Turn-based Bullethell by Azargaz
I thought there aren't two more incompatible genres than turn-based games and bullethells, so I made this mess and I think it's beautiful.
Play or download here! (Web, Windows, Linux and Mac available)
Some screenshots:




| HTML5 (web) | https://azargaz.itch.io/turn-based-bullethell |
| Original URL | https://ldjam.com/events/ludum-dare/41/turn-based-bullethell |
Ratings
| Overall | 272th | 3.765⭐ | 36🧑⚖️ |
| Fun | 286th | 3.632⭐ | 36🧑⚖️ |
| Innovation | 133th | 3.924⭐ | 35🧑⚖️ |
| Theme | 142th | 4.176⭐ | 36🧑⚖️ |
| Graphics | 854th | 3⭐ | 36🧑⚖️ |
| Audio | 697th | 2.603⭐ | 36🧑⚖️ |
| Mood | 927th | 2.839⭐ | 33🧑⚖️ |
| Given | 38🗳️ | 31🗨️ |
At first i didn't understand the movement circle.
But after 5mins it really started to shine.
Good job on this one!
@SoulPixel yeah about the movement circle, unfortunately I forgot to explain it somewhere how it works, basically the closer you are to enemy bullets the smaller is the movement circle.
The concept is solid and it creates a really cool mix of the two chosen genres. Although I think the game should be more clear and auto explanatory. For example, I had no clue about what the circle range was supposed to mean until I read this comment section, why the bomb is called bomb when it is actually blank, or even which direction the red bullets were going when the time was paused ( the gray spikes from the barrel were much more readable.)
Overall it is a great entry! Keep up the good work!
Overall, I do like it, and I think it's a solid entry! :)
@hatchet Thanks! About the turns, it was really hard to make them feel right without making the game too easy/too hard, and I think they feel really clunky so if I continue developing this game I'll have more time to mess with turn mechanics and make sure they are more turn-y but don't decrease/increase the difficulty too much. Also the code for this game was such a mess that I'll have to start from scratch but now with more ideas and time :v:
Cool overall game, keep coding :)
Super fun to dodge the shots like it was a bullet-time. Being able to control the duration of a lap is also a great idea because it is very pleasant to play fast or take the time to observe the situation.