Chunk World by TheSand

This is a survival game, kinda ^^ You chopp down wood to build your dream house. Thats all.. Alot I know :P
this game was made in 25 hours for the Ludum Dare compo event.
###### ---Key bindings---
wasd = move around
mouse = look around
e = inventory / crafting menu
alt = build mode
###### ------------------
There is something called buildingMode and that is the state your character is in when your building. It makes you see where your walls/doors/windows will be placed. The indicator that says if your in building mode or not is your cursor. if it is using default colors it will be pink/purple when your not in BuildingMode but when you are its orange.
###### ---Good things to know---
Only because this is a ludum dare version i made it so everyone starts of with 1 wall, 1 door frame and 1 window frame. So you can get a hang of the building. You can ofc still cut down some trees to make more walls etc.
Customizable crosshair colors to distinguish from when your in BuildingMode or not.
I will be updating the game over at gameJolt under the judging period. Ofc with a new link. Comming soon ^^
To free your mouse and lock movment press Esc.
If you select an item from the inventory you will automatically be in BuildingMode.
HAvE FuN. ^^
LINKS
- Windows (itch.io): https://thesand.itch.io/chunk-world
- Windows (gameJolt): http://gamejolt.com/games/chunk_world/251744
- Ludum Dare: https://ldjam.com/events/ludum-dare/38/$16922
- Source Code: http://www.mediafire.com/file/71n2y51c5h5d650/Ludumdare38.zip
- ###### Trello(future plans): https://trello.com/b/kgkPLPZL/chunk-world


| Original URL | https://ldjam.com/events/ludum-dare/38/chunk-world |
Ratings
| Overall | 523th | 2.474⭐ | 21🧑⚖️ |
| Fun | 487th | 2.421⭐ | 21🧑⚖️ |
| Innovation | 520th | 2.105⭐ | 21🧑⚖️ |
| Theme | 435th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 369th | 2.947⭐ | 21🧑⚖️ |
| Humor | 441th | 1.75⭐ | 18🧑⚖️ |
| Mood | 494th | 2.353⭐ | 19🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
But you forgot to check if the player had enough wood in his inventory to craft something, because at a certain moment I had -109 wood :wink:
That being said, the game felt kind of rushed and hacky as a result. My advice is: have a much smaller scope so you have the basics working the first day. Then spend the second day polishing everything up and really improving the user experience. You'll find your games will look and play much better as a result!
Good luck!
I had a couple UX issues with what you do have here. First off, it took me FOREVER to figure out new construction placement was centered on my character and not the cursor. Another other issue is that I would like to hold down the mouse button when harvesting materials rather than clicking over and over again.
Kudos for having the moxie to take on a project like this for LD Compo!