Chrono Blaster by CG_Fred

[raw]
made by CG_Fred for LD 41 (JAM)

Chrono Blaster itch.png

You are a hired killer that has been betrayed by your contractor.

Kill everyone and escape!

You have a Chronoshift device that allows you to play time forward in sequences.

This is how it works: Select an action W (hold) = move forward S (hold) = move backward, Left mouse (hold) = shoot Space = executes the current action and every thing else in the world moves.

PS I only had 9 hours to do the game so kind of basic. PPS yes it is similar to Super Hot, I know. But I never done a FPS or a turned based game so I thought what the heck, wonder if I can pull this off :)

Update log: 2018-04-28: Released a bug fix which locks the mouse to the screen, decreased mouse sensitivity.

Ratings

Overall 133th 3.962⭐ 28🧑‍⚖️
Fun 34th 4.154⭐ 28🧑‍⚖️
Innovation 334th 3.635⭐ 28🧑‍⚖️
Theme 266th 3.981⭐ 28🧑‍⚖️
Graphics 971th 2.692⭐ 28🧑‍⚖️
Mood 653th 3.212⭐ 28🧑‍⚖️
Given 35🗳️ 32🗨️

Feedback

wsKilljoy
23. Apr 2018 · 21:33 UTC
Lots of fun! However, the looking around was weird, and graphics a bit sparse.
OscarTrevejo
24. Apr 2018 · 00:53 UTC
Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time
🎤 CG_Fred
24. Apr 2018 · 18:05 UTC
Thanks! Wow that looks amazing @OscarTrevejo . I'll give it a try and will rate it!
Bhavin
24. Apr 2018 · 19:17 UTC
It was actually a lot of fun!! i really liked the slow motion effect you gave!! Really great work with the game!!
🎤 CG_Fred
24. Apr 2018 · 19:22 UTC
Awesome, thanks for the feedback and I'm glad you liked it @Bhavin :)
ARuculaDoMal
24. Apr 2018 · 19:55 UTC
Really nice concept and idea! the mouse handling is kinda weird but after some time I could get used to it, also the graphics could be improved. Anyway, that's a good job man! My game have a kinda similar concept but I went to another path, it would be nice if you could check it out!
saoi-games
25. Apr 2018 · 06:35 UTC
This reminds me of Superhot. It's impressive you were able to make this in only 9 hours.

I hope you enjoyed the experience and learned some things about first person shooters. I've never made one before, but it feels like you captured the essence of FPS. I like the particle trails to help me predict the trajectory.

How many total levels were you able to implement? Is there different AI for the Enemies? I'm curious how you activate them so they don't all fire at the exact time.

I like that you can keep the bullet velocity after movement. Was that hard to program?

Good Game
🎤 CG_Fred
25. Apr 2018 · 07:15 UTC
@ARuculaDoMal thanks mate! I played your game. I'll provide my feedback there.
🎤 CG_Fred
25. Apr 2018 · 07:28 UTC
Hey @saoi-games thanks! Yes it did turn into a game similar to Suerhot which wasn't my initial intention but after a few hours I felt like that was the direction it was going :D

Glad you enjoyed the game and yes for me it was a really good experience to make this game because it was my first FPS and turned based game. I wasn't sure how to go about solving the turned based aspect in Unity in a good way but I think I did a pretty good job in the end.

I did 8 levels. My idea is that people spend about 10 mins at max playing LDJam games so I was going for that. The AI is very basic but yes there is different AI, the AI can either:
* Stationary and just shoot forward.
* stationary and aims at the player and then shoots.
* moves and shoots at random and aim at the player.

The different levels uses different AI but the bad guys are always red so it's hard to tell which AI is which :)

The whole game uses a global movement handler. This makes all the objects move at exactly the same speed each turn. Using that made it quite easy to add bullets, AI and the player. They are basically all the same for the game. But it took me a while to figure out how to solve it so it was not trivial for me.

After getting so much good feedback on the game I'm planning to make a full version of it at some point later this year.

PS I played your game too as a curtsy. Very good game and execution, well done!
Balance686
26. Apr 2018 · 03:52 UTC
You did a good job on this! In only 9 hours is very impressive as well. I haven't played Super Hot so this was new to me and I really enjoyed playing it. Dodging between bullets whizzing by and landing your own shot is very satisfying. I thought the mouse sensitivity was a bit on the high side but tossing a slider for that in a future version would be a breeze. Great submission!
🎤 CG_Fred
26. Apr 2018 · 19:25 UTC
Thanks for playing the game and the feedback @Balance686
AwesomeAlliterationAlliance
26. Apr 2018 · 20:36 UTC
Very interesting concept. Played till the end and saw some good level design. Quite amazing that you've done this in 9 hours. With a bit of polish, this could be a really neat game! Cheers
multiplexor
26. Apr 2018 · 20:40 UTC
Great game! The simplicity of the graphics fooled me at the beginning! The game has a lot of depth and it's very strategic! Really enjoy it!

Also, it fits the theme very well!

