Tourist Chaos by MestreRothLD

[raw]
made by MestreRothLD for LD 40 (JAM)

We need more tourists, they said. The more the better, they said.

Here we are now, and our traffic is on fire.

title - Cópia.jpg

Try to keep the driver-tourists safe on this chaotic tour drive arcade game, fully featured with global online leaderboards and unlockable difficulties.

Thanks for playing. All feedback is welcome!

cristo2.png

Credits: - Renan Vieira - Pedro Antunes - Eduardo França - Felipe Ampessan

Music and sound are mostly CC. Full credits coming soon!

Postjam version changes: - Crash fires are no longer persistent. - A point pop-up now appears when you drive by monuments. - Changed the button "main menu" to "change level". - Changed the leaderboard placeholder text. - Fixed some monuments particle systems. - Fixed on the game start/finish transition effect.

Ratings

Overall 42th 4.1⭐ 42🧑‍⚖️
Fun 35th 4.075⭐ 42🧑‍⚖️
Innovation 52th 4.025⭐ 42🧑‍⚖️
Theme 16th 4.375⭐ 42🧑‍⚖️
Graphics 221th 4.1⭐ 42🧑‍⚖️
Humor 292th 3.472⭐ 38🧑‍⚖️
Mood 152th 3.85⭐ 42🧑‍⚖️
Given 56🗳️ 29🗨️

Feedback

Szeki
05. Dec 2017 · 18:12 UTC
Who can beat my high-score? I get second with 6500! :D Nice game, good luck to tohers as well!
DragonFyZex
06. Dec 2017 · 03:44 UTC
@szeki look at mine.
Tips: try to loop all the way around and extend inside if you need to.
Graphics are amazing!
thiagofr
06. Dec 2017 · 16:25 UTC
Great game! The highscore functionality is a great addition to it, makes me want to play more to increase my points. Unfortunately I've decimated an entire population with all the collisions I've created.
The sounds are coherent and the overall mood is very good. I only think that the resolution could be bigger. I don't think a 16 bit aesthetic fits into this kind of game (if that was your idea).
Overall a well built game with a juicy gameplay! Congratulations!
TechnoNugget
07. Dec 2017 · 10:13 UTC
Awwwh hell yeah

I got third with 10750!
![score.png](///raw/67e/z/e246.png)

fun lil strategy game, and very well polished, the UI could have used a bit more polishing, but over all its an awesome submission. Congrats!
Brendan Milos
07. Dec 2017 · 14:14 UTC
Pretty fun concept! I like the idea of managing the space of the game board by planning the loops of my cars, and it fits with the theme well. The animations and sounds when the cars "ate" the pellets was juicy too!
Miguel Montero
07. Dec 2017 · 14:18 UTC
Really good game, I suck at it. Not even close to the highscores...
Joror
07. Dec 2017 · 14:54 UTC
Cool concept! A little too easy to crash things maybe.. some mechanism that would give an out / safe / extra car / fire brigade would have been cool.
Aside from that, nice graphics & feel. :)
tulipekoni
07. Dec 2017 · 16:20 UTC
Top three baby !! good job
Pecolyte
07. Dec 2017 · 16:24 UTC
Very interesting design! Combines caculate and timing skills both, it is challanging but so fun to play! Haven't figured out a available strategy yet, but I like this game!
peach-pie-productions
07. Dec 2017 · 16:40 UTC
Haha wow! Awesome idea! I like how you can reuse lanes as long as they dont collide. very clever, and requires you to be clever and on time! 5 stars!!!
Blinkeye
08. Dec 2017 · 11:37 UTC
Great concept. Theme really comes out in this game. I loved the graphics and the gameplay.
Great work!
Aviland
09. Dec 2017 · 02:10 UTC
Some "training wheels" to guide a new player into discovering different strategies would be great for crossing that gap of random chance and deep strategy.

gg
Draklaw
09. Dec 2017 · 21:23 UTC
Really cool interpretation of the theme and the gameplay works great.
Clemzd
09. Dec 2017 · 21:36 UTC
Well done! I had fun playing this game. I really liked the music, it reminds me some dub vibe :) It fits the theme pretty well :) I have not much too say about improvements. May be you should add a story and more levels and publish this on stores (android/ios), I would download it for sure!

