Chunk World by TheSand

[raw]
made by TheSand for LD 38 (COMPO)

screenshot_2.PNG

This is a survival game, kinda ^^ You chopp down wood to build your dream house. Thats all.. Alot I know :P

this game was made in 25 hours for the Ludum Dare compo event.

###### ---Key bindings---

wasd = move around

mouse = look around

e = inventory / crafting menu

alt = build mode

###### ------------------

There is something called buildingMode and that is the state your character is in when your building. It makes you see where your walls/doors/windows will be placed. The indicator that says if your in building mode or not is your cursor. if it is using default colors it will be pink/purple when your not in BuildingMode but when you are its orange.

###### ---Good things to know---

  • Only because this is a ludum dare version i made it so everyone starts of with 1 wall, 1 door frame and 1 window frame. So you can get a hang of the building. You can ofc still cut down some trees to make more walls etc.

  • Customizable crosshair colors to distinguish from when your in BuildingMode or not.

  • I will be updating the game over at gameJolt under the judging period. Ofc with a new link. Comming soon ^^

  • To free your mouse and lock movment press Esc.

  • If you select an item from the inventory you will automatically be in BuildingMode.

  • HAvE FuN. ^^

LINKS

  • Windows (itch.io): https://thesand.itch.io/chunk-world
  • Windows (gameJolt): http://gamejolt.com/games/chunk_world/251744
  • Ludum Dare: https://ldjam.com/events/ludum-dare/38/$16922
  • Source Code: http://www.mediafire.com/file/71n2y51c5h5d650/Ludumdare38.zip
  • ###### Trello(future plans): https://trello.com/b/kgkPLPZL/chunk-world

screenshot<em>4.PNGscreenshot</em>5.PNG

Ratings

Overall 523th 2.474⭐ 21🧑‍⚖️
Fun 487th 2.421⭐ 21🧑‍⚖️
Innovation 520th 2.105⭐ 21🧑‍⚖️
Theme 435th 2.842⭐ 21🧑‍⚖️
Graphics 369th 2.947⭐ 21🧑‍⚖️
Humor 441th 1.75⭐ 18🧑‍⚖️
Mood 494th 2.353⭐ 19🧑‍⚖️
Given 13🗳️ 17🗨️

Feedback

Frodewin
25. Apr 2017 · 21:24 UTC
The link to itch.io does not work, you gamejolt did work. Nice game, awesome that you finished this in 25h. I found your game by entering "survival "GAME: COMPO" site:ldjam.com" on Google btw.
🎤 TheSand
27. Apr 2017 · 14:24 UTC
@frodewin Ahh thanks! ^^
Jupiter_Hadley
29. Apr 2017 · 17:08 UTC
Great start! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/GZJJwwdwpaQ), if you’d like to take a look :)
🎤 TheSand
29. Apr 2017 · 17:39 UTC
@jupiter-hadley Thanks. Yeah i saw the vid, it was great! ^^
Christian Koch
01. May 2017 · 08:43 UTC
I like that you just had 25 hours and decided to make something like this. To even be able to decide the size of the world was amazing. I didnt really find something unexpected though, which by no means is something bad. I had fun playing and running around. I somehow managed to get my wood counter to -40. So I guess I got a loan somewhere ^^ To sum it up: I had fun and thats it what is important to me.
MrGussio
01. May 2017 · 11:01 UTC
The grahpics were different than other survival games I know, which was cool!
But you forgot to check if the player had enough wood in his inventory to craft something, because at a certain moment I had -109 wood :wink:
Hadik
01. May 2017 · 11:46 UTC
Simple polygon like graphics, it's daringly to combine with survival theme :) But I like it :)
🎤 TheSand
01. May 2017 · 11:55 UTC
@hadik @christian-koch @mrgussio Thanks guys! And the bug you two(@christian-koch @mrgussio) encountered was that i forgot too change the value of how much the wooden wall costs. So it will check if your wood is >= 20 wood, but then intead of taking that 20 wood it took 25. ^^
Geared Games
01. May 2017 · 12:27 UTC
I feel like making a survival game with crafting and resource gathering is a bit too ambitious for a gamejam. I'm still impressed you could make it all work within a single weekend!

That being said, the game felt kind of rushed and hacky as a result. My advice is: have a much smaller scope so you have the basics working the first day. Then spend the second day polishing everything up and really improving the user experience. You'll find your games will look and play much better as a result!

Good luck!
redpanda
01. May 2017 · 16:29 UTC
Pretty cool, but a bit clunky. More content would be nice!
Brainy_Beard
02. May 2017 · 08:15 UTC
Impressive that you made a crafting and building system in less than 48 hours! Building is kinda awkward, and collecting resources in a bit boring. Interesting art style though, especially the character. Good job.
mikea
05. May 2017 · 13:24 UTC
Nice game! Glad to see you'll be continuing to work on that.
ryte2byte
09. May 2017 · 06:47 UTC
Quite and ambitious project you started here! Sadly, there isn't a ton for me to play around with at the moment. I'm rather shocked at the extent to which you created... er, menu stuff. Things like the color picker for crosshair colors, ya know? Would not have expected that to be on your list of features!

I had a couple UX issues with what you do have here. First off, it took me FOREVER to figure out new construction placement was centered on my character and not the cursor. Another other issue is that I would like to hold down the mouse button when harvesting materials rather than clicking over and over again.

Kudos for having the moxie to take on a project like this for LD Compo!
Neon
17. May 2017 · 00:34 UTC
Since the game is made in Unity, I'd appreciate a Linux version. The editor supports it out of the box, just in case yo u didn't know. Doesn't run very well on Wine, the fonts don't seem to load (and highest graphics settings cause a blackscreen, I'm guessing that's related to DirectX 11 somehow). Looks pretty cool though!