Ludum Dare: The Game by Darylsteak
Have a hot cocoa.

Ludum Dare 43 has rolled around, and in the face of imminent sacrifice, what better more than a Game Jam Simulator!
Your social life, health and career on the line, how far would you go for a game?
Lets find out.
Regarding a recent bug, if you click a button and nothing happens, keep clicking, for some reason sometimes the clicks won't register, and sometimes for a very very long time, so just keep clicking.

gib rating pls
For Linux and Mac use Wine on the application, sorry for the lack of a proper port
| Windows | https://darylsteak.itch.io/ludum-dare-the-game |
| Original URL | https://ldjam.com/events/ludum-dare/43/ludum-dare-the-game |
Ratings
| Overall | 72th | 3.789⭐ | 208🧑⚖️ |
| Fun | 122th | 3.58⭐ | 208🧑⚖️ |
| Innovation | 125th | 3.527⭐ | 208🧑⚖️ |
| Theme | 126th | 3.847⭐ | 208🧑⚖️ |
| Graphics | 98th | 3.828⭐ | 208🧑⚖️ |
| Audio | 141th | 3.336⭐ | 200🧑⚖️ |
| Humor | 28th | 3.893⭐ | 207🧑⚖️ |
| Mood | 51th | 3.856⭐ | 203🧑⚖️ |
| Given | 24🗳️ | 35🗨️ |
nice meta game!
Just ment to add variety, nothing more. And the more polish the better your rank will be.
@folex70 I don't really know if clickteam fusion can port to the web, can try tho but don't hold high hopes.
@theseusinabottle Lest you are a god, those two would hold you back forever.
And lack of motivation, that too.
Maybe next time.
@codekim It can't be that bad, can it? Wish you good luck and a satisfactory life.
Also sad that I got dumped and disowned :/
'I wish it were possible to know a little more about what goes into deciding if I make progress or not'
Now that's an idea, a good one, might add a lil decision (or something) screen every time you finish something. Thanks!
And don't worry, it's the game that counts.
**Right?**
I'll use Wine in the meantime, the game sounds cool.
Hey there! First game I'm playing this LD. I really like the game idea, fits the theme perfectly.
The dialogue was very funny in places, which is always nice! Usually I try to leave at least one idea of how to improve the game, but I really can't think of anything. Both execution and design are very solid in my opinion.
Overall, I really like the charm of what you created here. Nice job.
Also, it should model the part where you choose between advertising your game with blogspam and rating and commenting on other people's games.
@apace Thanks for the feedback!
@triplefox Yeah, the game was kinda built based towards the nightmare side of game jamming, there was some thought given to the other side, but out of worry for the project spiraling out of control was quickly dropped.
As for more complex strategic decision making part, most of the ideas you pointed out are very good - including the last paragraph - but to properly incorporate these I would need to re-plan the entire game from the bottom, since the current version of the game wasn't made with such things in mind, and things can quickly get messy adding all these features without a proper plan. In fact, I might as well remake the entire game from stratch, not that im against it.
Nonetheless, thank you very much for honestly voicing your opinion, I appreciate it.
Although it would be kinda sad for LD in general if that was the case
I guess what I meant is the polish button wasn't functioning.
Sorry, but you're gonna need to stick to Wine for now.
@sanyingli Thank you for the high star! I am thankful that you played my game, wish you good luck.
@gamers-blood-entertainment Thanks. The 'life intervenes' part is actually based on some of my previous jams were life got massively in the way (only the family reunion actually happened). Hopefully never again!
@august1413 Thanks for the high praise, promise I won't let you down!
@fullmontis I will need to investigate that 'polish and cut content' don't work part, since they really should. Thanks for letting me know!
Also, regarding the 'XXX doesn't do anything' problem, just keep clicking, for some reason sometime the clicks won't register, even after clicking for quite awhile. Sorry!
Feels accurate x)
The reviews and ranking at the end are perfect x)
A little UI drift bug occured when i played in max resolution(1440p) on the "real life" panels.
Oof, a bug, although I kinda didn't plan for <> 1980p, im honored you played anyway.
@owen-davies Don't worry! You grind away hard enough with enough determinations along with high expectations, and I assure you will hit a mark higher than you planned for. Good luck!
@iluvatar Thanks, maybe next jam you can do even better than mine! Who knows?
If you're in a team that is.
If not well then good luck, im sure you can pull it off healthily. Thanks for the comment!
Great!
@jeremy-ryan Shame, thanks for playing!
Points for realism!
One thing I will say is that it some more sound effects, and maybe some more pop up text of what is being coded / debugged could have spiced it up well. (For example, when you are not getting anywhere, a pop up printing a stack trace). But you already had a good amount of that, and maybe more would have over-done it. Anyway, the result is great!