Great job! :) Keep up the good work!
MrChippy
26. Apr 2018 · 20:45 UTC
This was really fun. It didn't feel frustrating having to play levels over again. While the graphics weren't too impressive, they still looked clean at least and I really liked the explosion effect. This game was also a great length for LD, good job.
🎤 CG_Fred
27. Apr 2018 · 18:23 UTC
Thanks @AwesomeAlliterationAlliance! With all the feedback I've gotten I'm gonna keep working on this game for sure. Follow the itch page if you want to get updates of the progress https://casualgamesnu.itch.io/chrono-blaster
🎤 CG_Fred
27. Apr 2018 · 18:24 UTC
Thank you very much @multiplexor . Glad you liked the strategic element, that's what I was aiming for.
🎤 CG_Fred
27. Apr 2018 · 18:25 UTC
Thanks @MrChippy . That's good to know. I've tried to keep the level design a bit flexible so on some levels each time you play them will be slightly different due to how the player acts and how the AI reacts.
Teklarit
27. Apr 2018 · 21:32 UTC
Nice idea. Really good game! Congrats!
🎤 CG_Fred
27. Apr 2018 · 22:12 UTC
@Teklarit hey thanks alot!
CiaranW
27. Apr 2018 · 23:57 UTC
Nice one, made it to the end and I thought the difficulty curve was good, as well as the introduction of new enemies. For 9 hours, you managed to put in a decent amount of content! It was similar feeling to superhot, but that's not a bad thing, it felt a bit more strategic. I like the simple visual effects you used to help keep track of bullets. One small thing is that my mouse cursor didn't seem to bind into the game, so i kept clicking out, I think your engine should give an option somewhere to bind it to window, so would be worth using that. Nice entry!
RAC-Games
28. Apr 2018 · 00:42 UTC
Wow, I had a lot of fun playing your game ! Maybe it looks a little bit basic, but it is amazing what you managed to come up with in just 9 hours. You picked an interesting concept and made a really entertaining game out of it with multiple levels and pleasant progression of difficulty. I also liked that you designed each level a little differently.

One complaint would have to be the volume as your "CHRONO BLAST" at the beginning almost made me jump 😄 Perhaps some way to adjust the audio from within the game would be nice. Apart from that the music is pretty swell too. Very nice entry !
🎤 CG_Fred
28. Apr 2018 · 16:45 UTC
Thanks @CiaranW for the feedback and that you liked the game. I just did a small bug fix for the mouse issue, had forgotten to lock it to the game window.
🎤 CG_Fred
28. Apr 2018 · 16:46 UTC
Hey @RAC-Games thanks for playing the game and the feedback! Yes I didn't have time to normalize the audio. Will fix that in the future.
Shelvid
30. Apr 2018 · 16:50 UTC
Really really cool entry! Was pretty fun beating it but my lord could it use some visuals... it would up the experience a lot in my opinion... very cool game nevertheless!
🎤 CG_Fred
02. May 2018 · 06:00 UTC
Thanks @Shelvid I'm glad you had fun with the game. Ohh yes the graphics really need a lot of work :o)
menushka
03. May 2018 · 02:54 UTC
Really reminded me of Superhot but with a different spin. Pretty fun but the panning controls seems really fluid like which i didn't enjoy. Otherwise great game!
🎤 CG_Fred
05. May 2018 · 22:25 UTC
Thanks for playing my game @menushka. Also thanks for the feedback about the camera.
AnaGF
05. May 2018 · 22:28 UTC
I had a lot of fun with it, it is addictive. The game design is very well done. Of course it reminds to Superhot but that's not bad, in fact you made something different with that in mind.
Since it's a jam it is understandable that you couldn't make better graphics, so take it into account if you are planning on making a full game, because with some art this game would be amazing.
Sfey
05. May 2018 · 22:39 UTC
Nice game and fun to play! Kind of hoped that enemies would move more sideways as well to make it more difficult for me. Graphics are simple, easy to understand and it's satisfying to hit enemies. Felt like the floor is way too bright, especially when playing in the middle of the night. Really good job pulling off a game like this in 9h :)
🎤 CG_Fred
06. May 2018 · 20:53 UTC
Thanks @AnaGF & @Sfey for playing my game. @AnaGF super happy that you liked the game and the design. Yes I will get a modeller to do the work once I'm able to work on the game again because there is a lot of work needed for the graphics.

@Sfey that's a really good idea with the enemies which would make it a lot harder. I'll add that to the todo-list.
SecretPocketCat
08. May 2018 · 06:35 UTC
Super impressive for 9h, but I wish you actually had the full 3 days to cram in way more. As it stands, the earlier levels are there just to get used to the controls and pose no threat unlike the ones with moving enemies, which are super fun.

Suggestions/nitpicks:
* strafing would be great as well as being able to look around (a newly fired bullet can be in the way)
* does it have to be 1st person? Since it's turn-based unlike Superhot, 3rd person could work and might feel 'more
strategic'
* different AI, that tries to dodge
* can AI characters shoot themselves?
Ratherjolly
09. May 2018 · 05:45 UTC
Oh man. THAT... was an enjoyable game. I love the simple design and level progression. Very simple and very Polished.
It had a sort of Super Hot gamey feel that was MUCH appreciated. The only thing I would have changed was removing like a half second from the delay on the timer after hitting space. Again, I really enjoyed this game and it has a very polished feel. Great Job! :)
🎤 CG_Fred
09. May 2018 · 21:57 UTC
Wow thanks a bunch @SecretPocketCat. I wished that I had more time for the jam but sadly it didn't work out.
Thanks for the suggestion and no the game doesn't need to be 1st person, 3rd person would work just as good or even the possibly to pick what you like. And yes AI can shoot other AI but not themselves.
🎤 CG_Fred
09. May 2018 · 21:58 UTC
Thanks @Ratherjolly! I'm glad you liked the game and thanks for playing it :o)