Water Bear World by Aviland



Note: The controls are purposely difficult. Check the game's itch.io page for help.
A "small world" out in space, with some of the harshest living conditions known to man. Relatively barren, except for one particularly hardy creature. The infamous Tardigrade a micro animal with many names. Some know them as... Water Bears.
Take your best shot at surviving on this cruel planet.
Best of Luck,
-Aviland
Special thanks to my Dad who threw together an ost during his lunch break <3
(game runs in browser) HTML5 https://aviland.itch.io/waterbearworld
Ratings
| Overall | 593th | 3⭐ | 27🧑⚖️ |
| Fun | 736th | 2.28⭐ | 27🧑⚖️ |
| Innovation | 210th | 3.48⭐ | 27🧑⚖️ |
| Theme | 297th | 3.6⭐ | 27🧑⚖️ |
| Graphics | 260th | 3.84⭐ | 27🧑⚖️ |
| Audio | 74th | 3.92⭐ | 27🧑⚖️ |
| Humor | 410th | 2.5⭐ | 22🧑⚖️ |
| Mood | 188th | 3.64⭐ | 27🧑⚖️ |
| Given | 14🗳️ | 35🗨️ |
On the other hand I liked the aesthetic, especially the ice level, I liked the ice accumulating and moving felt very ethereal, even if I couldnt avoid it >.<
The music was also nice, classic sci-fi with a bit of an upbeat tone, reminded me a bit of portal's ost, with the slow progressing scales.
I'd say you either need to tutorialize, redo or explain the movement, but I may be a dummy and missed something or not understood, after all I spent like 5 minutes on the world select screen mashing keys :P
Once I got moving I noticed one thing, your background needs a few more elements so I can feel better my movement, right now its very empty, and I can barely notice my speed by tiny irregularities in the ground, as long as there are no pickups anywhere.
Also now I can comment on some of the other elements you got going on, thematically I love the fact that you have to swim at the edge of the water it feels very fitting, tough I feel this level need a bit more stuff to do, other than swimming along hoping for some algae and the occassional swoop down to get a careless organism.
The ice level on the other hand has more elements which make my movement feel more responsive, also has more pickups, which is fun, and allow for more exploration, I liked that after swimming a bit I came across bigger clusters of algae.
With both levels I got to 50 combined score, after a few tries, especially the water level which seems to be very RNG dependant, I did not unlock any other world, so I guess it's very difficult >.<
Actually now I feel that this is very well put together, but I fear controls might turn some people off, as they have somewhat of a learning curve, and level mechanics might be a bit obscure.
Fine job, although such a control scheme won't win you any favors with most people I'm afraid.
:ocean: :bear: FTW!
As a dad/composer myself, I second the props to your dad on the OST! Dads represent!
The music and sound was very calming and together made the game quite relaxing.
Maybe something like "select the biome" at start could be helpful, since it wasn't exactly obvious.
Overall pretty nice game! :slight_smile:
Had a good time playing it! Nice work!
I had a HARD time getting used to the controls, but once I managed to get them correct, I was able to swim around eating stuff and getting eaten aswell. This is really innovative and it's such an interesting concept. I would love to see it developed further.
Great work! :)
One thing could make a gameplay more interesting to me - ability to speed up a bit. May be with some sort of stamina bar or special food. Even with this kind of a control, a player needs a way to escape a bad situation (from ice or enemy) somehow, by spending some expensive game resource (stamina, food, etc. - does not matter).
Also, I was not able to unlock two level, is it possible to do at all?
However controls are very difficult and ruined the game experience... maybe it's not adapted for every keyboard (why not using just the arrows?)