Backspace Bouken by Jake White

Backspace Bouken
Join Kana-chan as she types her way through a retro-style dungeon crawler, running out of spacebars along the way. Conserve spaces by exploring and typing efficiently, and use them to navigate the floors of the labyrinth.
Use the arrow keys or WASD to navigate the dungeon. Backspace for signs, and type on the full keyboard for battles. Pay attention to the minimap at the bottom right if you're lost!
About
This game was made for Ludum Dare 42 in under 72 hours in Unity by Jake White & Benjamin Busche.

| HTML5 (web) | https://jake-white.itch.io/backspace-bouken |
| Source code | https://github.com/jake-white/Backspace-Bouken |
| Original URL | https://ldjam.com/events/ludum-dare/42/backspace-bouken |
Ratings
| Overall | 52th | 4.067⭐ | 32🧑⚖️ |
| Fun | 49th | 3.983⭐ | 32🧑⚖️ |
| Innovation | 49th | 4⭐ | 32🧑⚖️ |
| Theme | 248th | 3.9⭐ | 32🧑⚖️ |
| Graphics | 127th | 4.233⭐ | 32🧑⚖️ |
| Audio | 59th | 4.017⭐ | 31🧑⚖️ |
| Humor | 42th | 4.034⭐ | 31🧑⚖️ |
| Mood | 62th | 4⭐ | 31🧑⚖️ |
| Given | 6🗳️ | 1🗨️ |
I love the graphic aspect and the music
Play my game too! https://ldjam.com/events/ludum-dare/42/pre-alpha-build
Good job
Try our game too, maybe you'll like it)
Well, as I said it wasn't a problem in my playthrough so maybe I'm dwelling to much on this x).
The game felt good to play, I liked the retro aesthetic, keep it up!
I was actually tossing around the idea of doing a grid-based dungeon crawler for this event since I just replayed some classics. I'll have to peek at your code and see what approaches you took. I'd be interested to read a post-mortem if you guys write one.