Backspace Bouken by Jake White

[raw]
made by Jake White for LD 42 (JAM)

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Backspace Bouken

Join Kana-chan as she types her way through a retro-style dungeon crawler, running out of spacebars along the way. Conserve spaces by exploring and typing efficiently, and use them to navigate the floors of the labyrinth.

Use the arrow keys or WASD to navigate the dungeon. Backspace for signs, and type on the full keyboard for battles. Pay attention to the minimap at the bottom right if you're lost!

About

This game was made for Ludum Dare 42 in under 72 hours in Unity by Jake White & Benjamin Busche.

benProfile.png jekProfile.png

Ratings

Overall 52th 4.067⭐ 32🧑‍⚖️
Fun 49th 3.983⭐ 32🧑‍⚖️
Innovation 49th 4⭐ 32🧑‍⚖️
Theme 248th 3.9⭐ 32🧑‍⚖️
Graphics 127th 4.233⭐ 32🧑‍⚖️
Audio 59th 4.017⭐ 31🧑‍⚖️
Humor 42th 4.034⭐ 31🧑‍⚖️
Mood 62th 4⭐ 31🧑‍⚖️
Given 6🗳️ 1🗨️

Feedback

CamCam
14. Aug 2018 · 07:57 UTC
This game is cool but the controls are poorly indicated, it's complicated to play: /
  I love the graphic aspect and the music
triplefox
14. Aug 2018 · 08:02 UTC
I was impressed with what the game did with its concept! I didn't end up playing all the way through, though, because it started feeling repetitive very quickly. Most of the time seems to have gone to combat encounters but I'm not convinced that that's the best way to leverage this mechanic. What if the game were about puzzles where erasing parts of the text opens and closes locations, replacing the switch puzzles you usually find in dungeon crawlers? And then tying that in with some kind of "the walls are closing in" type of thing where you can trade letter space for physical space?
My Sweet Whomp
14. Aug 2018 · 08:32 UTC
Hey, that's a nice game you have here! Loved it.
Hare Software
14. Aug 2018 · 10:03 UTC
This is one of the more unique approaches to this theme I have found so far. It has humour, amazing graphics and feel and is easy to play. Congrats on your result!
PlusMinus
14. Aug 2018 · 11:13 UTC
It's kinda stupid, but fun. good job :)

Play my game too! https://ldjam.com/events/ludum-dare/42/pre-alpha-build
Rs11s21n
14. Aug 2018 · 11:57 UTC
interesting idea! killing enemies but talk about them! but! where is the theme? XD
🎤 Jake White
14. Aug 2018 · 15:16 UTC
@rs11s21n the theme is running out of space, our game's theme is running out of spacebars
Rs11s21n
14. Aug 2018 · 15:29 UTC
@jake-white -_O
pichuscute0
14. Aug 2018 · 15:31 UTC
@triplefox This is very fair. If we do more work on this, I'm definitely going to keep this comment in mind. Thanks for the feedback!
pichuscute0
14. Aug 2018 · 15:32 UTC
@camcam Glad you enjoyed the graphics and music. Sorry we forgot to mention the controls on the page. We'll update to reflect that. We kind of assumed some fluency within dungeon crawlers when we probably shouldn't have lol.
Adam Pandos
14. Aug 2018 · 15:44 UTC
Reminds me of the old dungeon crawler games. I like the graphics and characters.
TontonPizza
14. Aug 2018 · 16:05 UTC
I like the gameplay, somewhat force the player to read the story. its and interesting idea i might use someday.

