Slimefestation by Keppu
Made from a scratch within 48 hours during LD compo. Slimefestation is a skill based real time strategy game about managing ever growing horde of Slimes with limited abilities to get rid of them. Goal is to survive as long as possible to get higher score than last time.


:bulb: Protips for Higher score! - Yellow Slimes are your friends. Go for big healthy yellow Slime population. They won't multiply and they change color at half rate. Only tend to yellow Slime when you want to specifically pick it up and give it away. - Yellow Slime turning into red Slime resets the multiplication timer of blue Slime. - Yellow Slime turning into blue Slime resets the explosion timer of the red Slime. So it is useful to let the mood of the Slimes change all the way. - Don't unneccessarily turn slimes blue as they will soon multiply out of control(Less blue slimes the better). - Carrying blue slime halts the timer on multiplication. Its good to always carry one. - Don't ignore red Slimes, tend to them! Left untended they will explode, create slowing goo and spawning more red Slimes. Together red Slimes will devise a master plan to overthrow your rule!
:whitecheckmark: 4/12/2017 v1.0 - v1.1.3
- HTML5 Version now available.
- Difficulty curve drastically lowered. Games should last a little longer now and be a bit more enjoyable.
- Player speed and Slime spawn rate increased(5-15). (feedback by @matthias-schedel)
- Slime fetch guy's rendering order fixed. (feedback by @matthias-schedel)
- Fixed Slime spawning running in the background while in main menu.
- Added E & Enter as use keys. (feedback by @flubz)
:whitecheckmark: 5/12/2017 v1.1.4 - Updated Main Menu to be clearer - Fixed Enter key from restarting the game too soon after boss slime spawn - Increased Slime collision radius (feedback by @pinkemma)
:whitecheckmark: 6/12/2017 v1.1.5 - Tweaked difficulty
Theme: "The more you have, the worse it is"
Programming: Unity C#
Graphics: PyxelEdit
Audio: Bfxr (https://www.bfxr.net/)
It's not much but it's the first game I ever completed. Thanks Ludum Dare for pushing me! In the end I ran out of time and had to go with placeholder sounds and no music. Maybe better time management next time. :)
:bird:https://twitter.com/antti_koponen
| HTML5 (web) | https://keppu.itch.io/slimefestation |
| Original URL | https://ldjam.com/events/ludum-dare/40/slimefestation |
Ratings
| Overall | 312th | 3.429⭐ | 23🧑⚖️ |
| Fun | 391th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 337th | 3.182⭐ | 24🧑⚖️ |
| Theme | 113th | 3.957⭐ | 25🧑⚖️ |
| Graphics | 187th | 3.696⭐ | 25🧑⚖️ |
| Humor | 167th | 3.273⭐ | 24🧑⚖️ |
| Mood | 371th | 3⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 9🗨️ |
I'll check back later, looks like a neat game though ^^
Really like the moment when you realise the red slimes are plotting something.
(does the guy actually kiss the slimes?!!)
Well I found a glitch where if you game over and then restart no slime spawns
Great job!
I'd probably change the key to pick up the slime as well.
As for the pickup key. I could add other use keys like "E" besides Space but it might be against rules now that the development time is over?
The controls were very solid and the graphics looked nice. The sounds were very run-of-the-mill but they were good to have. Carrying a slime felt natural. I would have liked the person wanting slimes to say something else every once in a while, and perhaps tell me where he went when he got what he wanted!
Good job!
I was planning on having multiple people coming to help with the slimes, from multiple directions and having multiple dialogues. But that ended up being a flavor stuff that I didn't have time to do for the compo. Maybe I'll continue this project to it planned conclusion some day.
(But once I did I got points, of course) Good job