Happy Hammer by TheLucky
WARNING: HTML version may need to be whole screen
DESCRIPTION: You're happy, you're a hammer, now off you go. Spin through two action-packed levels and break every breakable object in sight, all while avoiding falling into the endless void lying below all known reality. Let physics become a suggestion as you bash around and propel yourself through the power of believing. Search through collectathon-like levels for a sense of purpose and fulfillment as you wonder what led to you being a smiling hammer hurtling through space.
Controls A-D to move left and right Space or W to Jump S or J to ground pound, giving your hammer more height, and a faster fall.
THEME: Happy Hammer is a Physics Based 2D Precision Platformer.
People:
Check out the creators at
https://mobile.twitter.com/katsurian?locale=it
https://thelucky.itch.io/

| Windows | https://thelucky.itch.io/happy-hammer |
| HTML5 (web) | https://thelucky.itch.io/happy-hammer-html |
| HTML5 (web) | https://gamejolt.com/games/Happy-Hammer/336841 |
| Original URL | https://ldjam.com/events/ludum-dare/41/happy-hammer |
Ratings
| Overall | 495th | 3.531⭐ | 51🧑⚖️ |
| Fun | 453th | 3.43⭐ | 52🧑⚖️ |
| Innovation | 520th | 3.43⭐ | 52🧑⚖️ |
| Theme | 1025th | 2.888⭐ | 51🧑⚖️ |
| Graphics | 462th | 3.653⭐ | 51🧑⚖️ |
| Humor | 480th | 3.065⭐ | 48🧑⚖️ |
| Mood | 472th | 3.413⭐ | 48🧑⚖️ |
| Given | 63🗳️ | 40🗨️ |
Cool game, keep coding :)
https://ldjam.com/events/ludum-dare/41/hype-time
GJ on entry folks, I really enjoyed colors you choose for your pixel art, yumi yumi!)
As soon as I figuread out mechanics it was fun to play, it was hard, but in a good sense.
Looking forward to your future games!
No bugs that I've seen. Solid entry. Cheers!
All jokes aside, pretty nice platformer, with a large level to explore.
Some critique:
As soon as I started the game, I was greeted by a welcome screen explaining the controls. This gave me a very bad first impression. Besides, the tutorial level already explained the controls in a fun interactive way.
One of the main points of this game is the Physics mechanic. I really enjoyed ground pounding to gain extra height. But overall, the movement felt wonky, especially moving horizontally in the air. It just felt really awkward.
And then I fell off the map. I expected to respawn at the beginning of the level, but instead I kept falling forever. From according to the description of your submission, I can assume that you knew about this:
```"...while avoiding falling into the endless void lying below all known reality."```
If this is a design choice, it is a really bad design choice. Honestly, go add a death plane.
Please don't be discouraged by all these negative things, there were a lot of things I liked about this submission. Just felt the need to point these things out.
The next level is very big and I was immediately hooked by exploration, but in the end I'd say it was a little bit too hard for my liking, and it didn't feel fair due to the slow horizontal control.
The hammering mechanic is really awesome, and the camera shake fits it very well. It might be just me but I felt a bit dizzy after some time playing, maybe I would have used the camera shake only when hammering ? It might be just me honestly, my stomac is in a very bad shape today.
Overall it's a solid entry ! Keep making games :) <3