Good job
Historymaker118
14. Aug 2018 · 18:43 UTC
A typing game? Interesting concept. The story was intriguing but I was a little confused by the mechanics, the whole 'spacebars' thing didn't really click with me. The graphics were nice and the music was very atmospheric and helped add to the experience. I'm not sure what this had to do with the theme, but it was a unique take on it regardless.
🎤 Jake White
14. Aug 2018 · 19:07 UTC
@historymaker118 the theme is running out of space, our game’s theme is running out of spacebars. thanks for the feedback!
Trevor Hayes
14. Aug 2018 · 22:42 UTC
I loved it. That was quite the witty theme interpretation. Well done :)
LarrySeinfeld
15. Aug 2018 · 03:05 UTC
This is definitely my favourite entry so far! I'm a sucker for first-person dungeon crawlers (did one for LD41) so naturally I had to play this. The visuals were excellent, the audio was fantastic (loved the last dungeon's music) and the gameplay was cool, fun, and original. Funny dialogue from the signs and enemies! Love the blessed angel that is the chicken wing! Amazing work! 5/5
AwiX
15. Aug 2018 · 07:17 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
pichuscute0
15. Aug 2018 · 09:01 UTC
@larryseinfeld Thank you so much! Happy to hear you enjoyed it so much (and noticed that dungeon music, which I'm especially proud of haha)! Hope you might be willing to follow our future work, as this may have been a positive enough experience for us to make this a bigger and cooler thing!
Jin9310
15. Aug 2018 · 09:45 UTC
Pretty clever idea! Really nice job, typing mechanics always gets me :)
meatpudding
15. Aug 2018 · 10:20 UTC
Heh really nice idea and use of the theme. Cool graphics and sound, too. Overall this is a pretty nice game.
bazld
15. Aug 2018 · 15:34 UTC
Very nice use of the theme. I liked the retro dungeon crawling style, and weird enemy types. Great job!
CodeChomper
16. Aug 2018 · 19:29 UTC
Wow I really like it, the idea that you can gain backspaces from picking up the signs but you have to remember what the signs say... GREAT IDEA! I am going to keep this game around and practice my typing with it. Liked the sound and the environment, very innovative game, thank you!
artbohr
17. Aug 2018 · 00:28 UTC
Very nice game, cool mechanics and fun gameplay with fun characters, good one.
Yami no tenshi 8
17. Aug 2018 · 00:28 UTC
That was a brilliant idea with a lot of humor, a really polished realization avec a good mood and atmosphere. Really enjoyed the experience and innovation ! Well done ! :thumbsup:
Inferture
17. Aug 2018 · 00:51 UTC
I liked that game. It's true that the gameplays feels repetitive though, but since it's pretty short that's not too bad. I liked humorous touch and the retro style feels good ! One remark though, it is possible to enter a combat without enough spaces, and, if this happens, it's game over, the thing is you can't know in advance how many spaces you're going to need. It wasn't a problem in my playthrough though as I was always trying to get all the signs before opening a door, but I get the feeling that could feel frustrating for someone who would die this way (as the amount of spaces needed for a same class enemy can change, there is no way, from what I've seen at least, to know if you're ready or not, and you may enter and spend a little time in a combat you stood no chance to win in the first place).

Well, as I said it wasn't a problem in my playthrough so maybe I'm dwelling to much on this x).

The game felt good to play, I liked the retro aesthetic, keep it up!
Darkphnx
17. Aug 2018 · 03:07 UTC
Very clever use of the theme! I really enjoyed the art and music in this game. I would've appreciated having some sort of words per minute timer bonus to provide an extra amount of spaces I could use in battle. Other than the small punishment of not having enough spaces to effectively move forward if you haven't explored all the signs, I felt this was a very well put together game! Great work!
DoctorMozart
17. Aug 2018 · 05:22 UTC
One of my favorites. Soundtrack was excellent! Humor was on spot. Absolutely loved the use of contractions to save extra spaces. Brilliant all around.
quicklyer
17. Aug 2018 · 21:39 UTC
Great work guys, really enjoyed the game.

I was actually tossing around the idea of doing a grid-based dungeon crawler for this event since I just replayed some classics. I'll have to peek at your code and see what approaches you took. I'd be interested to read a post-mortem if you guys write one.
🎤 Jake White
17. Aug 2018 · 23:41 UTC
@quicklyer Thanks! The code is pretty sloppy and has some hardcoded stuff that really shouldn't be, but feel free to look! :P standard ludum dare quality code. And I've been thinking about a postmortem, but also might continue the project ;)