The Shrining by Hunter Towe
Assist a boy on his quest to save a mysterious girl, in this absurdly bizarre narrative...
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Features:
- NES-style graphics
- Shrines which you must offer items to
- Choices to make
- Entertaining dialogue and events
- 4 different ways to end the story
Controls:
- Arrow Keys: Move
- Z: Run
- X: Interact & Read Dialogue
- L: Increase Window Size (Recommended!)
Credits:
All assets were made by me. The tools I used were FamiTracker, Bfxr, and Adobe Photoshop CS2. The game was made with Unity.
Update Logs:
v1.0.1:
- Corrected typo on title screen
- Listed arrow key controls on title screen
- Fixed minor UI issues
v1.0.2:
- Corrected a spelling mistake in main ending dialogue
- UI buttons can now be clicked on in addition to the standard controls
v1.0.3:
- Fixed more problems with UI
- (Possibly) Fixed issues with audio
Ratings
| Overall | 481th | 2.545⭐ | 24🧑⚖️ |
| Fun | 492th | 2.239⭐ | 25🧑⚖️ |
| Innovation | 468th | 2.37⭐ | 25🧑⚖️ |
| Theme | 387th | 3⭐ | 25🧑⚖️ |
| Graphics | 473th | 2.239⭐ | 25🧑⚖️ |
| Audio | 370th | 2.174⭐ | 25🧑⚖️ |
| Humor | 237th | 2.783⭐ | 25🧑⚖️ |
| Mood | 394th | 2.682⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 14🗨️ |
General thing: the theme of the girl having to be rescued is a bit old. And I don't get the wolf with the afro. (is it a racial stereotype? Why not just a wolf?) Also the whole rescue me stuff felt like a trap from the beginning and I think the stay in bed option is actually the best ending! Or is there another one, when you don't give up your legs? Tried not to but thought it didn't work. Hm. I liked the general style of the game. It could have been nice to actually have to pick up your offerings before or have some other mechanic with them which is not only the choice between 3 which you can try as many times as you want. But as it is it is already a nice foundation for something more. ;) The interactions are nice and clear. I am not writing very consistent here, cause I am tired but I wanted to leave you some feedback.
Thank you very much for the feedback! These are things I'll definitely keep in mind for the future!
Thumbs up for having made all of the assets :)
Edit : don't know why it checked "publish anonymously" and I can't change it. I'm @skdf
Very good job, it's an interesting game! :thumbsup:
@shakedimus Thank you! I agree-- more gameplay would've really enhanced the overall experience. With only two days to make the game, I wanted to fit in as much story as I could, and unfortunately I ended up almost entirely neglecting the gameplay. That's probably not such a wise thing to do in Ludum Dare, and probably something I won't do next time.