AstroDeck by Ben Pearson
A game of asteroid destruction to fuel and expand your spacecraft. Survive as long as you can, and collect some cash!


Tools Used: * Unity 2017.2 * Audacity * SFX Generator * https://pernyblom.github.io/abundant-music/index.html * TextMeshPro (Because Unity had a recognized bug for the bad text rendering) * GIMP
For information about my other products, and likely including a more built version of this game, see http://www.whereisroadster.com and http://www.oldhammedia.com/
| HTML5 (web) | http://www.whereisroadster.com/Ld41_AstroDeck/ |
| Windows | https://oldhammedia.itch.io/astrodeck |
| Other (document) | https://youtu.be/AZIWa4TpenI |
| Other (platform) | https://oldhammedia.itch.io/astrodeck |
| Original URL | https://ldjam.com/events/ludum-dare/41/astrodeck |
Ratings
| Overall | 638th | 2.774⭐ | 33🧑⚖️ |
| Fun | 634th | 2.597⭐ | 33🧑⚖️ |
| Innovation | 641th | 2.613⭐ | 33🧑⚖️ |
| Theme | 621th | 2.887⭐ | 33🧑⚖️ |
| Graphics | 666th | 2.242⭐ | 33🧑⚖️ |
| Audio | 444th | 2.516⭐ | 33🧑⚖️ |
| Humor | 545th | 1.833⭐ | 26🧑⚖️ |
| Mood | 600th | 2.423⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 33🗨️ |
only issue I had was figuring out that the expanding clouds of debris were things you wanted to touch, not avoid.
@morphine: There are upgrades for the turning speed. I need to play with the frequency somewhat, but, well, balance is hard... I'll also probably make it more obvious for a future build, but that will be easier with artwork that I don't have to design on my own, or use unicode.
Good job :smile:
Unfortunately, I found the ship control really tedious and difficult (maybe I just suck). Also, (might just be me), but I think there are TOO many things to manage at once. Fuel, life support, metal (ammo); and they all contribute to mass? Add when to buy/sell cards to actually get points. Oh and by the way, you die with 1 touch of an asteroid. It's overwhelming.
Still, I liked the premise and overall design of the game a lot. I would play a refined/balanced version for sure.
Other than that, controlling the ship feels great and destroying asteroids is fun. The sound effects were annoying at first but I think I got used to them. Overall, pretty good game for a marathon which could use some more work on the two themes.