Keep up the amazing work!!
Hell had I gotten the idea before I posted the game I would have added it for sure! Considering I still had about 2 hours left. Some more sound effects also can't hurt.
Thank you for playing! And say hi for me to all your friends as well.
Thoroughly enjoyed it, I love how you captured the essence of LD in game form (And I'm now disowned by my family).
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/344422214
When you have some time, come rate our game.
Theres is also a second Ludum Dare:The Game, of the same name that is very good, you should go try it as well, not mine of course:
https://ldjam.com/events/ludum-dare/43/ludum-dare-the-game-1 . Im also sorry about all the 'didn't make progress' moments, its based on how high your necessities meters are, the higher they are the more likely you will prgress.
Unfortunately this is pretty RNG based, and luck is not always win one lose one.
Once again, thanks for playing, and good luck!
@joker-v,thanks for playing! As for the little bad ending, the more blocks (or tiles) you make by coding, the better the ending will be, which is kind of hard considering how RNG based progress is.
Congrats!
I love the high level of polish, especially how the scene changes as time passes.
Perhaps the game mechanics could be tweaked a little to make the decisions feel more important.
For example:
* Sleeping/eating/gaming refills the whole bar, can't be interrupted, clears progress on the current feature.
* The success rate % is visible and decreases with the 3 other stats (player decides whether to stop or keep going until the feature is done).
* Building a feature takes less time (seeing feature cubes drop is rewarding, I'd give the chance for more).
Overall, well done!
I love how it fits the theme in a non direct way.
I think there's a little bug. I played Compo and them started a Jam 4 months ago but started with no refilled bars - the same I finished a compo with. It's not breaking tho.
Goodjob!
Even calling friend, offering get some beer with him. I rejected...
Good game. Thanks!)
*Too lil features. Quite a few bugs. Not enough polish.*
:)
@fre I agree, game decisions, and to an extend the game itself are quite shallow. I hope to change this in the future. All the possible fixes were also great. Thank you for playing!
@maksym Yep, there are toooons of possibilities for expanding this game, which means I might just re-design and re-make the game in the future, who knows? And yeah, that is one incredibly simple but major glitch to fix, ill get to it! Thx for your feedback!
@vojtiman Thank you, hope you enjoyed!
@neowhoru Thanks for the praise! I guess they are in fact similar in some ways.
@fat-cat Ooof, the polish button vanished? I'll need a screenshot for that. Thanks for pointing that out for me.
@vlad-dae Welp, I hope you guys are still friends after that. Thank you for playing, and I hope you guys have a good friendship!
All my friends know, gamedev for me is most valuable thing)
Overall, it was very simplistic - just click buttons and eat, sleep, and game to make sure you don't fail. Not much thought needed from the player.
The pixel art was nice though.
@torn Yeah, the pop-ups were added to kinda drag the theme into the game. I also whole heartedly agree with you that the game was just a bit too simple! (At least in my eyes and I assume yours too) Most of the actions you do have no meaning and overall its shallower than a puddle.
Something I hope to fix in this game's sequel I keep talking about, no guarantee it will appear tho.
Great thanks for the honest feedback!
I mean, we had two very different approaches but we definitely started from the same idea, and we chose the same title.
I like the way you did it, but couldn't have good ratings in the end. It's pretty hard!
I loved the visual aesthetic: kinda reminded me of the 90x software era =) and of course, very accurate representation of the LD process. I only wish you could participate as a team and manage the 'what do you mean we are not making a platformer?" when already 48 hours in.
Also plan on lowering the difficulty a bit, thanks for the feedback!
*I wanna join a team too dammit*
The anesthetic was based around games of about that era, and was mostly focused around dithering, glad you liked it! Also, health is important, not that I can say much with 5 hours of sleep!
Thanks for playing!
I liked the seamless mennu you made it's very effective.
It took me a while to figure out that "game" meant play video games, who plays during a jam x)
VERY funny game !
I'm wondering, are there any secret rewards for doing the popup activities, or does the game reward more if you don't go, by letting you have time?
And I don't know if this was suggested before as there are many comments already (no wonder, it's such a fun/frustrating simulator!), but one small thing I would change is the order of eat/sleep/game and hunger/motivation/sleep so that they would be the same, it would be slightly easier to navigate.
I do like how it fits the theme really well, too!
The look and feel of this is amazing, and the take on the theme is clever. Success felt a bit random, though - it'd be nice if there was more of a link between your stats and the outcome of coding, or at least a more apparent one.
