Ultimate Card Fighter VS Zombies by Keithdae
Hello there, two devs trying a game jam for the first time, we did our best, and learnt a lot during this event 😀

We decided to combine card games with a beat'em up, resulting in Ultimate Card Fighter VS Zombies.
You are a geek in a city filled with monsters, use your magic cards to wipe 'em all !
The gameplay is turn-based with two phases : * A planning phase where you chose which card to use and plan your movement. The mobs are stopped during this part of the turn, think fast, you only have 6 seconds * An execution phase where the character does what you've planned and mobs will try to get you
Controls
- WASD/Arrow keys : Move the character
- Spacebar : Validate your move, if you don't want to use a card
- Left-click : Chose a card, left-click again to validate the location to use the card
- Right-click : Cancel the card selection
Team
- Keithdae (programing, music) Note : I'm sorry about the music being a 20-second loop, trying to figure out how to compose even simple music was harder than I thought 😐 It was enjoyable though so I'll definitely learn about it for the next time 😉
- Sabeurre (programing, graphics)
Really hyped to test what people have created for this theme
Ratings
| Overall | 964th | 3.034⭐ | 31🧑⚖️ |
| Fun | 1010th | 2.776⭐ | 31🧑⚖️ |
| Innovation | 695th | 3.224⭐ | 31🧑⚖️ |
| Theme | 545th | 3.655⭐ | 31🧑⚖️ |
| Audio | 646th | 2.768⭐ | 30🧑⚖️ |
| Humor | 718th | 2.643⭐ | 30🧑⚖️ |
| Mood | 981th | 2.732⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 35🗨️ |
The game is a bit hard, i tried the easy mode and it was long and difficult to beat (i didn't).
Some improvements to think about :
- help us to notice click validation because sometime we are not sure our card/action was applied
- the way we apply the cards could be more elegant. I think the method used in Slay the Spire could be perfect for this game and it could give a better flow
Good work for the 1st time :)
Feedback for the player was definitely lacking, we'll put more thoughts on that for our future games ;)
It's awesome that you had the pre-action ghosting thing happening!
I found it quite annoying that you had to wait until the end of time to game to continue. Many times I had no reasonable cards to play so I just wanted to skip the planning phase. Another annoying thing was that you needed to use mouse to pick cards. At the same time you needed your both hands for the keyboard during fighting. Changing between two is very frustrating and picking cards should have been possible with keyboard.
But overall, good concept and I loved how many different abilities you managed to make for a marathon game!
But thank you all for your feeback o/
The graphics are simple and neat, so is the music. Overall after a bit of polishing in the player feedback department, it has potential to be a great game!
Thanks everyone for the kind words and I'm glad you could enjoy the game despite the struggle :D
What Worked:
- Cards
- Genre Combination
What needs some polish
- UI elements (text) need to be more visible.
- The way you play a card is confusing. Works sometimes
Good job!