rtsClicker by Beelzeboss
This is my first jam and the theme cought me off guard, but i more or less made a working game.
Click your way to victory.

| HTML5 (web) | https://beelzeboss.gamejolt.io/rtsClicker |
| Windows | https://drive.google.com/open?id=1j2VoqgD4qhFJhaJiQszJg9NvlNN__yoN |
| Original URL | https://ldjam.com/events/ludum-dare/41/rtsclicker |
Ratings
| Overall | 1143th | 2.652⭐ | 25🧑⚖️ |
| Fun | 1093th | 2.587⭐ | 25🧑⚖️ |
| Innovation | 927th | 2.935⭐ | 25🧑⚖️ |
| Theme | 795th | 3.304⭐ | 25🧑⚖️ |
| Graphics | 1082th | 2.065⭐ | 25🧑⚖️ |
| Mood | 1092th | 2.364⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 35🗨️ |
* The theme correlation is well
* RTS mechanics are working
* The particles effects are nice
* Music is good
### Cons
* Models are non-existent, there is a lack of textures
* Lacks a challenge
Overall it is a good start, maybe you can utilize the clicker aspect more, such that even attacking and moving is somehow "repeatedly click based". Although there are problems with the implementation and art, it was easy to play
and one of the few games I managed to finish.
On the clicker side, i think it lacks what a clicker is : Autoclic.
For the RTS, i think the game would really benefits from better time reaction of units.
Nice job ;)
What Worked:
Theme, RTS elements
What Needs Some Tuning:
Controls, Better way to distinguish what is what on the map.
Good job! :)
RTS games have been a fav of me ever since i was a kid, and this clicker variant actually makes it pretty fun and interactive.
The AI and graphics still need a bit of work though, but hey, it's early days after all and a job well done for the Jam.
As you said, the Theme kinda caught you off guard cause imo these things work together better than expected.
Bonus points btw for ease of use with WebGL.