Age Of Asteroids by Wevel

This would have been entered into the compo, but I needed the extra time to make it playable. So consider that all the content has been made during the time by one person. As such I will follow all rules for the Compo, except that I used 72 hours.
Feel free to leave a comment, I will try to play they games of everyone who does.
This is an RTS tower defense, mostly just being an RTS, but enemies attack in waves (and there are towers). Mine the three resources, platinum (yellow coloured), aluminium (silver coloured) and water (blue coloured). These can be used to build new space ships.
Defend your command center, from increasingly powerful waves of enemy ships. Build new buildings: - Hanger: Increases the maximum number of ships that you can have - Resource Depot: Allows miners to deliver resources to them rather than the command center - Small shipyard: Allows building of scouts and frigates - Large shipyard: Allows building of cruisers and dreadnoughts - Kinetic turret: Short range high fire rate turret - Missile turret: Fires slow missiles that do splash damage - Laser turret: Long range continues damage
Build ships to either collect resources, build or defend your command center - Miners: Mine asteroids that have minerals in them - Workers: Build new buildings - Scout: Basic cheap ship, can be trained at the command center - Frigate: Small missile ship for the early game - Cruiser: Long range laser ship, has close range kinetic weapons as well - Dreadnought: All round tough ship, very expensive
Controls - Left click to drag a selection box to select ships, buildings, asteroids - Right click for an action: Move, attack, build, mine - Escape to show pause menu - Middle mouse/wasd/arrow keys to move camera - Scroll wheel or -/= to zoom camera - Ctrl + 1-9 to create control group with current selection - 1-9 to select all items in a control group - Shift + 1-9 to select all items in control group alongside current selection - Delete to destroy a player unit or building
Made With: - Unity 2017.3.073 - Photoshop - Visual studio - Blender - Zero sleep
Known bugs: - Ships will have issues when moving between two buildings that are close together - Ships can easily get stuck on the edges of buildings - Ships don't pathfind around buildings and terrain
Ratings
| Overall | 559th | 3.475⭐ | 22🧑⚖️ |
| Fun | 771th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 982th | 2.85⭐ | 22🧑⚖️ |
| Theme | 1115th | 2.605⭐ | 21🧑⚖️ |
| Graphics | 706th | 3.289⭐ | 21🧑⚖️ |
| Mood | 669th | 3.194⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
The lack of audio and tutorial hinders the overall experience, but it's totally understandable, since you did everything by yourself, which by the way it's impressive!!!
Congratulations on the project!
You combined two of my favorite genres, so thats great already!
A bit more visual feedback would be nice, as someone else said, I got lost with the camera position and sometimes actions aren't that visual. I'd love to hear some audio in it as well if you continue to work on it, that would finish this game rather well!
Good job, liked the game a lot, it felt rather balanced as well!