Similarly, having benefits and consequences for your decisions in the pop-up events would make things a bit richer - I know from my LD experience, sometimes I have to leave for something I might resent, but then when I come back to the game dev I'm recharged & reinspired. But sometimes... not.
Lack of playability, but have a nice concept and innovation.
And it fits the theme perfectly lol
@random-wizard Thanks!
@themarioga Thank you! I was hoping to capture the feeling of just life getting into the way of some things!
@arcus Thx!
@xcvzxc Well that's good new isn't it? Thank you for playing!
@anstabo Welp, some do, especially when they reaaaally hate the theme. Also, thanks for complementing the menu! Glad you had fun!
@craftlord Thank you!
@ravarion Some friend are just not worth having! Especially those. Or maybe hes just drunk who knows? Anyway, thanks for playing!
@toast-toaster Oof, you know, let me give you some advice on attracting players:
**One:** ***play*** **and rate games**
Im pretty sure you know this but by playing and rating other people's games, you earn "karma". This gives your game higher priority and places it higher up in the list, letting more people see and potentially play it.
**Two: leave feedback**
Leaving feedback gives you coolness points! This also gives your game higher priority, and a lot more than rating!
Just please leave good, honest feedback, people appreciate it.
**Three: advertise via blogs**
At least 80% of my players were from my blog ad campaign. Advertise your game by posting blogs, and make your ads attractive. You want people to go "ooooooooooo", not ignore it. Some variation also helps.
Thats about all the advice I can give you. Wish you luck next time!
@ynneblack Art shall imitate whatever it's creator wants it to! Or at least mostly (cough cough NoManSky). Im sorry that the cut button wasn't immediately clear to you.
Sadly... no... there are no sekret rewards for accepting pop-ups, but I plan to make then have good benefits in the game's remake! Finally, I will change the buttons to make them better suit the player, because the customer is always right.
Thanks for the feedback!
@der-finski Thx for playin!
@jupiter-hadley OOOOOOOOO MY GAME IS IN A COMPILATION, YAY! Thank you! I really thank you for featuring the game in your compilation, I hope you had fun!
@jared-york I nailed everything but the nice side of game jamming! Something to which I hope to add in the game's remake. Thanks for playing!
***When I typed till here the first time I accidentally closed the tab, and had to re-type everything above this line..........FUU-***
@stu I sure hope so! Thx for the opinion!
@silvae And here comes the creator of LD simulator nbr 3! Yes! There are 3 LD simulators! In the same LD! ( https://ldjam.com/events/ludum-dare/43/ludum-dare-the-game-1 ) And man were the results different. Anyway, thank you for playing! And yes, the real life jam was slightly less stressful, hope yours had none!
@velvetlobster I sure hope so! Thx for playing!
@potatoez Oh it is? Well you should try the real LD one day. I assure you it would be a looot better! Thanks for sharing your thoughts!
@rjhelms I can safely say the idea was from a real experience! Although yes, success was quite in fact too random, something I need to change in the game's re-make. I also agree on the pop-ups, it could really make the soup tastier! Thanks for playing!
@drevilbrain Thanks! That was kind of the effect I was going for. I also made the person view full colour in an attempt to mix art styles. Hope you had fun!
@kindred , thank you for playing the game on the stream and I greatly appreciate the live feedback. Im sorry I didn't stick around soon after my game was played. I had some stuff I really needed to do... sorry.
@nightvision65 I agree, the playability was baaaad. Thanks for complementing the others tho, and thanks for playing!
@catbutt Thx!
***Done, Jesus this reply list is longer than my post-mortem***
From this, I think I learned not to ignore taking breaks from jams~
I really love it, very nice work! :muscle:
The idea is pretty good, the sounds are very nice and retro, the game graphics are awesome! :smiley:
Wonderful game, very good job! :smile: :v:
@arvejeitor Hah! True, but they say too many chefs spoil the... something (I think it was broth or soup, idk) Ether way Im glad you liked it! Thanks for playing!
@crosenlund79 Yeah, this game got waaaaaaaay more players than I expected, so many I also think I don't deserve. Thanks for wanting to try my game however!
@gerardb Well if you got a laugh out of it then Im happy! Thx for playing!
@rattaspi Thank you!
@gamefive 고맙습니다! 나는 당신이 그럭저럭 내가 그것을 좋아하는 방법을 경험할 수 있었기 때문에 기쁘다. 그리고 나는 당신이 재미 있었기를 바란다!
@digitaldude555 I agree, I never got to implement a more important impact for the sacrifices sadly. Hope you enjoyed tho!
@sockyman Hope it goes better than ingame! Thx for playing!
@totalaj The phone wasn't worth it anyway! Thank you for playin1
@kitarraman Well thats an interesting experience. At least nothing really bad happened during the real life jam (I hope not at least). Thanks for playing! Hope you had fun!
