you should definitely develop further.
Freank
21. Apr 2016 · 16:56 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
🎤 francoisvn
21. Apr 2016 · 18:37 UTC
@Freank: thanks for the offer! I'm very happy for you to feature Soko Match in any video, but unfortunately I won't have the time to create and maintain a game page on your site, at least while Soko Match is in such an early experimental phase. Sorry!
blubberquark
22. Apr 2016 · 08:02 UTC
I really love the minimalist graphics and the polished animation. The difficulty was not too great or too small for a jam game.

I don't know how you could keep on increasing the difficulty and add a score attack mode, but that would really add replay value. Maybe a hard mode could have more columns and rows. Also the complete lack of audio feedback holds the game back a tiny bit.
NvrSkipGameDay
22. Apr 2016 · 13:12 UTC
Very smooth, I like the bit of exploration in the beginning - you don't tell the user what to do, just suggest, it's well done. The art and color palette is great as well.

Really well done, thanks for sharing!
Ayawaska
22. Apr 2016 · 14:40 UTC
Nice work. Interesting gameplay and nice visuals!
tanjent
22. Apr 2016 · 18:12 UTC
Really nice puzzler. It felt a bit too random sometimes since you could get some high matches while trying to go for another target you had in mind (like 123, but happened to get 444 on the way) but I think that with more time and some level design it could do pretty well. Perhaps introducing gravity/collapse could spice it up...
dj_pale
24. Apr 2016 · 17:03 UTC
Very nice puzzler - great to have tutorials at the beginning (not all prioritize this in jams). As others have noted - there were some instances where I started very many chain reactions and it were a bit confusing.
Jupiter_Hadley
25. Apr 2016 · 15:00 UTC
Really lovely graphics. I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/Q_baWrdQ2o4
torcado
29. Apr 2016 · 18:21 UTC
nice game! its well polished, but gets difficult really quickly (after you win)
nice job!
flummox3d
30. Apr 2016 · 13:56 UTC
Very slick and minimalistic style, really like it. some background music would be great. Awesome entry! :)
avinashd
03. May 2016 · 05:58 UTC
Really well-done difficulty curve. Great game!
commanderstitch
04. May 2016 · 04:06 UTC
the graphics and style was nice. Mostly i just move the tiles around till things happened.
Sabina Lis
06. May 2016 · 02:29 UTC
Fun puzzle game, well done!
01010111
09. May 2016 · 19:35 UTC
I really love your games :D You have an excellent eye for visual design, and the mechanics are really fresh and easy to dive into. Great work!
🎤 francoisvn
10. May 2016 · 13:30 UTC
Thanks for all the great feedback everyone! I have some plans to come back to this game in the future and I'll post something here to let everyone know :)