Chrono Blaster by CG_Fred

You are a hired killer that has been betrayed by your contractor.
Kill everyone and escape!
You have a Chronoshift device that allows you to play time forward in sequences.
This is how it works: Select an action W (hold) = move forward S (hold) = move backward, Left mouse (hold) = shoot Space = executes the current action and every thing else in the world moves.
PS I only had 9 hours to do the game so kind of basic. PPS yes it is similar to Super Hot, I know. But I never done a FPS or a turned based game so I thought what the heck, wonder if I can pull this off :)
Update log: 2018-04-28: Released a bug fix which locks the mouse to the screen, decreased mouse sensitivity.
| Windows | https://casualgamesnu.itch.io/chrono-blaster |
| Original URL | https://ldjam.com/events/ludum-dare/41/chrono-blaster |
Ratings
| Overall | 133th | 3.962⭐ | 28🧑⚖️ |
| Fun | 34th | 4.154⭐ | 28🧑⚖️ |
| Innovation | 334th | 3.635⭐ | 28🧑⚖️ |
| Theme | 266th | 3.981⭐ | 28🧑⚖️ |
| Graphics | 971th | 2.692⭐ | 28🧑⚖️ |
| Mood | 653th | 3.212⭐ | 28🧑⚖️ |
| Given | 35🗳️ | 32🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
I hope you enjoyed the experience and learned some things about first person shooters. I've never made one before, but it feels like you captured the essence of FPS. I like the particle trails to help me predict the trajectory.
How many total levels were you able to implement? Is there different AI for the Enemies? I'm curious how you activate them so they don't all fire at the exact time.
I like that you can keep the bullet velocity after movement. Was that hard to program?
Good Game
Glad you enjoyed the game and yes for me it was a really good experience to make this game because it was my first FPS and turned based game. I wasn't sure how to go about solving the turned based aspect in Unity in a good way but I think I did a pretty good job in the end.
I did 8 levels. My idea is that people spend about 10 mins at max playing LDJam games so I was going for that. The AI is very basic but yes there is different AI, the AI can either:
* Stationary and just shoot forward.
* stationary and aims at the player and then shoots.
* moves and shoots at random and aim at the player.
The different levels uses different AI but the bad guys are always red so it's hard to tell which AI is which :)
The whole game uses a global movement handler. This makes all the objects move at exactly the same speed each turn. Using that made it quite easy to add bullets, AI and the player. They are basically all the same for the game. But it took me a while to figure out how to solve it so it was not trivial for me.
After getting so much good feedback on the game I'm planning to make a full version of it at some point later this year.
PS I played your game too as a curtsy. Very good game and execution, well done!
Also, it fits the theme very well!
Great job! :) Keep up the good work!
One complaint would have to be the volume as your "CHRONO BLAST" at the beginning almost made me jump 😄 Perhaps some way to adjust the audio from within the game would be nice. Apart from that the music is pretty swell too. Very nice entry !
Since it's a jam it is understandable that you couldn't make better graphics, so take it into account if you are planning on making a full game, because with some art this game would be amazing.
@Sfey that's a really good idea with the enemies which would make it a lot harder. I'll add that to the todo-list.
Suggestions/nitpicks:
* strafing would be great as well as being able to look around (a newly fired bullet can be in the way)
* does it have to be 1st person? Since it's turn-based unlike Superhot, 3rd person could work and might feel 'more
strategic'
* different AI, that tries to dodge
* can AI characters shoot themselves?
It had a sort of Super Hot gamey feel that was MUCH appreciated. The only thing I would have changed was removing like a half second from the delay on the timer after hitting space. Again, I really enjoyed this game and it has a very polished feel. Great Job! :)
Thanks for the suggestion and no the game doesn't need to be 1st person, 3rd person would work just as good or even the possibly to pick what you like. And yes AI can shoot other AI but not themselves.