Cryptographer by Firebelley
Cryptographer's puzzle-platformer levels shrink as the player moves. Planning and precision are necessary to avoid blocking the path to level completion.
Check out my upcoming 2D dungeon crawler Tenacious at http://www.tenaciousgame.com
I stream development of Tenacious at http://twitch.tv/firebelley
Tenacious and Cryptographer were developed using the Godot engine
My personal best for the timed run is 1:53.01
Game font is BitPotion https://joebrogers.itch.io/bitpotion


Ratings
| Overall | 95th | 3.953⭐ | 66🧑⚖️ |
| Fun | 52th | 3.952⭐ | 65🧑⚖️ |
| Innovation | 49th | 4⭐ | 66🧑⚖️ |
| Theme | 33th | 4.328⭐ | 66🧑⚖️ |
| Audio | 382th | 3.272⭐ | 59🧑⚖️ |
| Given | 48🗳️ | 35🗨️ |
Ohhh my goodness. This is, dare I say, excellent. I think my favorite level (out of the 9 I played, sorry :x) is definitely level 5. Using the death-screaming walls as the only way to finish the level is straight-up brilliant game design. You get 5's across the board from me. Well done. Be proud of this.
Very clever use of the theme and with the game mechanics. 5/5 from me.
Graphics are aestethic and polished, and the level design is really nice.
Thanks for your work! Please, post a WebGL version if you can.
Sharing is caring. Apparently adding a link is bad form on my part. Sorry everyone this is a new experience to me.
Haha Great game! Love the mechanic, pixel art and the challenge. The music is too repetitive but it's ok for a game jam. This took me some time, oh god I'm bad.

Try our game too, maybe you'll like it)
Great level design as well. Could use a bit more polish though. I was a bit disappointed bombs wouldn't affect two walls at the same time (when falling into a corner between the two).
The music is good, but it doesn't really feel to me like it belongs here. That's really only comment I have. Though I guess there is one thing: It would be nice if your 'timed' mode let the player finish even if they don't hit the 2 minute mark. I want to know how fast I am at the game even if I can't do it in two minutes.
A great entry, overall!
The combination of jumping physics and the arrangement of platforms (small one-block gaps and platform directly above platform) made it really frustrating though, for me it's Level 11.
Good job, anyway!
Edit: Next time, you may wanna upload on [itch.io](http://itch.io), it's easier to download games there.