Night City Challenge by makerart

[raw]
made by makerart for LD 40 (JAM)

Collect 100 artefacts to go back to the future!

Use energy to keep your character alive! The more energy you have, the worse it gets.

  • WASD - to move
  • SPACE - jump
  • SHIFT - speed
  • SHIFT+SPACE - power jump
  • E - dash

cover_img.png

https://www.youtube.com/watch?v=dE6gXHwy0yU

  • world modeling / design - Vitaliy Bondarenko.
  • programing - Yurij Mukoed
  • programing - Igor Arterchuk
  • characters modeling - Maksym Hubysh
  • skybox - Seruk Polobiuk
  • do nothing - Alex Chernyuk

Music - google.com :(

Ratings

Overall 448th 3.557⭐ 46🧑‍⚖️
Fun 490th 3.398⭐ 46🧑‍⚖️
Innovation 460th 3.291⭐ 45🧑‍⚖️
Theme 792th 3.143⭐ 44🧑‍⚖️
Graphics 125th 4.3⭐ 47🧑‍⚖️
Humor 763th 2.529⭐ 37🧑‍⚖️
Mood 32th 4.202⭐ 44🧑‍⚖️
Given 56🗳️ 34🗨️

Feedback

gamesplusjames
04. Dec 2017 · 22:25 UTC
I really like the style behind the game, I loved the whole 80s vibe. It was a little hard to determine how to not die, it seemed like the energy meter filled up very very quickly. Was there any way to lower energy apart from picking up artifacts? A really cool feeling entry though. Great job!
corc0
04. Dec 2017 · 22:39 UTC
One of the best title screens I've seen so far! You've got a really clear sense of style and it makes the game look great, especially as you get close to death. I found it hard to get over that first ramp, which is kind of a bummer in a tutorial setting, but that's partly me and I think partly that depth perception can be difficult in dark spaces.

The aesthetic of this game rocks.
torfi
04. Dec 2017 · 22:40 UTC
Pyramids are harsh but beatiful shapes, like this game. 5 stars.
Samuli Salonen
05. Dec 2017 · 08:46 UTC
Very interesting.

The camera effects look cool when you're in motion, the problem however is that the camera is changing constantly even when you fail to reach the target platform (at the beginning), which makes it incredibly hard to recover from failure.

I would make the camera change only when you're in motion and add some kind of replay button when you lose.
JCMonkey
05. Dec 2017 · 08:52 UTC
this is a nice tripy game
Alexander Chernyuk
05. Dec 2017 · 09:02 UTC
BEST LOGO AND TITLE SCREEN EVER!!! WOUU!!
Sengi
05. Dec 2017 · 09:31 UTC
Love the tron vibes on this one, you delivered a great experience well done!
Nillard
05. Dec 2017 · 09:50 UTC
Very Aesthetic. Fun to find the routes and nail them. With a more consistent camera and better turning it would have been a lot easier. But that sounds more like a vehicle than a person.
The player character reminds of a lego figure without a head but his helmet put back on his neck.
V-Ad
05. Dec 2017 · 09:52 UTC
Great graphics! Nice job.
DjeyCreations
05. Dec 2017 · 09:54 UTC
A good feeling and a nice artistic direction! I just think the controls and the camera should be tweaked to improve the experience.
Avon
05. Dec 2017 · 10:49 UTC
The art style is very cool, together with the music it gave a really cool futuristic atmosphere.

The controls were a bit rough. I think the movement speed and acceleration is too fast, it felt more like an arcade-y racing game. The high speed makes it very hard to time jumps, on the first try I didn't even get into the city. I think I would have preferred to rotate the player with mouse instead(or gamepad) to give more precise aiming, using A and D to strafe instead of rotate.

Overall this is an impressive game, the only fault being the controls.
DBoot
05. Dec 2017 · 12:38 UTC
The graphism were great, maybe too flashy at some points. But the game were too hard to manipulate, but you still did a good job !
Raiponz
05. Dec 2017 · 12:51 UTC
I write this comment after my epileptic crisis. very fun game ,awesome (and strange) graphics.
Adrien Dittrick
05. Dec 2017 · 13:05 UTC
Should I play this if i'm epileptic though?
Tresmollo
05. Dec 2017 · 13:11 UTC
realy liked the art choice
Fabian Pohl
05. Dec 2017 · 13:13 UTC
Astounding Graphics and Atmosphere. This worload in just 72 hours is awesome. Gameplay seenms fitting, but the USP here is a good Graphic-Design and Mood. Had also some issues with the controls.
Arek
05. Dec 2017 · 13:29 UTC
I really like the style of the game and the graphics. They are very well put tugether, Awesome!
DrFallos
05. Dec 2017 · 13:32 UTC
Holy Molly! hypnotizing effects!! Reminds me child of Blade Runner and Tron!
Michal Ferko
05. Dec 2017 · 13:34 UTC
Very nice graphics and that retro neon look! Add a little glow and it's gonna be awesome.
URNext7634
05. Dec 2017 · 13:53 UTC
Love the graphics! It was a bit confusing at first but I figured it out.
xclementx
05. Dec 2017 · 13:58 UTC
I would love to make the music, if you want to do a post-ludum dare version ;)
Vottivott
05. Dec 2017 · 20:48 UTC
Wow, really cool game! Extremely well done creating that atmosphere! The music, the animated human models, the environments - very impressive that you could do all that in such a short time! :D
Snowdrama
06. Dec 2017 · 00:10 UTC
Would have definitely have added a "no energy" mode so you can just run around and see the level It looked really nice but I couldn't get more than a minute in before I would die, I just wanted to see more of the level but cant do that because I die if I'm not INSTANTLY seeking out more energy.
Team Infernus
08. Dec 2017 · 05:20 UTC
Not entirely sure what I was doing, but it was a lot of fun doing it! Also I fell off the edge of the world.
Kramdar
08. Dec 2017 · 17:20 UTC
Very cool game, as others have said the aesthetics are superb and combined with the trippy free running gameplay make for a unique experience. Besides some camera and level design work as has been suggested, I would like to see the pyramid enemies more. Maybe give them a longer chase distance and speed but also less frequent attacking. As is, you either blast past them or get to close and instantly get punted away. Also maybe make the orbs speed up when chasing you. I have found that after a certain number are in the process of chasing you to be collected that you can't pick up any more even if you're right on top of them. It can be frustrating if they're across the map and you're sitting on some more and about to die but can't pick them up. Overall it was very entertaining!
furet
10. Dec 2017 · 01:46 UTC
Awesome art style, and nice 1st song. But I had to stop playing because of the camera whirling around too much, had some motion sickness. I would've loved to explore the world more, it'd be cool if there was a 1st person mode so you had more control of the view.
Trozeman
16. Dec 2017 · 19:44 UTC
I want to play a full version game!
More levels, update physics and add a story.
Awesome game idea!
=P
applejam
20. Dec 2017 · 12:43 UTC
Wow, controls are crazy clunky. You can never see where you are going because camera is looking at the floor, character is not responsive at all. And picture has way too much contrast. Looking oat it for a long time makes eyes hurt. Good job finishing this though!