EDIT: oh i just saw that you didn't do the music yourself ^^ nevermind you chose well then :)
The Triumvirate
09. Dec 2017 · 21:39 UTC
Really good game with much potential as a android/ios app, although I would replace the explosion sound with a better sounding one.
🎤 MestreRothLD
09. Dec 2017 · 21:43 UTC
Thanks everyone for the valuable feedback. We are taking notes and deeply consdering every single word here, as we really intend to release it (for free/fun/experience, not for profit) on mobile platforms.
Thanks again and I'll return the feedback on your games as soon as possible (probably tomorrow).
Zambini
09. Dec 2017 · 21:51 UTC
This is great! I love this application of the theme and the "pop pop pop" sound is very satisfying once you get a good amount going :D Even though I'm pretty bad at spatial puzzles I loved this game :) (It would make a fantastic mobile game hint hint nudge nudge)
🎤 MestreRothLD
09. Dec 2017 · 21:52 UTC
@szeki - your score was actually better than mine. But then... Colisan already reached 60 THOUSAND POINTS! We should have used analytics in the game to copy his strategy...

@dragonfyzex - that's a good strategy if you time the cars correctly. That is until the first one collides. =) Oh, and it is not clear outside the "how to play", but you can get lots of extra points passing by monuments. The postjam version will have more juice around it and the scores will be way higher then. I think...

@thiagofr - I'm not sure about what happened, but the game is not supposed to have a 16 bit aesthetic. Maybe you used lot resolution/quality settings? Thanks a lot for the feedback.

@technonugget - the UI is already receiving an overhaul for the postjam version. Thanks a lot for the feedback and congrats for your score - way above my average... :(

@brendan-milos - we didn't have a proper name for those "coin-like" jumping circle. Thanks for providing a decent name for the objects hereinafter called as pellets!

@miguel-montero - I bet you are still better than me. haha

@joror - thanks for the feedback. The game has the (kind of hidden) ability of dragging cars back, but we will talk about your ideas and others regarding the possibility of changing routes. The grip with it is that players could abuse it to make big riskless looping routes, but let's see what we come with. The first big change will probably be non persistent fires.
🎤 MestreRothLD
09. Dec 2017 · 22:02 UTC
@tulipekoni - good job to you as well. :D

@pecolyte - thanks for the feedback. We will discuss making some starting strategies more achievable at first glance.

@peach-pie-productions - thanks a lot! Yes, that was exactly our idea. The timing is there to mess the clever part of your brain.

@blinkeye - thanks, blinkeye. Our 2D artist is always on spot!

@aviland - work called on the last day, so we couldn't implement a proper tutorial or progressive difficulty, so strategies now are mostly discovered on the 3, 4 iterations most players are doing through the game. But we plan to improve on it. Thanks for the feedback and suggestion.

@draklaw - glad you enjoyed it. Thanks.

@clemzd - tomorrow I'll update the main post with the full credits. Yes, these music artists are great and most of the sounds are CC or cheap royalty-free. We are actually talking about both publishing it and implementing way more levels. Thanks for the great feedback.

@the-triumvirate - thanks a lot for the feedback and insight on the explosion sound. We will take it deeply into consideration.

To every dev commenting, thanks again for the feedback. We will play your games too and return the favor. Good luck everyone!
🎤 MestreRothLD
09. Dec 2017 · 22:04 UTC
@zambini - Yes, I love that sound too. haha It turns "uselessly making big routes" into something actually important to our lives. :D Thanks a lot, sir!
Dj Depressive
09. Dec 2017 · 23:05 UTC
Great game, I managed to get to 10 300 but then bad luck struck me every game :P Good work and best of luck!
MarjorieP
09. Dec 2017 · 23:44 UTC
Interesting game! I didn't realize that the routes couldn't overlap at first and caused a massive accident. the game is incredibly addictive, and gets hectic fast! Great work!
Zyrconium
10. Dec 2017 · 01:49 UTC
You did a really good job of making a game that fits the theme without being incredibly frustrating. It's fun to play and has some nice depth too. Congrats.
pcmaster
10. Dec 2017 · 15:06 UTC
Very well done, guys! Also pretty hard initially :)
Fylipp
11. Dec 2017 · 11:07 UTC
Gets hard quite fast. I like it!
IllaBom
12. Dec 2017 · 01:32 UTC
Nice game you have here. SUPER WELL DONE!

Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
jk5000
13. Dec 2017 · 09:09 UTC
A simple puzzle game idea that is really fun too play. Both the music and graphics fits the game really well. The only issue I had, was that I sometimes got a flag, in a cross where I already had crazed some cars. But overall a very well made LD game. Well done.
Spiria
14. Dec 2017 · 00:39 UTC
Very nice use of the theme.
I really like the top ranking feature.
I also am also bad at the game. LOL
falak
18. Dec 2017 · 15:44 UTC
Really good game! I like it!
Gruhh
23. Dec 2017 · 12:12 UTC
Interesting mechanics that can quickly scale complexity. It would be a great mobile game!

Mecânica interessante que pode escalar rapidamente a complexidade. Seria um ótimo jogo mobile! :flag_br: