Age Of Asteroids by Wevel

[raw]
made by Wevel for LD 41 (JAM)

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This would have been entered into the compo, but I needed the extra time to make it playable. So consider that all the content has been made during the time by one person. As such I will follow all rules for the Compo, except that I used 72 hours.

Feel free to leave a comment, I will try to play they games of everyone who does.

This is an RTS tower defense, mostly just being an RTS, but enemies attack in waves (and there are towers). Mine the three resources, platinum (yellow coloured), aluminium (silver coloured) and water (blue coloured). These can be used to build new space ships.

Defend your command center, from increasingly powerful waves of enemy ships. Build new buildings: - Hanger: Increases the maximum number of ships that you can have - Resource Depot: Allows miners to deliver resources to them rather than the command center - Small shipyard: Allows building of scouts and frigates - Large shipyard: Allows building of cruisers and dreadnoughts - Kinetic turret: Short range high fire rate turret - Missile turret: Fires slow missiles that do splash damage - Laser turret: Long range continues damage

Build ships to either collect resources, build or defend your command center - Miners: Mine asteroids that have minerals in them - Workers: Build new buildings - Scout: Basic cheap ship, can be trained at the command center - Frigate: Small missile ship for the early game - Cruiser: Long range laser ship, has close range kinetic weapons as well - Dreadnought: All round tough ship, very expensive

Controls - Left click to drag a selection box to select ships, buildings, asteroids - Right click for an action: Move, attack, build, mine - Escape to show pause menu - Middle mouse/wasd/arrow keys to move camera - Scroll wheel or -/= to zoom camera - Ctrl + 1-9 to create control group with current selection - 1-9 to select all items in a control group - Shift + 1-9 to select all items in control group alongside current selection - Delete to destroy a player unit or building

Made With: - Unity 2017.3.073 - Photoshop - Visual studio - Blender - Zero sleep

Known bugs: - Ships will have issues when moving between two buildings that are close together - Ships can easily get stuck on the edges of buildings - Ships don't pathfind around buildings and terrain

Ratings

Overall 559th 3.475⭐ 22🧑‍⚖️
Fun 771th 3.1⭐ 22🧑‍⚖️
Innovation 982th 2.85⭐ 22🧑‍⚖️
Theme 1115th 2.605⭐ 21🧑‍⚖️
Graphics 706th 3.289⭐ 21🧑‍⚖️
Mood 669th 3.194⭐ 20🧑‍⚖️
Given 19🗳️ 27🗨️

Feedback

Lyje
24. Apr 2018 · 13:56 UTC
Really like the visual style, and it's massively impressive how much you managed to get done! It's pretty difficult to actually play - the pathfinding doesn't seem to take account of terrain and the units/buildings, while attractive, are very hard to tell apart.
gamesient
24. Apr 2018 · 13:58 UTC
I like the idea. Took me some time to understand the game.
GameDevMumin
24. Apr 2018 · 14:11 UTC
Oh, it takes time to understand what is going on! :D You should work on simplicity, it is very important! Nice artstyle! :D
Darby Costello
24. Apr 2018 · 14:31 UTC
It's bonkers how much detail you managed to fit into this game in 72 hours. I'm going to have to come back to this one to fully digest it, but at first glance it's a really intricate and cool game. Really well done, I'll be coming back to play more of this after I get through the slew of 2D platformers...
Mr. Blue
24. Apr 2018 · 14:40 UTC
Cool idea and well-implemented. I got a little lost though, a marker on the minimap that shows where your camera currently is would help.
E-rvin
24. Apr 2018 · 16:52 UTC
Totally awesome game, albeit a bit difficult. But even so it totally drew me in to try to build up my defences. Possibly a more gradual build-up of difficulty would have enabled me to get further. The lack of proper pathfinding for ships was also a bit annoying and music would have added a lot to the game. But it has really cool gameplay mechanics.
Richard N Silva
24. Apr 2018 · 17:58 UTC
It took me some time to figure out how to play, but once I managed to understand the mechanics I could see a lot of potential on it. Even with simple graphics it has a Stracraf-like feel!

The lack of audio and tutorial hinders the overall experience, but it's totally understandable, since you did everything by yourself, which by the way it's impressive!!!

Congratulations on the project!
TwinGhosts
26. Apr 2018 · 17:48 UTC
After taking some time to learn to play this, I have to say that it was a blast! Its packed for a Jam and I love it, its a shame that you couldnt finish it in time for the Compo.
You combined two of my favorite genres, so thats great already!

A bit more visual feedback would be nice, as someone else said, I got lost with the camera position and sometimes actions aren't that visual. I'd love to hear some audio in it as well if you continue to work on it, that would finish this game rather well!

Good job, liked the game a lot, it felt rather balanced as well!
Yetman
26. Apr 2018 · 20:28 UTC
Nice game. I love the controls, they make the game feel so easy to play. On the other side, the game itself is hard (at least for me). I will try some different strategies later but the one I tried, which is "build 8 scouts to quickly before the 1st wave", doesn't seem to work since the waves get stronger quickly (especially wave 3) and I find myself lacking in resources. I think an in-game description for the buildings would be nice too. Good job.