@rumor That's a good idea! And I agree, nothing is more motivating than great progress. Thanks for playing!
@lexyvil You might not need to sacrifice everything for a game jam to be fun. In the end, it's the experience that matters. Thx for playin!
@myfriendtames Thank you for the praise! And thx for playing! :heart:
@gri-bel Thx!
@martincohen Niiiicccceeeeeeeee!
@watdowtal That's good news. I feel that mood within a game is extremely important. And this can be hard to nail because of all the different things that can effect it (scene, music, sound effects etc...). And I admit there were quite a few aspects of game jamming I didn't catch sadly. As for the balancing, I'm glad you liked it! Tho I need to make it less RNG based. Thanks for playing!
I did encounter a slight bug though. When my first jam finished I was still coding, and when I started the next jam, I was still doing what I was before. Nothing game breaking at all, just a little thing that should reset after each jam :)
Overall great game!!
I really like the visuals too, simple and minimalistic :)
I really love the implementation of this sim. I really love that you made this. I think my only constructive critique is i wish there was more audio feedback for when you can't click a button/you don't get anything done. I found myself trying to spam click code occasionally and not immediately realizing why I couldn't (lack of motivation or sleep, etc) Then again, that kind of adds to the experience in a way. Was it intentional? To mimic the feeling of not being able to solve a simple bug because you haven't slept in 22 hours and you can't understand why you can't make heads or tails of the problem. (You end up solving it within 5 minutes of looking at it again in the morning. :)
@drikdrok Oh, that bug... I though I fixed it actually, oh well. Thx for pointing it out though! And thx for playing!
@wdebowicz Thank you! The visuals was the main focus for me for this jam. Although this slightly sacrificed sound and gameplay. As for gaming, welp, one round before back to programming right? Just one round.
@kszaku Yeah there were balancing issues. Something I need to fix next jam. Thanks for playing!
@franciszek-pyrc Thank you! My next target is 320 ratings next LD! Also, great job on your game, I like the concept behind it.
@flashviper Good job, its always a good idea to let people know when events like these are going to happen. And thanks for playing!
*More polish? No....waaayy......*
@aim Thanks for the constructive criticism! Because I mostly focused on the visuals, the other two aspects (sound and feel) kind of suffered, sound especially, which is sad which I think every game deserves a good range of sound effects and music. As for the 'Why-you-no-get-shet-done-no-feedback' part, it was, for better or for worse, not intentional.
And sleeping on problems do fix them sometimes surprisingly. :>
@ratherjolly A "Spouse and kid" addition... mmmm theres an idea right there. If I ever make a sim of the sort again I assure you ill try to add one! Thanks for playing! Happy LDing!
Great take on the theme, I actually loved the artstyle, reminds me of games I used to play on my floppy. Maybe it's me, but I felt the game was a little hard and random, wasn't sure how to optimise my score. Best I got was 1457 in Jam with 2G 2D 3P (IIRC). Regardless, I had fun, great entry!
As for the art style, I wanted to try out dithering, which I used *alot* of. What resulted wasn't so bad, although there can be some improvements. This also gave it an old 'retro' like effect, looking like something that originated from a time where there were just so few colours to work with.
As for the gameplay, it is in fact quite random, and the problem is that you don't get to see how random, which can lead to some frustrating moments unfortunately.
Thanks for playing nonetheless!
@gamers-blood-entertainment @august1413 @fullmontis @eldemarkki @eryph @owen-davies @iluvatar @racyrebel @apccr @spidermonkeylord @sargonius @dk5000p @jeremy-ryan @artur-hawkwing @furtive-pygmy @saoi-games @kanacell @joker-v
@madhumster @ragnta @spigaru @fre @maksym @vojtiman @neowhoru @fat-cat @vlad-dae @spierek @hexbit-josh @cr0wns
@torn @najmm @pantoufle @a333 @nucleartide @random-wizard @themarioga @arcus @xcvzxc @anstabo @craftlord @ravarion @toast-toaster @ynneblack @der-finski @jupiter-hadley @jared-york @stu @silvae @velvetlobster @potatoez @rjhelms
@drevilbrain @kindred @nightvision65 @catbutt @martincohen @arvejeitor @crosenlund79 @gerardb @rattaspi @gamefive @digitaldude555 @sockyman @totalaj @kitarraman @rumor @lexyvil @myfriendtames @gri-bel @watdowtal @drikdrok @wdebowicz @kromzem @kszaku @franciszek-pyrc @flashviper @aim @ratherjolly @jusw85 @firebug
Bit late but uh, **wish you guys a Merry Christmas!**
And a happy new year.