rtsClicker by Beelzeboss

[raw]
made by Beelzeboss for LD 41 (JAM)

This is my first jam and the theme cought me off guard, but i more or less made a working game.

Click your way to victory.

rtsClicker.png

Ratings

Overall 1143th 2.652⭐ 25🧑‍⚖️
Fun 1093th 2.587⭐ 25🧑‍⚖️
Innovation 927th 2.935⭐ 25🧑‍⚖️
Theme 795th 3.304⭐ 25🧑‍⚖️
Graphics 1082th 2.065⭐ 25🧑‍⚖️
Mood 1092th 2.364⭐ 24🧑‍⚖️
Given 20🗳️ 35🗨️

Feedback

Exlloyd
24. Apr 2018 · 12:14 UTC
Very interesting idea to combine clicker and rts. Nice job :) Add graphic and it will be a great game!
Ben Pearson
24. Apr 2018 · 12:17 UTC
Interesting start. It was really confusing to know how to get new resources, it seems the panning isn't as optimal as it could be. Still, not bad for a game jam!
Maxime Catel
24. Apr 2018 · 12:19 UTC
Great idea and theme, however, it was difficult to distinguish the different ennemies type. Nice game tho :p
Arqcenick
24. Apr 2018 · 12:23 UTC
### Pros
* The theme correlation is well
* RTS mechanics are working
* The particles effects are nice
* Music is good

### Cons
* Models are non-existent, there is a lack of textures
* Lacks a challenge

Overall it is a good start, maybe you can utilize the clicker aspect more, such that even attacking and moving is somehow "repeatedly click based". Although there are problems with the implementation and art, it was easy to play
and one of the few games I managed to finish.
YinYin
24. Apr 2018 · 12:32 UTC
Getting a 403 Forbidden trying to play the web version.
Wevel
24. Apr 2018 · 13:36 UTC
Nice to see another RTS game, also well done for your first jam. Could do with some better camera and selection controls. Also it seemed like your ships didn't automatically attack.
Nicso
24. Apr 2018 · 13:45 UTC
I like the abstract style, your choice of colors made it quite enjoyable.
On the clicker side, i think it lacks what a clicker is : Autoclic.
For the RTS, i think the game would really benefits from better time reaction of units.

Nice job ;)
Kensou
24. Apr 2018 · 13:59 UTC
Hmm. Hard to understand game.
Urban Logic Games
24. Apr 2018 · 16:47 UTC
I honestly surprised how well this works... :P I'd agree with the others that some way of better distinguishing between friendlies and enemies would be good (even if it's just color). I quite liked the minimalist aesthetic though. I might have missed it but I couldn't tell what the health of my base or units was at, that would be a good addition. Nice idea!
Subhajit Nath
24. Apr 2018 · 21:05 UTC
Feels like an RTS but it's hard to distinguish between the ally and enemy. If models and textures are added then I think this can be more fun to play.
3DLeon
25. Apr 2018 · 11:12 UTC
Models and Textures weren't added, at least a colour distintive is needed in RTS, it works good, but the graphic aspect is very necessary.
JanWe
25. Apr 2018 · 17:46 UTC
I likled it, but an auto attack feature for your own creeps would have been nice.
Drell
25. Apr 2018 · 17:51 UTC
Cool concept!

What Worked:
Theme, RTS elements

What Needs Some Tuning:
Controls, Better way to distinguish what is what on the map.

Good job! :)
Lerg
25. Apr 2018 · 19:11 UTC
Heh. Always nice to find people with similar thought process. I I've also made an RTS clicker, please check it out https://ldjam.com/events/ludum-dare/41/starclick
saiodin
25. Apr 2018 · 20:54 UTC
I love this concept! Honestly do! <3
RTS games have been a fav of me ever since i was a kid, and this clicker variant actually makes it pretty fun and interactive.
The AI and graphics still need a bit of work though, but hey, it's early days after all and a job well done for the Jam.
As you said, the Theme kinda caught you off guard cause imo these things work together better than expected.
Bonus points btw for ease of use with WebGL.
Lost Dutchman Software
25. Apr 2018 · 23:42 UTC
Nice concept, a lot of people implemented clicker mechanics but this was really quite fun. A few people above mentioned but some GUI polishing would be very helpful here. Otherwise, I like the minimalist style and neon lights, it matched the music well!