Music city by hiki911

[raw]
made by hiki911 for LD 40 (JAM)

16eaccdc5830ebf2498c9b7dbe245fbd.png Once upon a time you find out yourself as a God in mushroom kingdom. And your goal is help mushrooms to build a beautiful city. You couldn't directly control mushrooms but you have a set of tunes that will affect a mood of mushrooms and persuade them. The only one problem is here... If you exceed the max limit of resources mushrooms will transfrom into greedy creatures and destroy everything.

Controls:

WASD or arrows for camera movement

1,2,3 - for changing tunes

Esc or P - for pause/unpause

Some explanation for UI:

there is three icons - population, energy and resources for building

Yellow buildings - help to receive craft resources

Blue - provides energy for another buildings

Red- used for rest and increasing population of mushrooms

Notice: You could change camera speed and music volume in pause menu but change will be applied after returning to game

Also i want to thanks to Wolfie for help with audio and Tsukiouji for motivational help and help with at least some balancing. I hope that we will fix balance and probably some bugs in post-LD build

Ratings

Overall 1024th 2.885⭐ 28🧑‍⚖️
Fun 1029th 2.64⭐ 27🧑‍⚖️
Innovation 404th 3.354⭐ 26🧑‍⚖️
Theme 872th 3.021⭐ 26🧑‍⚖️
Graphics 912th 2.827⭐ 28🧑‍⚖️
Audio 381th 3.34⭐ 27🧑‍⚖️
Humor 733th 2.6⭐ 22🧑‍⚖️
Mood 784th 3⭐ 23🧑‍⚖️
Given 28🗳️ 25🗨️

Feedback

Thy Duck
09. Dec 2017 · 22:32 UTC
The game really needs some clarity on what you need to do and what is happening. I got a bit confused about what I was supposed to do, and I got stuck on why the game was ending because it seems to happen randomly. The concept itself is pretty nice, and the game performs pretty fluently (aside from the AI getting stuck every now and then, easily fixed by changing the action then changing back). Nice work!
🎤 hiki911
10. Dec 2017 · 16:25 UTC
@thy-duck Yeah, probably you are right.(because of lack of time and some problems we couldn't finish what we want and that's why it's not so intuitive as we want =( ) The main goal of game - increase population of mushrooms and don't reach a state when you have too many resources. Thanks for feedback
zenkerdus
10. Dec 2017 · 22:04 UTC
Hard to understand at first, but when you get it, it's kinda cool. I've never built a town this fast in a building game before, and you HAVE to build fast! Quite different from games where you have more time to decide. Interesting!
ariake81
10. Dec 2017 · 22:57 UTC
Difficult genre to tackle in a jam but well done for trying. A little more handholding- tutorial would be helpful but an interesting concept and cool ehen thenpace picks up and you get into the swing of things
adhesion
11. Dec 2017 · 02:41 UTC
Interesting concept but it was a bit hard to figure out - it wasn't clear how to build different colors of buildings, what the middle stat was, or that resting created more mushrooms, for example. I like the different songs for different modes, though some audio cue for when you're reaching the resource limit would have been helpful, as that snuck up on me a lot. Pretty good use of the theme though. Nice work!
felixsoum
11. Dec 2017 · 06:09 UTC
Good job with the complex game. I think everything seems to work well except it is difficult to figure out how the game works. I have been playing for awhile and I am still unsure about how things work :sweat_smile:. I really like the mushroom and music design. I am looking forward to your future games and hope they will be more noob-friendly.
🎤 hiki911
11. Dec 2017 · 09:02 UTC
@felixsoum thanks for feedback and sorry about difficulty, haven't had time and resources to set up a proper pace for a game, will try to fix it in another post LD build

@ariake81 we have had plans to do tutorial and visual hints but because we have had lack of developers/time and some force majeure circumstances it is a miracle that we have delivered at least something.
Gildar76
11. Dec 2017 · 23:03 UTC
Nice game.
Oniwaka
13. Dec 2017 · 23:15 UTC
confusing at first. could really benefit from a tutorial
Pedrowzee
14. Dec 2017 · 00:24 UTC
Pretty good once you know what's going on. Sometimes my guys got stuck in a tree and took a while to find their way around it.
I think this would fit the "you control the scenario, not the character" theme more than what was chosen, but it's a very nice game, nonetheless.
dcolgan
14. Dec 2017 · 02:22 UTC
I mostly echo the confusion from other commenters. I tried several plays but did not get any further with other different techniques. The mechanics seem pretty tight and three separate songs in a single game is nothing to sneeze at, but it is hard to say mucu more about a game I can not figure out.
yishalee
15. Dec 2017 · 02:28 UTC
The concept is really exicting but I suggest a more detailed instructions. I've only figured out that I should avoid having too much resource but nothing else. Is the colour of buildings random? What does energy do? How to increase population given that I've tried to let them rest in red room but nothing happend.... It's interesting idea that it may be better. Nice job!
yokcos700
20. Dec 2017 · 13:34 UTC
so pretty much the strategy is to spam buildings as fast as possible? I don't know if there's a way to control which building is built; it seems kind of random but for whatever reason I keep getting the same building several times in a row. Novel concept, I like that much.