The 1D107 Exterminator by Gris
Notes:
- The game is pretty laggy to play in the browser so I've decided to take down the link for that
- Version 1.1 I eliminated some text to make it less annoying


I approached the theme by making a minimalistic population control shooter!
Instructions
- Control movement with WASD or arrow keys.
- Left-Click to shoot, but be aware of the energy consumption.
- Energy will regenerate with time. Check the bar in the upper left corner.
- Press "Esc" at any time to Pause the game and access the option menu.
- Press "F" for light.
Description
As an agent of the I.P.C.A you need to control the population of and alien race. Careful! the more of them the more difficult it gets.
Some Notes for the future:
Third LD and I'm happy with the improvement. I went for an easy mechanic that I knew I could implement. Unfortunately on Sunday I deleted part of the project which was a 3 hours setback. Next time I will use GIT or Dropbox to avoid this. This time the bigger issue was after submiting the game. The builds for MacOS and HTML5 were not working so I had to repair that(StreamingAssets in Unity are not as good as they look).
Tools
- Unity 5.6
- sfxr (for Sound)
- Piskel
- WolframTones (For the music)
48hours + Noob = Bugs
- Sometimes you can go through walls.
- When you click some of the menu buttons the character shoots.
Ratings
| Overall | 359th | 3.345⭐ | 57🧑⚖️ |
| Fun | 328th | 3.318⭐ | 57🧑⚖️ |
| Innovation | 456th | 2.9⭐ | 57🧑⚖️ |
| Theme | 374th | 3.38⭐ | 56🧑⚖️ |
| Graphics | 486th | 2.898⭐ | 56🧑⚖️ |
| Audio | 196th | 3.318⭐ | 57🧑⚖️ |
| Humor | 355th | 2.602⭐ | 51🧑⚖️ |
| Mood | 278th | 3.198⭐ | 55🧑⚖️ |
| Given | 68🗳️ | 74🗨️ |
Nice music, and nice sounds.
The visuals are minimalistic but do the job.
As for the gameplay, it wasn't clear what the objective was - the ratio text/gameplay was too high IMHO.
Here's a problem that isn't so much about the game but rather about code: it's too laggy. With 100 enemies, the game shouldn't be laggy. The way to avoid this is: instead of having so much code on each enemy that has "Update()" in their script, have a "controller" script that has a single "Update()" function that does the thinking for every enemy. This will allow you to have potentially thousands of enemies in a game like this with little to no performance cost.
Thirdly, there's too much text. The first thing people want to do when they load up your action-shooter is to action-shoot! Maybe fill them in on just the controls as they need them, but keep the story to a minimum OR fill them in on it after they're already hooked into your game.
Either way, good job with ludum dare :)
Check out my game in my bio!
Mechanic was straightforward but I liked the twists you threw in, with the energy management, and then the light source competing with shooting for energy. It was also a nice decision to not force me to hunt stragglers down, but only achieve a certain threshold of death - I feel like that was a bad trap that you could have fallen into but sidestepped.
I experienced the wall-passthrough bug, here after this moment: https://imgur.com/iGaGk8M
There were enough guys that it was getting real choppy, and then I lurched through the wall into them middle of that crowd of idiots. Let's just say the battle did not go my way after that!
Good difficulty balance, I had to retry a few times but not dishearteningly often.
Nice entry!
Just so you know: the link for Mac is missing the 'h' in 'https'.
@tom-panton I really appreaciate that you took the time to give it a second run. Thanks a lot man. Link to Mac corrected ;)
Most of your Feeback worked for me tho, the visual cues of enemies changing colors ect.
Great stuff, could see myself playing a more polished version of this!
Great job
Overall cool game ! Keep coding :)
The need to shoot through walls adds to the feeling of villainy too!
Even though the game (even the standalone) has performance issues, I think there is a solid concept here. Some ideas: perhaps some people will chase the player, and some will run and/or hide (simply invert the chase AI you have). And perhaps the people are harder to find at night.
Good effort!
There are some performance issues on my end, but it's still pretty fun.
The fact that they didn't attack me at first was a surprise for me, even more when I remembered I had to lower their population!
The game got a bit challenging for me at the second level. All in all, pretty solid concept, cool aesthetics, even if a bit simple, I like simple, and atmosphere.
Overall well done!
@ace17 @tvance @drtizzle @hiken @enot487 please guys I am new here
1. It's better to advertise your game on the main feed since everyone can see it there. Maybe put a picture and a link to the game and ask people to rate it, if you do this in someones game feed not a lot of people are going to see.
2. This game jam is based on a strong community( there is no prize, just the joy of making games and sharing)if you rate other games and try to give helpful comments people usually return the favor.
3. The way for you to appear high up in the games list is for you to rate a lot of games. This way your game will be more visible and you'll get more ratings.
4. The first few days after the jam are the busiest ones since everyone is still hyped about the event. Focus your efforts here. Try to rate and comment 20 games in the first 2-3 days.
As for right now you rated 3.5 games and received 3.5 ratings try to rate more games and leave helpful comments and you'll get to the 20 ratings target soon.
Good luck!
I like the fact that you could destroy the terrain but it did present a problem in some levels, where you could effectively bottleneck the enemy and then just blast away until you win the level. You could fix this by making the enemies potentially damage terrain over time.
Great work overall though, I really enjoyed playing it.